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Cyborg General Discussion Thread

imblackjames

Ive seen the leprechaun
Ok i found an old video for the reset. Looks like all together it does around 101% for 2 bars if they dont block the reset.
 

imblackjames

Ive seen the leprechaun
So in the corner if you don't have two bars after 112 you can do TA, b213, d4, b123, up nova blast, f3, b123 up fist. That all does about 45% maybe you guys can come up with something more damaging
 
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imblackjames

Ive seen the leprechaun
Using TA and trait he can get 480 damage meterless on supes. TA, B231~F4, S3~TA, S3~UNB, F3, B123~PF
So if you read a wake up and instead of doing b213 do nj3 you can do this same combo for 516 damage (on superman) just another piece to this
 

Marlow

Champion
From watching clips, I've noticed a number of higher level Cyborg players like to end juggle combos with a setup of F2xxTA, and then presumedly into whatever other setup they have. However, it seems like most of the time the opponent simply rolls away or escapes/avoids the setup. Would it be better to more often go for either damage or screen position, either F22-Trait or F2xxNB or F2xxPF?
 

imblackjames

Ive seen the leprechaun
What wakeups can you neutral jump and punish with a nj3?
Black Adam, enchantress, Aquaman, cyborg, joker... Anything that keeps them still

From watching clips, I've noticed a number of higher level Cyborg players like to end juggle combos with a setup of F2xxTA, and then presumedly into whatever other setup they have. However, it seems like most of the time the opponent simply rolls away or escapes/avoids the setup. Would it be better to more often go for either damage or screen position, either F22-Trait or F2xxNB or F2xxPF?
Yea you have to mix it up with all of that plus f2- trait. If i notice an opponent is tech rolling a lot ill do F2-sdc-dash forward and do a jump in and it catches them sometimes. It's all about different set ups
 

Protagonist_1

Champion
From watching clips, I've noticed a number of higher level Cyborg players like to end juggle combos with a setup of F2xxTA, and then presumedly into whatever other setup they have. However, it seems like most of the time the opponent simply rolls away or escapes/avoids the setup. Would it be better to more often go for either damage or screen position, either F22-Trait or F2xxNB or F2xxPF?
I'm guilty of this, but it depends on the matchup. If I'm playing against Black Adam, or a rush down character, I always end in either f22 or f2 SD for HKD. I cash out on damage, and setup TA to zone.

However, if it's a matchup where I feel Cyborg needs to stay up close since zoning isn't a viable option (Hellboy, Supergirl, Darkseid) then I go for f2 into TA. It also depends on if I have the life lead or not, and what skill level the player is at as well.