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Dragon Ball FighterZ Discussion Thread (Game)

Tanno

The Fantasy is the Reality of the Mind
Rumour say about 28th March as their release date. Is it true?

BTW, Fox is about to start picking up Beerus, my main, against Goichi-san.
 

JBeezYBabY

Mr. Righteous
it's such a good whiff punisher lol.

bruh, from a small body player to another (I know you play gotenks), once TG's in dat ass, its party time.
Not as much unless i spend 1 meter for the super punch....OOOOO i need to start doing that!

Rumour say about 28th March as their release date. Is it true?

BTW, Fox is about to start picking up Beerus, my main, against Goichi-san.
Not a rumor, my friend. Its confirmed in the Bardock trailer that both DLC characters will be released March 28 :)
 

xQUANTUMx

Twitter: @xxQUANTUM
yeah.. I messed around a little last night, not for long, but just fiddling with blockstrings and various assist backups.. Mannnnnnnnnnnnnn.

I wont ever drop Hit, but I cant help but kinda salivate at like.. TG - Kid Buu - Vegeta. I mean, that's a lot of dedication just for TG, but both those characters hold their own extremely well, and EVERYONE benefits from Vegeta assist. Kid is a very TG-like character as well, IMO.. his pressure and his speed and everything.

Team Small-Body.
I know we talked about his before but I'm still kinda on the fence.

Trunks (invul to projectile) + Vegeta seems solid, but no beam

Vegeta + Beam (goku, black, tien etc) seems to make sense too...like if I wanna just autopilot bomb loops and use an A1 to pick em up. Tough decision lol
 

G11OST

Apprentice
PAUSE! Vegeta is not broken in the slightest. He just has the best damn assist in the game. Dont get caught up on matchup numbers. Look at the characters as a whole, and like i said before ANYBODY with any type of LOOPS is pretty broken.

Dude, matchup numbers ARE looking at the characters as a whole. You look at the character in every scenario and break down how they do overall. This game is just a little more complex in figuring them out because the numbers are more like variables than constants due to assists. But if a character has overall 1 sided winning "variables" in every situation with any assist, then yeah the characters may need to be toned down.


I'm actually really happy this game is made by ARCSYS because they themselves seem to understand this, at least it seems like it from the character breakdowns in guilty gear. All I'm saying is I hope they deliver patches based on actual data rather than theater.


Also... you're going to hate me but I love characters with loops, Spider-Man in MVCI is so fun. Sorry Uncle J.


There's no way we have good MU numbers yet.. at all.
Yes indeed, you are very correct. We do not have strong MU numbers yet and probably won't for a while, its a beauty of tag games.




Personally...
I find it silly tier list are being made so early as well, and after a couple tournaments, they now seem to be in shambles. Don't get me wrong, I do think their are some obvious things in the game that need to be toned down but I just don't like the knee jerk reactions is all.
 
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Juggs

Lose without excuses
Lead Moderator
just to add to this, top 8 character usage:

Vegeta - 5
A. Gohan - 4
Cell, Goku Black - 3
16, Kid Buu, Trunks - 2
Hit, 18, SS Goku - 1



Anyone saying Vegeta isn't top tier should publicly apologise now before this gets too embarrassing lol. This is abysmal Tremor all over again
I just don’t get it. Also, idk if you saw, but after the tournament SF tweeted “Update: Vegeta is OK”, lol.

Vegeta solo is not ridiculous like A.Gohan, Cell, or 16, but he’s still solid.
 

BurdaA

Frost-Byte
Busy few days! I’ve been avoiding TYM like the plague to avoid super/final-round spoilers... and now I’m all caught up.

“NAPPA: Fixed a bug that makes Saibamen collide with the opponent character and sometimes interrupts the latter’s attacks.”

I’m nervous...

I really hope they haven’t stopped saiba getting you out of trouble... nailing a setup where saiba covers risky stuff is one of the most fun things about this char.
Totally forgot to check this with what little play time I’ve had. Aaaaaaaaand nope:
https://clips.twitch.tv/KnottyFurryOwlBatChest
One of my favourite moments of the whole tourney. Tha’s how Nappa do!

I have however spent said limited time on this:
Literally weeks in the making...

Also, lately....
Ive trolled up the block pressure with soooo many 6Ms lol, you can make it far more legit by using other buttons. Still need to test if they CAN punish if they go for air grab at the start, but no one has yet. 214S can obviously be baited tho
 
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BurdaA

Frost-Byte
The only justifiable concern about Adult Gohan is his machine gun legs. Everything else he has just makes him a good character.

Being able to do long block strings isn’t exclusive to Growhan, but he definitely can do probably the longest, safe, true blockstring in the game as long as he has meter and has you in the corner. The issue is, I believe, is that he builds this meter while doing the blockstring, certainly if he has assists able to cover his recovery on his regular machine gun kick on block. The only way out is guard cancel, but you have to have specific timing otherwise it will be stuffed. Not sure how they could change this, but wouldn’t be surprised if they did.

The other highlighted concern is the machine gun leg combo loops. I’m almost certain this wasn’t intended to be possible for Growhan. I think he should only be able to use regular machine gun legs once, but not sure how they could even nerf it in that manner. I guess a more practical nerf would be to add increased damage scaling after each machine gun legs, much like Supergirls float adds damage scaling each time it’s performed.

As an Adult Gohan main, I’m not like some people *cough* 16 mains *cough* that is in denial about how good the character is. I just hope his actual broken aspects are the things targeted, aka what I mentioned above.
Savage dude, condolences.

Edit sorry, replied to wrong message, you know the one I meant.
 

Chakk dizzle

That's baaaaane
Top 32 character usage at Final Round (courtesy of Patrick Kelly @keninblackpat on twitter)

Cell - 15
Vegeta - 14
Goku Black - 12
Android 16 - 9
A.Gohan - 7
Trunks - 5
Android 18 - 5
Goku - 4
Android 21 - 4
Kidd Buu - 3
Goku Blue - 3
Hit - 2
Yamcha - 2
Beerus - 2
Nappa - 1
Vegeta Blue - 1
Cpt Ginyu - 1
Piccolo - 1
Frieza - 1

T.Gohan, Krillin, Gotenks, Majin Buu - 0

Those complaining about A.Gohan without also mentioning Cell, Vegeta, 16 and Black make no sense. All 5 are super strong. Same with Trunks and Android 18.
Yo shout outs to me being the only piccolo in top 32 lol
 

EntropicByDesign

It's all so very confusing.
I know we talked about his before but I'm still kinda on the fence.

Trunks (invul to projectile) + Vegeta seems solid, but no beam

Vegeta + Beam (goku, black, tien etc) seems to make sense too...like if I wanna just autopilot bomb loops and use an A1 to pick em up. Tough decision lol
Ya I keep forgetting about tien for some reason.
 

ABACABB

End Of Humanity
Anyone knows if in casual match every match counts or only if you win full set ? I noticed some ppl will quit if its 2-0 and im thinking maybe thats the reason ? Or it doesnt work that way ?
 

MkPeezy

Unicorn Papi
Does anybody know how accurate the frame data on this site is?
http://www.dustloop.com/wiki/index.php?title=DBFZ/Frame_Data

I'm brand new to this style of fighter, so I'm not 100% sure how to figure out what's plus, punishable, etc without trying every single scenario in training. I'm not opposed to doing it that way, but I'm just wondering if there's a simpler way to go about it than I'm seeing.
Its solid from looking but a lot of things are situational because when you add assists and what not things change A LOT
 

MkPeezy

Unicorn Papi
Anyone knows if in casual match every match counts or only if you win full set ? I noticed some ppl will quit if its 2-0 and im thinking maybe thats the reason ? Or it doesnt work that way ?
Ranked, casual, and I think ring matches all count toward your "threat level" but if you're talking points only ranked counts but after every match you win/lose points so ppl quitting after 2-0 deff does count they prob just ducking the 3-0
 

Rey

Reycier
Does anybody know how accurate the frame data on this site is?
http://www.dustloop.com/wiki/index.php?title=DBFZ/Frame_Data

I'm brand new to this style of fighter, so I'm not 100% sure how to figure out what's plus, punishable, etc without trying every single scenario in training. I'm not opposed to doing it that way, but I'm just wondering if there's a simpler way to go about it than I'm seeing.
The Data is not correct.
Download the "GunFramez" App.
There you got all you Need.
 

ShArp

Dedicated Broly main
If you play casuals win/loss rate DOESNT count. Try playing casual set and then check if anything changed to your overall matches numbers once you jump in ranked mode.