JBeezYBabY
Mr. Righteous
With those nubby ass legs! Its like Danny Devito attacking me lol#wehavemachinegunlegstoo
With those nubby ass legs! Its like Danny Devito attacking me lol#wehavemachinegunlegstoo
I have this with TGohan's grounded kicks. So. Fucking. Satisfying.I use SSGSS Vegeta because i feel like he is so much fun to watch as he is to play. Nothing more satisfying than catching a jump with qcb M right at the start of the match and watching him beat the opponent down with Niagra Pummel.
it's such a good whiff punisher lol.I have this with TGohan's grounded kicks. So. Fucking. Satisfying.
bruh, from a small body player to another (I know you play gotenks), once TG's in dat ass, its party time.With those nubby ass legs! Its like Danny Devito attacking me lol
Not as much unless i spend 1 meter for the super punch....OOOOO i need to start doing that!it's such a good whiff punisher lol.
bruh, from a small body player to another (I know you play gotenks), once TG's in dat ass, its party time.
Not a rumor, my friend. Its confirmed in the Bardock trailer that both DLC characters will be released March 28Rumour say about 28th March as their release date. Is it true?
BTW, Fox is about to start picking up Beerus, my main, against Goichi-san.
I know we talked about his before but I'm still kinda on the fence.yeah.. I messed around a little last night, not for long, but just fiddling with blockstrings and various assist backups.. Mannnnnnnnnnnnnn.
I wont ever drop Hit, but I cant help but kinda salivate at like.. TG - Kid Buu - Vegeta. I mean, that's a lot of dedication just for TG, but both those characters hold their own extremely well, and EVERYONE benefits from Vegeta assist. Kid is a very TG-like character as well, IMO.. his pressure and his speed and everything.
Team Small-Body.
PAUSE! Vegeta is not broken in the slightest. He just has the best damn assist in the game. Dont get caught up on matchup numbers. Look at the characters as a whole, and like i said before ANYBODY with any type of LOOPS is pretty broken.
Yes indeed, you are very correct. We do not have strong MU numbers yet and probably won't for a while, its a beauty of tag games.There's no way we have good MU numbers yet.. at all.
I just don’t get it. Also, idk if you saw, but after the tournament SF tweeted “Update: Vegeta is OK”, lol.just to add to this, top 8 character usage:
Vegeta - 5
A. Gohan - 4
Cell, Goku Black - 3
16, Kid Buu, Trunks - 2
Hit, 18, SS Goku - 1
Anyone saying Vegeta isn't top tier should publicly apologise now before this gets too embarrassing lol. This is abysmal Tremor all over again
Totally forgot to check this with what little play time I’ve had. Aaaaaaaaand nope:“NAPPA: Fixed a bug that makes Saibamen collide with the opponent character and sometimes interrupts the latter’s attacks.”
I’m nervous...
I really hope they haven’t stopped saiba getting you out of trouble... nailing a setup where saiba covers risky stuff is one of the most fun things about this char.
Savage dude, condolences.The only justifiable concern about Adult Gohan is his machine gun legs. Everything else he has just makes him a good character.
Being able to do long block strings isn’t exclusive to Growhan, but he definitely can do probably the longest, safe, true blockstring in the game as long as he has meter and has you in the corner. The issue is, I believe, is that he builds this meter while doing the blockstring, certainly if he has assists able to cover his recovery on his regular machine gun kick on block. The only way out is guard cancel, but you have to have specific timing otherwise it will be stuffed. Not sure how they could change this, but wouldn’t be surprised if they did.
The other highlighted concern is the machine gun leg combo loops. I’m almost certain this wasn’t intended to be possible for Growhan. I think he should only be able to use regular machine gun legs once, but not sure how they could even nerf it in that manner. I guess a more practical nerf would be to add increased damage scaling after each machine gun legs, much like Supergirls float adds damage scaling each time it’s performed.
As an Adult Gohan main, I’m not like some people *cough* 16 mains *cough* that is in denial about how good the character is. I just hope his actual broken aspects are the things targeted, aka what I mentioned above.
Yo shout outs to me being the only piccolo in top 32 lolTop 32 character usage at Final Round (courtesy of Patrick Kelly @keninblackpat on twitter)
Cell - 15
Vegeta - 14
Goku Black - 12
Android 16 - 9
A.Gohan - 7
Trunks - 5
Android 18 - 5
Goku - 4
Android 21 - 4
Kidd Buu - 3
Goku Blue - 3
Hit - 2
Yamcha - 2
Beerus - 2
Nappa - 1
Vegeta Blue - 1
Cpt Ginyu - 1
Piccolo - 1
Frieza - 1
T.Gohan, Krillin, Gotenks, Majin Buu - 0
Those complaining about A.Gohan without also mentioning Cell, Vegeta, 16 and Black make no sense. All 5 are super strong. Same with Trunks and Android 18.
Were any of your matches streamedYo shout outs to me being the only piccolo in top 32 lol
My last pool match vs lythero was on stream. We definitely had the stream nerves tho lolWere any of your matches streamed
You'll get used to it in no time. Think of it as your buddies watching you from behind you. Just ignore anything and focus on your match. lolMy last pool match vs lythero was on stream. We definitely had the stream nerves tho lol
Ya I keep forgetting about tien for some reason.I know we talked about his before but I'm still kinda on the fence.
Trunks (invul to projectile) + Vegeta seems solid, but no beam
Vegeta + Beam (goku, black, tien etc) seems to make sense too...like if I wanna just autopilot bomb loops and use an A1 to pick em up. Tough decision lol
Its solid from looking but a lot of things are situational because when you add assists and what not things change A LOTDoes anybody know how accurate the frame data on this site is?
http://www.dustloop.com/wiki/index.php?title=DBFZ/Frame_Data
I'm brand new to this style of fighter, so I'm not 100% sure how to figure out what's plus, punishable, etc without trying every single scenario in training. I'm not opposed to doing it that way, but I'm just wondering if there's a simpler way to go about it than I'm seeing.
EVERY match counts regardless if you finish the set or notAnyone knows if in casual match every match counts or only if you win full set ? I noticed some ppl will quit if its 2-0 and im thinking maybe thats the reason ? Or it doesnt work that way ?
Ranked, casual, and I think ring matches all count toward your "threat level" but if you're talking points only ranked counts but after every match you win/lose points so ppl quitting after 2-0 deff does count they prob just ducking the 3-0Anyone knows if in casual match every match counts or only if you win full set ? I noticed some ppl will quit if its 2-0 and im thinking maybe thats the reason ? Or it doesnt work that way ?
The Data is not correct.Does anybody know how accurate the frame data on this site is?
http://www.dustloop.com/wiki/index.php?title=DBFZ/Frame_Data
I'm brand new to this style of fighter, so I'm not 100% sure how to figure out what's plus, punishable, etc without trying every single scenario in training. I'm not opposed to doing it that way, but I'm just wondering if there's a simpler way to go about it than I'm seeing.
good find! thanksThe Data is not correct.
Download the "GunFramez" App.
There you got all you Need.