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Enter the Bane: General Discussion

Cursa

Counterpoke with armoured DB2 at all times.
can't you do venom BB to catch Glyph?

Does f2 xx Glyph leave a gap? if it does then he can't throw that out if you have Venom.
Afraid it does not leave a gap. You can catch glyphs if you use an armoured move on prediction of Fate pressing a button, but again, major risk. If Fate is traited and has an Ankh you're eating 400ish damage meterlessly
 

TrulyAmiracle

Loud and Klear~
Afraid it does not leave a gap. You can catch glyphs if you use an armoured move on prediction of Fate pressing a button, but again, major risk. If Fate is traited and has an Ankh you're eating 400ish damage meterlessly
hmm well if you do venom grab or venom elbow anticipating d1 xx Glyph/f2 xx Glyph does it work or are the hits too fast and stuff the armor?
 

Cursa

Counterpoke with armoured DB2 at all times.
Okay so uh, working your way in is obviously pretty good strat. Walking him to the corner is tedious but patience is key once you get there. If you just start pressing buttons he'll take a chance to F2 you, DB2 you, MB roll away or anti air you if you try that route. Fate cornered against Bane is a very poor place to be, Fate has no wakeup options that are able to break armour or are throw immune I believe.

Beating MB orb - obviously hard. Waiting is a pretty easy way but he'll begin building ankhs once he realises you're not going to do anything. D1 goes under MB orb pretty well if he's sitting right up against. Any distance further and jumps and MB rolls begin to work more consistently since it doesn't check them for Fate unless the orbs are point blank.

Dealing with DB2 or F2 - Obviously armoured reversal is an option to stop Fate from somewhat looping these, but as ALWAYS, risky as fuck. Fate going for a D1 is hard to deal with since your fastest option to try and challenge him is your 11 frame D1. DB2 is -8 on block so that means his D1 comes out at 16 frames, so doable but sometimes the block stun is a bit tricky. MB and traited DB2's are a different story, they're both something like -3 (something safe and I am pretty sure jails his D1 for sure).

Using grabs in the neutral space where fate might consider a F2 is a good option since grab whiff recovery is pretty decent, especially considering Bane can cover his own whiffs with an armoured reversal on anticipation of a punish attempt.

So, basically, walk him to the corner and do everything in your power to keep him there. Fate's wakeup options are very minimal in the corner and I find beating his backdash on wakeup pretty easy(ish) compared to others i.e Batman/Catwoman. Accept that getting zoned out is a thing but don't be afraid to use armoured raging charge at that sort of mid screen space provided he doesn't have an orb up.
 

thlityoursloat

kick kick
elbow is +14 now? holy fucking shit that's HUGE, we have OKI now boys!
I can imagine assholes like Superman will no longer be able to just spam bbbbbbbbbb and avoid everything on knockdown.
 

Wetdoba

All too easy...
Any other changes besides the Elbow Drop?
F1 is now 16 frame start up from 19 and will give the +37 on hit splat knockdown it gave on airborn opponents even if they are standing now and is still plus 7 on block.

With the 16 frame start up that means it will jail after d1 on hit which is plus 17

Waiting on the full notes to see if there is anything else.
 

Cursa

Counterpoke with armoured DB2 at all times.

uuuuuhhhhhhhhh
Time for those hard reads

Even though Catwoman doing a backdash is not a hard read in many a ranked match

Also you can catch the backdash if you take a tiny step forward and do a well timed D1. I am unsure how many frames of advantage it gives up though.
 
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Cursa

Counterpoke with armoured DB2 at all times.
elbow is +14 now? holy fucking shit that's HUGE, we have OKI now boys!
I can imagine assholes like Superman will no longer be able to just spam bbbbbbbbbb and avoid everything on knockdown.
I am imagining ending combos in BF2 is now probably the preferred combo ender if you can't end in DB2 or BF1.

Also makes using BF2 as a gap interrupt more viable, especially considering that the chances of you getting away without being punished is more likely than compared to DB2 (-24 vs -16 and low profiles on recovery). Might get armour broken easier though to having a longer startup
 
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thlityoursloat

kick kick
Time for those hard reads

Even though Catwoman doing a backdash is not a hard read in many a ranked match

Also you can catch the backdash if you take a tiny step forward and do a well timed D1. I am unsure how many frames of advantage it gives up though.
i was hoping the improved hit advantage would have made us never have to make front dash hard reads to get anything but whatever, still helps i guess
 

Cursa

Counterpoke with armoured DB2 at all times.
i was hoping the improved hit advantage would have made us never have to make front dash hard reads to get anything but whatever, still helps i guess
It's a really slight walk forward, you can still get a grab or whatever off if you expect them to do something other than backdash. It's not a massively hard read if you got your knockdown off of BF2.
 

thlityoursloat

kick kick
It's a really slight walk forward, you can still get a grab or whatever off if you expect them to do something other than backdash. It's not a massively hard read if you got your knockdown off of BF2.
d1 is kind of meh since it leaves you way out of range for anything else.
 

Cursa

Counterpoke with armoured DB2 at all times.
A pretty deceptive buff, I'm not going to lie. The buff that we needed, but not the one we deserved

Actually I think we deserved it. I have suffered long enough.
 

Wetdoba

All too easy...
Can you explain how this OS works to me? Still new to Bane
Its just a meaty that you cancel into armor during the invincible frames of the wake up. If they try to wake up button or hold up thinking a grab is coming then they get meatied by d2, if they wake up then the d2 cancels into armor and absorbs the wake up, if they block they have to deal with the tick throw or potential d2 into elbow as a mix up. He could not do this before because he could not true meaty whatsoever because his hkds were only plus 4-5 on hit. Now elbow is plus 14 so the d2 (12 to start) will true meaty and the wake up wont be active until ive already xancelled into the armor, just have to microstep forward midscreen to be in d2 range.
 

Cursa

Counterpoke with armoured DB2 at all times.
Is she a problem for us?

Tbh I have barely ever played this matchup.
I thought it was general consensus that it was a losing matchup pre-patch because Bane gets zoned pretty easily and Ivy breaks armour pretty well with quite a few strings. I think you can MB vine drill on reaction of an armoured raging charge. Doesn't S2 hit twice as well?

I don't know though I'm just talking shit really but I thought that was the case. I guess Ivy has a pretty average backdash and lacks a good anti air while Bane has good jump ins so I could see why it isn't losing. Plus a pretty average wakeup game, in comparison to some others.
 

Cursa

Counterpoke with armoured DB2 at all times.
Is Flash a losing matchup? I been playing some pretty decent flash's in ranked recently and seem to be doing quite well as Bane. His jump in game is pretty average since you can just armour through anything after it and it's a 50/50 whether you do grab or something else, and once you have that enforced you can start going for stuff like D2xxDBF3 if they expect you to press a button.

Obviously if you get opened up in debuff it hurts but I feel like with armour it's just so easy to poke out of a lot of the stuff flash has and control the neutral pretty well with D1 and armoured grabs. Also single hitting wakeup and Bane pretty much has a 50/50 for a wakeup if he has venom up, and I don't think D12 can break armour in time unless it's SUPER well timed.

Flash can build meter way better if you let him but it's pretty easy to enforce the threat of an armoured move, and armour seems to be a good way to deal with RMS cancels and the buttons out of it (especially if it's just a raw RMS into the overhead or something).

Edit - Also Bane's D2 is fucking incredible and mad underrated I'd say.

But I could be wrong, I'd like to know more.
 
Is Flash a losing matchup? I been playing some pretty decent flash's in ranked recently and seem to be doing quite well as Bane. His jump in game is pretty average since you can just armour through anything after it and it's a 50/50 whether you do grab or something else, and once you have that enforced you can start going for stuff like D2xxDBF3 if they expect you to press a button.

Obviously if you get opened up in debuff it hurts but I feel like with armour it's just so easy to poke out of a lot of the stuff flash has and control the neutral pretty well with D1 and armoured grabs. Also single hitting wakeup and Bane pretty much has a 50/50 for a wakeup if he has venom up, and I don't think D12 can break armour in time unless it's SUPER well timed.

Flash can build meter way better if you let him but it's pretty easy to enforce the threat of an armoured move, and armour seems to be a good way to deal with RMS cancels and the buttons out of it (especially if it's just a raw RMS into the overhead or something).

Edit - Also Bane's D2 is fucking incredible and mad underrated I'd say.

But I could be wrong, I'd like to know more.
I used to play Bane, when I did I did pretty well against flash, but he has options. I would put it at 5-5, not sure though. I might come back to Bane


Sent from my iPhone using Test Your Might
 

Cursa

Counterpoke with armoured DB2 at all times.
I used to play Bane, when I did I did pretty well against flash, but he has options. I would put it at 5-5, not sure though. I might come back to Bane


Sent from my iPhone using Test Your Might
It was usually agreed to be losing but Bane has options.

Then again, I'm basing this off a few online matches, and Bane is pretty unsafe so I might've just gotten a lot of good reads off.
 

thlityoursloat

kick kick
It was usually agreed to be losing but Bane has options.

Then again, I'm basing this off a few online matches, and Bane is pretty unsafe so I might've just gotten a lot of good reads off.
That's just how Bane is.
and I personally feel like it's 5-5. The match is very momentum heavy, with a few good reads you can melt Flash''s healthbar... just like he can with one sloppy read.