Cursa
Counterpoke with armoured DB2 at all times.
Better whiff recovery would be a nice start. Do it like Beetle's shied bash.anything.
more damage on the MB
Mb pops up similarly to Superman low scoop
more hit advantage
better whiff recovery
Better whiff recovery would be a nice start. Do it like Beetle's shied bash.anything.
more damage on the MB
Mb pops up similarly to Superman low scoop
more hit advantage
better whiff recovery
Is also unsafe as shit.it would scale heavily and lead into no more than a 123 grab, 250 max damage by itself. it'd be more fair than a direct damage buff because you'd be able to clash or air escape.
for ref, it does about 150 as of now. instead of 200 unclashable, it'd do 250 clashable. it really doesn't seem that outrageous if you ask me.
Landing 70% combos is also funI feel like Bane is so fun because moreso than any other character, you actually feel like Bane when you use him. The way you have to manage your venom and make reads, and how intense his animations are, playing Bane is more immersive than other characters I feel like, maybe it’s just me though.
You can always backdash.10F isn't enough for me. Some characters have like D1 infinite against him unless he either commits to armour or just has to eat it in debuff. What do you do as Bane against traited superman spamming D1? 6 frames and -3 on block
Not in debuff lol, get clippedYou can always backdash.
It's why I don't think buffing his 112d2 and 113 to +4 on block in addition to the faster mid is too much to ask. You can backdash out of far more negative situations in this game and get away with it.
Well, yeah, but nothing goes your way while you are in debuff. It's basically designed to fuck up every single aspect of Bane's game. The debuff penalty to his dash is just stacking overkill on top of overkill, ffs.Not in debuff lol, get clipped
Midscreen definitely 112d2, due due 112d ticking and 112d2 catching people trying to jump out of it. I'm pretty sure they can just take advantage of the autoblock option select and mash backdash for no risk, but people like to jump tick throws.Do you guys use 113 or 112d/112d2 more? And why?
If you can make them block a 11 midscreen usually 112D is better because it gives you more options such as the tick, 112D2 > D1xxring toss conversion, or confirm into 112D3 for hkd corner carry. 113 is much easier to confirm into special or mb b3 cancel though. 112 also very good against characters like Superman when trying to challenge F23, F23 or breath into F23 pressure on block because if Supes does not go for another F2 and backdashes etc then you can "confirm" that the 11 whiffed and dash cancel the 2 rather than whiff the whole 113 string and get punished. This is just a general thing if theres a chance the 11 will whiff. If they are backdashing the gap in 11(3) mid screen you can also start to mix in 112 dash cancels ti chase them down.Do you guys use 113 or 112d/112d2 more? And why?
A reminder that even when you're +2 (which you only get for free against conditioned opponent, which in turn requires you to do some unsafe reads most of the time, for the record), 10 f mid will still lose to 7f poke, which kinda kills the entire point of suggested d2 buff.10f will be adequate imo
Depends on the MU. For example characters like Harley quin can backdash after 11 and she makes 112d2 whiff completely getting you punished full combo. If u use 113 in this situation you're still safe after the backdash.Do you guys use 113 or 112d/112d2 more? And why?
Not sure really. Mostly agreed to be 4-6 but probably could be a 3-7. My only issue with making it 3-7 is if Superman is 3-7 what is Batman? Batman is a fucking atrocious matchup, you might as well put the controller down because you get fucked at every point on the screen and Bats literally kill Bane.The superman matchup... man
is it 3-7 or 2-8? I'm honestly really inclined to call it 2-8, Bane is pretty much SOL in every scenario. Can't even oki because the fucker's backdash avoids everything and he has 2 grab immune wakeups.
There's no fucking way Bane-SM is only 4-6, in the corner with his trait out you can literally get block infinited by his d1, f23 into f23 is an actual thing and f23 breath is really hard to manage trait or no traits involved.Not sure really. Mostly agreed to be 4-6 but probably could be a 3-7. My only issue with making it 3-7 is if Superman is 3-7 what is Batman? Batman is a fucking atrocious matchup, you might as well put the controller down because you get fucked at every point on the screen and Bats literally kill Bane
Bats break armour for free like 95% of the time. MB Beatarang breaks armour. B11 breaks armour pretty well. Batman gets way more pressure against Bane than he does against anyone else. Bane gets zoned for free for most of the match so long as the Batman player doesn't just watches out for MB roll which is Bane's only really option. Batman has very few gaps which can be armoured.There's no fucking way Bane-SM is only 4-6, in the corner with his trait out you can literally get block infinited by his d1, f23 into f23 is an actual thing and f23 breath is really hard to manage trait or no traits involved.
Then there's the fact that Bane pretty much gets no fucking oki, SM's backdash just checks so many damn options and you can't bane bomb into bane bomb AT ALL.
then there's the zoning.. the air mobility.. can't use raging charge.. damage he does while you're debuffed.. yeah.
I haven't played the BM matchup a lot but I don't think it's as bad.