What's new

Dragon Ball FighterZ Discussion Thread (Game)

JBeezYBabY

Mr. Righteous
That reminds me....i found this issue last night. You know those side missions for zeni, right? One of em was "Try warping to another location" and i did that to EVERY location and still did not get anything or a completion. Has this happened to anybody? I feel this is definitely a bug and that arcsystem, bandai namco, Jesus, WHATEVA needs to fix this fucked up Lobby system cuz every update gets worst, no joke.
 

BurdaA

Frost-Byte
Labbing is one thing, but learning to do them in real time battle is a whole different beast!
Exactly. But landing the swaggiest of swags is it’s own reward :). My main weakness is relying on traditional NRS style defense when backed into a corner... it’s happening less and less tho.

Also, ashamed to say it... but once in a while I get caught holding down to block. Gorramn Injustice.... Again, I’m doing it less and less, the more time I spend out of the lab.
 

HiddenSelectCounterPick

Crossplay Username: NoGoodMids
So I had the game since launch , this is my first match on Ranked and I am very unsure about my team can someone roast me on my flaws this match, and he rage quit at the end.
What can I do to enhance my neutral and who would be better on my team / what am I not using; using effectively .

I'm Cutthroat in the video.

 
You’re Piccolo was doing work, try reflecting
When should I be reflecting? I've trained myself to hit reflect anytime I think they're going to string into overhead but your offense varied it up to the point I felt lost.

And yeah. Mixxolo is basically my everything right now. In fact after that match I was like "no more trying fancy shit with Nappa, just do basic shit with Vegeta and Nappa and mix with Mixxolo, get good with the other two later". I'm hoping this will take out alot of the mental load I'm experiencing with the pace of this game.
 

Superman64

Mortal
So I had the game since launch , this is my first match on Ranked and I am very unsure about my team can someone roast me on my flaws this match, and he rage quit at the end.
What can I do to enhance my neutral and who would be better on my team / what am I not using; using effectively .

I'm Cutthroat in the video.

Id say you need to work on being more productive. What I mean by that is there are times you aren't doing nothing but walking back you need do do moving looking for opening. When you land your combos you need to apply more pressure and keep up your momentum. Practice combos, you were dropping them and if you opponent just air teched they could of blocked. You need to work on your pressure strings I seen you do some auto combos on block .
 

ProudDisciple

Average at Best
When should I be reflecting? I've trained myself to hit reflect anytime I think they're going to string into overhead but your offense varied it up to the point I felt lost.

And yeah. Mixxolo is basically my everything right now. In fact after that match I was like "no more trying fancy shit with Nappa, just do basic shit with Vegeta and Nappa and mix with Mixxolo, get good with the other two later". I'm hoping this will take out alot of the mental load I'm experiencing with the pace of this game.
I would honestly need to go back and watch our matches to provide specifics but from what I remember some of my pressure was started from uncontested jumps ins which you could of reflected. I seem to call my assists at weird times so Ill approach without back up because of my assists being on cool down. Do u feel the pace of the game is too fast?
 
I would honestly need to go back and watch our matches to provide specifics but from what I remember some of my pressure was started from uncontested jumps ins which you could of reflected. I seem to call my assists at weird times so Ill approach without back up because of my assists being on cool down. Do u feel the pace of the game is too fast?
It feels fast for me but im getting used to it. There's a definite feeling of I start a combo and by the time I realize I scored a hit I've already dropped it having not figured out what I need to do next.

Im trying to lower the mental overhead of that by sticking with the basics.

Nightly practice is helping.
 

ProudDisciple

Average at Best
It feels fast for me but im getting used to it. There's a definite feeling of I start a combo and by the time I realize I scored a hit I've already dropped it having not figured out what I need to do next.

Im trying to lower the mental overhead of that by sticking with the basics.

Nightly practice is helping.
What games were u playing leading up to DBFZ? Just try sticking to the basics like you mentioned above then build off that.
 

Juggs

Lose without excuses
Lead Moderator
So I’ve noticed certain players, Like SonicFox and PL for instance, finishing their air combos differently.

I need to preface this. Instead of doing MLL 2H j.LLL. They do LL j.LLL I believe. They never attempt the 2nd 2H.

I asked PL, and he said it’s because the LL starts the auto combo and pushes you closer to them. That’s the extent of what he said.

*End of interaction*

My interpretation on this can lead to 2 different explanations.

1.) (PL) He believes that the LL j.c LLL tracks the character IN THE COMBO better

2. (PL) He believes that the first LL gives you momentum tracking and once you finish with the KD in the air, the default falling angle will have more momuntem than doing the MLL 2H j. LLL one instead.

So my question is, is any of this really a thing? Is my interpretation way off and that’s not what PL was saying? Pretty confused about it. I thought MLL 2H j.LLL was the most optimal, guessing I must be wrong here. But I would like to know if anyone does.
 

axcelerate

Mortal
Vegeta and Cells English voices are way too cool not to use . Anyoone got a third that they like a lot. I run black trunks and teen gohan for my mains. Maybe kid buu for the assist? Who's fun is gotenks alright?
 

ABACABB

End Of Humanity
Man its so hard for me to complete a team in this game . I have 2 characters which are black and trunks but I cant find last one . I wanted to play cell but for some reason I suck with him and when I played some casual games I did worst with him . I tried kid buu but I cant play him too . Idk what to do , I like hit but from what ive seen hes mostly good with assist ? and im too new to tag games to convert combos with assist and stuff .
 

EntropicByDesign

It's all so very confusing.
So I’ve noticed certain players, Like SonicFox and PL for instance, finishing their air combos differently.

I need to preface thks sstead of doing MLL 2H j.LLL. They do LL j.LLL I believe. They never attempt the 2nd 2H.

I asked PL, and he said it’s because the LL starts the auto combo and pushes you closer to them. That’s the extent of what he said.

*End of interaction*

My interpretation on this can lead to 2 different explanations. This will be assumed with X is our hero, Y is our enemy.

1.) (PL) He believes that the LL j.c LLL tracks the character IN THE COMBO better

2. (PL) He believes that the first LL gives you momentum tracking and once you finish with the KD in the air, the default falling angle will have more momuntem than doing the MLL 2H j. LLL one instead.

So my question is, is any of this really a thing? Is my interpretation way off and that’s not what PL was saying? Pretty confused about it. I thought MLL 2H j.LLL was the most optimal, guessing I must be wrong here. But I would like to know if anywon does.

Getting through this post was so much harder than any of y’all realize. Being in crippling depression with also having taken sleeping pills, this was emotionally AND physically nearly impossible to do and make the grammar at least make sense. Thanks for any help on the matter. Oh and damn, didn’t even finish the story for out hero X, or our fated rival Y. Guess that’s a tale for another day. I should stop posting now, kthxbai

Ok.. So.

I dunno anything about the momentum thing, but here's my take on things..

If you juggle an opponent with LL, the autocombo (which in the air is just Light Medium of course) re-aligns the opponent, and makes everything that follows a little more consistent. Its the same as manually hitting LM in terms of damage, and what actually happens with the exception of game causing autocombos to "vacuum" the opponent in. It makes all the follow-ups more consistent because if you catch your opponent low, or high or in the middle with the LL it doesnt matter. It can be really noticeable on Kid Buu Ive found, using LL makes all follow-ups much simpler.

Now, additionally, not using the extras 2H in combos/situations where you have it, I *guess* they are trying not to knock you into the air any higher, so after the final LLL that splats the opponent down, they land with more time/frames to react, but I cant imagine that's much. That's the only logical reason I can think of for doing that, unless the combo/character/situation doesn't allow another 2H.. OR, possibly, they have done a shit-ton of ground normals or something before the juggles and scaling just makes it worthless? SOme characters just dont 2H after of course.. Fuck if I know. lol.

I dunno. I did some testing real quick and the damage difference is around 100-150 depending.. Honestly
 

EntropicByDesign

It's all so very confusing.
Ugh.

Ok. So I DESPERATELY wanted to avoid my character hopping shit with this game, and by and large, I have. The more I play Kid and 21 the more I like them and don't want to play anyone else... But I still cannot fill this 3rd spot.

I tried Hit.. I love Hit. I had decent success with Hit. I don't play ranked but I play mostly individuals with better ranks than me, and have managed to work my square to yellow after three sessions - for whatever that's worth (and I know its not worth much) - with mostly Hit. I just don't ENJOY Hit nearly as much as some other characters.

Unfortunately, I think Im destined to be a bit of a scumbag in this game lol. Every character I really like also happens to be sorta ridiculous. Cell, AGohan, and 16 are my main contenders for my final spot. MAYBE Goku Blue. I just feel bad about running something like Cell/Kid or something lol. I already occasionally take a game I shouldnt because of just how much Kid can do/get away with.. But ultimately, Im not trying to prove anything to anyone, just enjoy the game, so if I win with a douchey team vs a better player - its not like I scummed someone's rent money lol.

I'm a huge fan of Kid anchor, he works about anywhere, but I really like him there. I like 21 running point too because I rarely do much with meter on her, but I'm not locked in to her out front. So Im mostly looking for a point or mid - an anchor isn't out of the question but its doubtful.

So what do we have..

16 - Probably top 3. I cant see him worse than top 5. Works amazingly well out front in this team since my assists can help him multi-dunk. Has *insane* corner carry. Range. Pressure. Damage. He just does WORK. Downsides are big body and I guess he's kinda slow? His assist is decent, but not a standout. He even has a surprisingly decent full screen game. His armor makes him a great bully.

Cell - Top 3, if not the best character in the game right now. Does everything. Does everything well. He's just... He's just ridiculous. Crazy ass corner carry. Great damage. Good everything. Mix. Pressure. Bully. He's fucking insane. He lacks nothing. He's a big body, so I guess that's technically a weakness?

AG - Probably top 3, I dont see him being worse than top 5. Great normals. Fast. Small-ish figure. Good to great damage. Has a unique launcher. Incredible normals (I know i said it twice, it should be said twice). Assist is good, if not amazing. Mix. Lot's of interesting shit going on with him. Weaknesses would be.. not so strong air game or ranged game really.

Bloku - Honestly not sure yet. Ive heard everything from hes bad, to a sleeper top 5 or something. I just like his normals and combos and general Goku-eyness.
 

TamedLizard

Buff George
Guys, so I'm not a total scumbag :D Decided to keep SS Goku on board over Black. Easy hkd off any touch without sacrificing any damage or spending meter and meterless damage seems to be better than Black's, if only slightly.

Plus, huuuuge bonus is I get to have Gohan's hype family Kamehameha level 3!
 

G11OST

Apprentice
Ugh.

Ok. So I DESPERATELY wanted to avoid my character hopping shit with this game, and by and large, I have. The more I play Kid and 21 the more I like them and don't want to play anyone else... But I still cannot fill this 3rd spot.

I tried Hit.. I love Hit. I had decent success with Hit. I don't play ranked but I play mostly individuals with better ranks than me, and have managed to work my square to yellow after three sessions - for whatever that's worth (and I know its not worth much) - with mostly Hit. I just don't ENJOY Hit nearly as much as some other characters.

Unfortunately, I think Im destined to be a bit of a scumbag in this game lol. Every character I really like also happens to be sorta ridiculous. Cell, AGohan, and 16 are my main contenders for my final spot. MAYBE Goku Blue. I just feel bad about running something like Cell/Kid or something lol. I already occasionally take a game I shouldnt because of just how much Kid can do/get away with.. But ultimately, Im not trying to prove anything to anyone, just enjoy the game, so if I win with a douchey team vs a better player - its not like I scummed someone's rent money lol.

I'm a huge fan of Kid anchor, he works about anywhere, but I really like him there. I like 21 running point too because I rarely do much with meter on her, but I'm not locked in to her out front. So Im mostly looking for a point or mid - an anchor isn't out of the question but its doubtful.

So what do we have..

16 - Probably top 3. I cant see him worse than top 5. Works amazingly well out front in this team since my assists can help him multi-dunk. Has *insane* corner carry. Range. Pressure. Damage. He just does WORK. Downsides are big body and I guess he's kinda slow? His assist is decent, but not a standout. He even has a surprisingly decent full screen game. His armor makes him a great bully.

Cell - Top 3, if not the best character in the game right now. Does everything. Does everything well. He's just... He's just ridiculous. Crazy ass corner carry. Great damage. Good everything. Mix. Pressure. Bully. He's fucking insane. He lacks nothing. He's a big body, so I guess that's technically a weakness?

AG - Probably top 3, I dont see him being worse than top 5. Great normals. Fast. Small-ish figure. Good to great damage. Has a unique launcher. Incredible normals (I know i said it twice, it should be said twice). Assist is good, if not amazing. Mix. Lot's of interesting shit going on with him. Weaknesses would be.. not so strong air game or ranged game really.

Bloku - Honestly not sure yet. Ive heard everything from hes bad, to a sleeper top 5 or something. I just like his normals and combos and general Goku-eyness.

Sounds like u want to use goku blue, so i say use'm. If u unlock his 12th color he looks like a bad ass. U'll also get access to a lvl 5 which is always nice.


Ive been seeing people tag midcombos alot, is there any advantage to it other than switching out healthbars?
 

big j gleez

Mains: Not Sure Right Now ...
So I’ve noticed certain players, Like SonicFox and PL for instance, finishing their air combos differently.

I need to preface this. Instead of doing MLL 2H j.LLL. They do LL j.LLL I believe. They never attempt the 2nd 2H.

I asked PL, and he said it’s because the LL starts the auto combo and pushes you closer to them. That’s the extent of what he said.

*End of interaction*

My interpretation on this can lead to 2 different explanations.

1.) (PL) He believes that the LL j.c LLL tracks the character IN THE COMBO better

2. (PL) He believes that the first LL gives you momentum tracking and once you finish with the KD in the air, the default falling angle will have more momuntem than doing the MLL 2H j. LLL one instead.

So my question is, is any of this really a thing? Is my interpretation way off and that’s not what PL was saying? Pretty confused about it. I thought MLL 2H j.LLL was the most optimal, guessing I must be wrong here. But I would like to know if anyone does.
The auto combo causes you character to move closer to the opponent. If you launch (2H) then try to land LMH with Goku, you will see the H whiffs a lot. If you go LLL it always hits because he moves at a different height with the auto combo. Hope that helps.
 

BurdaA

Frost-Byte
Sounds like u want to use goku blue, so i say use'm. If u unlock his 12th color he looks like a bad ass. U'll also get access to a lvl 5 which is always nice.


Ive been seeing people tag midcombos alot, is there any advantage to it other than switching out healthbars?
If you’ve got a character that’s good at opening people up, but sucks at ending with big dami, and another char that’s the opposite. Open with the blender, finish with the sledgehammer. I don’t do it as much as I should....
 

Juggs

Lose without excuses
Lead Moderator
The auto combo causes you character to move closer to the opponent. If you launch (2H) then try to land LMH with Goku, you will see the H whiffs a lot. If you go LLL it always hits because he moves at a different height with the auto combo. Hope that helps.
You don’t do LMH at the end though, you do LLL, the autocombo. Like, MLL 2H j.LLL. But I see people doing LL j.LLL instead of MLL 2H j.LLL. This is with characters that absolutely can do MLL 2H j.LLL, like Goku Black.
 

JBeezYBabY

Mr. Righteous
You don’t do LMH at the end though, you do LLL, the autocombo. Like, MLL 2H j.LLL. But I see people doing LL j.LLL instead of MLL 2H j.LLL. This is with characters that absolutely can do MLL 2H j.LLL, like Goku Black.
Isn't that even harder to do because the tracking goes WAY higher??? But i guess the LLs will always hit. Maybe its just easier and consistent to pull off cuz sometimes combos be dropping.
 

G11OST

Apprentice
So i know this is already a thing, but no-one seems to have explained it quite well yet. Ill paste it down for anyone else who was confused.

Copied text:
It is also possible to cancel into your teammate's Super Attack without performing one of your own! Cancel a successful hit into
+A1/A2 or (reverse, too much images on post)+A1/A2 to bring a teammate in to perform their preset Super Attack and Meteor Attack, respectively.


From website
http://www.dustloop.com/wiki/index.php?title
 

Rip Torn

ALL I HAVE IS THE GREEN.
So i know this is already a thing, but no-one seems to have explained it quite well yet. Ill paste it down for anyone else who was confused.

Copied text:
It is also possible to cancel into your teammate's Super Attack without performing one of your own! Cancel a successful hit into
+A1/A2 or (reverse, too much images on post)+A1/A2 to bring a teammate in to perform their preset Super Attack and Meteor Attack, respectively.


From website
http://www.dustloop.com/wiki/index.php?title

I'm pretty sure you just press 236A1/A2 for lvl1 and 214A1/A2 for the level 3. I don't think you have to do the full half-circle.