Yes per 16 butt twitter. Trait cannot be usedDoes not being able to do special moves include traits?
She can't reflect any of Black Adam's specials, Starfire's trait, Wonder Woman Shield, Red Hood mine, Lantern MB bf1, Ivy Drill, Aquaman Tentacle, Atrocitus Puddle, Cyborg's trait or TA, Canary traitCan she reflect the following? BA low lightening, multi hitting projectiles like starfire beam or mb low rifle, air projectiles like Superman laser?
Can she do anything btw atom stomp spam or just jump forward lol
we will see what the day one patch brings but I think she will have an extremely hard time getting anything started vs black adam, starfire ivy and atom for sure might destroy her. we will see.She can't reflect any of Black Adam's specials, Starfire's trait, Wonder Woman Shield, Red Hood mine, Lantern MB bf1, Ivy Drill, Aquaman Tentacle, Atrocitus Puddle, Cyborg's trait or TA, Canary trait
Cool things she can reflect:
Supergirl MB trait, Red Hood MB lunges, Arrow's Savage Blast, Harley's Hyena (the Hyena still travels and hits you, but a projectile gets sent back to Harley), Batman trait bats, Green Lantern and Captain Cold's Wall wake ups (lmao these two characters can't wake up against her), Firestorm molten trap, Superman MB frost breath, Manta's rockets.
She can reflect multi hitting projectiles, but only the first projectile reflects back and hits the opponent before all their projectiles come out, basically wasting their bar. If you are certain this will hit them you can guarantee a curse in this time
*cough*Hellboy*cough*I feel that’s it’s safe to say NRS made a truly unique DLC.
Everyone else that was dlc either had lazy or uninspired gameplay design choices or was a waste of a slot.
if they are hexed it restands.A patch already came out on xbox. F23 mb no longer restands but bf3 actually works now.
That's the official stuff for her since they patched her up earlier. She was super bugged lol i didn't even wanna bother labbing her for a while2 is a hell of a normal/string.
2 is a mid restand that is listed as +1 on hit(minus 5 on block), seemingly with a bit better hit advantage if done on higher opponents.
21 is a mid~parry that parries lows, you can dash cancel out of the parry. Does healthy damage.
23 is a mid~mid(-11)or mid~unblockable(when fully charged). There is no gap when you do a fast mid and on top of being able to dash cancel, you can do a standing cancel with down~down.
Note that I'm playing in New Zealand right now and this could change.
Possibly. I orginally pegged it as an overhead from the trailer and i was gonna be like hooooo shiii man that is gonna be nasty. But then the stream came on and indeed it was mid. Shit i like the mid version better lol. Get rid of those nasty fiddy fiddiesThe frame data says her b2 is a 25 frame overhead but it used to say 16 frame mid. It still acts as a 16 frame mid though. I guess it was an oh in early development?
imma be that person and say she needed it. Less damage than atom. Her specials are doing different things with different gameplans.Lol they hotfixed her super combo.
Just got done testing that. Sonic fox gonna need to learn how to control himself.Man if you teabag with that one hex on which damages you for ducking you literally just die lol like 3 second round.
Also it seems to trigger twice if you do an air dash - Once when you jump, and a second time when you fall back to the ground after the dash.
Yea, I don't know if they planned it but it works out for the best for practice mode stuff.Has anyone had trouble recording AI doing Hexes and just getting the same hex every time?
Edit - This is probably a good thing really