MagicMan357
"130 ms is more legit than Labbing" - TYM
yep, fuck mkx right?
Dash blocking looking ugly is the actual legit reason they gave as to why they removed it.Is dash blocking looking ugly really a main concern? I never heard anyone during MK9 complaining "wow dash blocking looks SO ugly, NRS really needs to address it soon!" in any of the laundry list of changes for the game during the time, and there was a LOT of concern lists.
I think the point wasn't to tell people they can or can't like MK9 -- the point (and it's been the point for more than 3 years running now) is that MK9 is not coming back; so people need to accept newer games, and advocate for specific things they want in them.Is dash blocking looking ugly really a main concern? I never heard anyone during MK9 complaining "wow dash blocking looks SO ugly, NRS really needs to address it soon!" in any of the laundry list of changes for the game during the time, and there was a LOT of concern lists.
Technically, you could also make similar arguments for things in just about any post MK9 NRS games, like many characters walking like slugs (and not like they're in a fight for their life). Shoutouts to Ares walking slower than Metal Mario in Super Mario 64 underwater. Incredibly displeasing and visually silly for a "God of War".
Why does Kung Lao walk in MKX like a turtle and not at the walk speed of a graceful shaolin? Not being able to walk out of the way from a near full screen string is not very aesthetically pleasing.
Why is Predator's main form of ground movement in MKX jumping like a basketball back and fourth or sprinting faster than Cassie Cage? Seeing Predator's goofy jump constantly is not very aesthetically pleasing.
How is Kitana in MKX back walk tapping to move faster than back walking not the ugliest set of animations ever? Seeing Kitana's legs and body shudder in small bursts of animation cuts is not very aesthetically pleasing.
Obviously the animations and artwork in the games created nowadays from NRS is 10x more amazing than MK9's 2010 development product. There is no denying that and it is clear. But how could you seemingly think that if NRS were to create a game similar to MK9's engine in today's time, it wouldn't have the AMAZING artwork, animations, and theme to go along with it? You really think NRS doesn't have the technology to make dash blocking "look good"?
And why are we flaming players for liking or wanting to play MK9? TYM is supposed to be the central hub for all MK and NRS games competitively. You start telling players what they can't or can like, and then you lose those players from possibly ever coming back to the site or from telling other players to come to TYM.
If someone wants to play MK1, MK3, or INJ1, or damn even Special Forces MK, let them. Jeez. And people wonder why our games die so quickly. I see the most amount of self hate towards NRS games on this site than sites that don't even cater to NRS...
Its easier to say "make MK9 with a few minor tweaks." You're right that that's probably asking too much from Boon, but lets be real. That constant changing almost killed the franchise. MK1-3 were fairly similar (especially 1 & 2), 3 is when crap started being added because they "had" to change something, and then MK4 until MK 2011 were garbage. So I think there's a lot to be said for Boon changing his ways and taking a fun game and turning it to crap because he wants something different. But as MKX shows, I think we're already down that path already unfortunately.MK9 is dead. People need to get over this and move on -- it's been 6 years.
It'd be more constructive to just say what you want in MK11:
You want footsies? Ask for footsies. Don't like the run button? Ask for a game where mobility is reasonable instead of insane.
(Don't ask for cancelling dashes with block -- you're not getting that back )
If Ed Boon is known for anything, it is constantly moving forward and changing. You're won't get MK9 again, just like you're not going to get MK3 again, or MKDA or any other game. Focus on the future.
I agree with all this, MK9 had the best footsies of all NRS games, taking the crap aside, it was the best game they made, it was in 4 EVOS, MKX died too fast, the game changed too many times and people got bored.I think NRS should go the Super Mario Bros - Bizarro Sequel That Was SMB 2 - Mario Bros 3 approach to the design of MK11 and have it fall closer in like with MK9 than MKX/MKXL.
In spite of the obvious flaws the game had (netcode, player 1 advantage, Meter Glitch, Kabal/Kenshi/Cyrax, etc.), it has always seemed to me that from a sheer love of the game standpoint that MK9's layout/mechanics/hype factor have always been favored over MKX's.
I believe that the builders should let what was the rebirth of the run mechanic run its course, bring back the dashblocking and juggle-crazy maelstrom that was MK9-style Kombat, and go back to what started this entire reboot in the first place. In the event it ends up being the last title for a while to come (since, if rumors are to believed, this is going to be the Deception/Armageddon arc of this timeline, after which there is no known MK lore or future to be debated), I think it would do well to send the game out on the wavelengths it reintroduced itself with.
Let's be real here: no one is going to miss run cancel combos.
Thoughts?