ImperatrixSindel
Too bad YOU... will DIE!
Is there any good reason why it's down to block low instead of down+back like in Street Fighter? This feels like it'd fix the issue completely.
I get around this cause I don't have a df input other than 1.... and I don't have a f1 input. Yay blue beetle!I think people who think Superman is totally potato, would play him for a few days, get a bunch of rising grabs instead of f2s and cry to their mommies.
It's a real issue and we just deal with it because we have to. A lot of character communities don't understand it because they don't have it as bad as a character like Superman or Fate.
Apparently it never got fixed on Inj 1 so letting it deter you in 2017 is pointless. Either deal with it or play a different fighting game.![]()
So that... mid hitting cross ups..... are less good..... I guess?Is there any good reason why it's down to block low instead of down+back like in Street Fighter? This feels like it'd fix the issue completely.
But my issue is I would 100000% be a dr fate main but he is literally unplayable for me. I think unless u are in stick with alt controls ur in troubleI think people who think Superman is totally potato, would play him for a few days, get a bunch of rising grabs instead of f2s and cry to their mommies.
It's a real issue and we just deal with it because we have to. A lot of character communities don't understand it because they don't have it as bad as a character like Superman or Fate.
Apparently it never got fixed on Inj 1 so letting it deter you in 2017 is pointless. Either deal with it or play a different fighting game.![]()
So that mids and lows can't cross you up.Is there any good reason why it's down to block low instead of down+back like in Street Fighter? This feels like it'd fix the issue completely.
This isn't really a problem in SF though.So that mids and lows can't cross you up.
My guy lantern gets it a lot going from crouch to b13 and getting fucking lift instead and dying.I think people who think Superman is totally potato, would play him for a few days, get a bunch of rising grabs instead of f2s and cry to their mommies.
It's a real issue and we just deal with it because we have to. A lot of character communities don't understand it because they don't have it as bad as a character like Superman or Fate.
Apparently it never got fixed on Inj 1 so letting it deter you in 2017 is pointless. Either deal with it or play a different fighting game.![]()
I don't really play street fighter, can jump attacks hit NRS style mid in the game? Also it's more casual friendly to just have low block, and it let's you option select pokes for some gaps though I'm not sure that was an intended feature.This isn't really a problem in SF though.
It is for charge characters.This isn't really a problem in SF though.
Touche.It is for charge characters.
what's the problem? mids and lows crossing charge characters up?It is for charge characters.
jump attacks are always overheadsI don't really play street fighter, can jump attacks hit NRS style mid in the game? Also it's more casual friendly to just have low block, and it let's you option select pokes for some gaps though I'm not sure that was an intended feature.
casual friendly = block buttonI don't really play street fighter, can jump attacks hit NRS style mid in the game? Also it's more casual friendly to just have low block, and it let's you option select pokes for some gaps though I'm not sure that was an intended feature.
what?It is for charge characters.
I think what he means is that in SF they use down-back for blocking so charge characters can charge while blockingwhat?
You can't have crossups with a block button man it's not the same thing.casual friendly = block button
You can have a solid game with/without a block button and/or cross ups. But I think its more casual friendly to have a block button. Your right, they are different, but one has a higher dexterity learning curve.You can't have crossups with a block button man it's not the same thing.
I don't think anybody would argue that a block button isn't more casual friendly. But I'm talking about down to block as opposed to down/back to block.You can have a solid game with/without a block button and/or cross ups. But I think its more casual friendly to have a block button. Your right, they are different, but one has a higher dexterity learning curve.
Is it, though? Either system of blocking seems to have elements that are weakened or exacerbated depending on the system in play.I don't think anybody would argue that a block button isn't more casual friendly.
I think it's just easier for people to wrap their head around, and that's been my experience playing various different fighting games casually with buddies who don't shit about them. You make a good point though, easier to block shit in Injustice then it is in MKX.Is it, though? Either system of blocking seems to have elements that are weakened or exacerbated depending on the system in play.
What's stronger in one system might be weaker in the other and vice versa.
Or maybe I misunderstand.
Also, its more causal friendly to have a block button.Also it's more casual friendly to just have low block.
But.... its not..... (?_?)You make a good point though, easier to block shit in Injustice then it is in MKX.
I would really like some examples, cause I can't think of any that aren't a one way street. But I also started playing competitive games initialy with a block button game, so maybe *I* misunderstandIs it, though? Either system of blocking seems to have elements that are weakened or exacerbated depending on the system in play.
What's stronger in one system might be weaker in the other and vice versa.
Or maybe I misunderstand.
Well I suppose I could write out specific hypotheticals... but broad example is the meta spawning from having to consciously stop other actions and defend... As opposed to covering ground (retreating) while simultaneously defending.I would really like some examples, cause I can't think of any that aren't a one way street. But I also started playing competitive games initialy with a block button game, so maybe *I* misunderstand
I'm not sure what controller you use but the Xbox dpad is 100,000x more crisper on touchy inputs like the rising grab or healing spell. I didn't find this out until I had switched consoles altogether but between my supes and deadshot I literally never have this problem. Well except for sloppier inputs on wake up which will cause a f2 to become rising grab after attempting to delay wake up. But that's my fault not the game.I think people who think Superman is totally potato, would play him for a few days, get a bunch of rising grabs instead of f2s and cry to their mommies.
It's a real issue and we just deal with it because we have to. A lot of character communities don't understand it because they don't have it as bad as a character like Superman or Fate.
Apparently it never got fixed on Inj 1 so letting it deter you in 2017 is pointless. Either deal with it or play a different fighting game.![]()