Crimson Panther
Noob
I believe it's time we start talking match-ups. Give your opinions and if you post numbers please include reasons.
@CrimsonShadow @Juggs
@CrimsonShadow @Juggs
Never played against Fate. No one has ever used him against me.@Juggs what do you think about Supergirl v Fate? Lopsided or even?
There's really no reason for him to try to zone Supergirl out (especially not with air lasers) -- he should be pressuring her.I think she does well against Superman, at least if he's not in your face. Fullscreen she has full control, he can't really do anything unless you're out of Trait meter. His air laser is beat free on reaction with SG's air laser. Haven't been able to fully lab or grind this MU though. I just know he can't play his same zoning game against Supergirl
And you can take advantage of that.There's really no reason for him to try to zone Supergirl out -- he should be pressuring her.
There's nothing really to take advantage of there. He does what you do once he's in, except better and with additional damage/options. You shouldn't be wrecking him with trait if he's not randomly spamming lasers.And you can take advantage of that.
Yes, you take advantage of the fact that he has to come to you. He has to change his normal gameplan and sacrifice his meter building and chip to make his way in. Once he's in you aren't optionless either. I don't see it as a bad MU. He's just a better character.There's nothing really to take advantage of there. He does what you do once he's in, except better and with additional damage/options. You shouldn't be wrecking him with trait if he's not randomly spamming lasers.
I don't see a case for him not winning the MU. The last thing he's afraid of is moving in on SG when it's what he does as a character.Yes, you take advantage of the fact that he has to come to you. He has to change his normal gameplan and sacrifice his meter building and chip to make his way in. Once he's in you aren't optionless either. I don't see it as a bad MU. He's just a better character.
I feel like this MU is a 5-5. All she has to do is walk her way to mid screen and Firestorm can't zone her properly as she can use a lot of air lasers and Firestorms air control is pretty bad so he has a hard time dealing with it. After you've established that game you can mix it up with air dashes in to get your turn started.Again only played one good FS, Jon Nitti's. He outzones her, full screen FS definitely has the advantage. It's hard to utilize her mobility as well. His fast low projectile prevents you from easily approaching by ground. And his fire psycho crusher special prevents you from easily approaching by air, as he can do it in the air too and on reaction. I'll have to lab this more.
This is true against the entire cast, and doesn't stop him from dominating matchups. Plus, he's going to laugh at the 30% damage even if you do manage to make something happen on oki.Black Adam 4-6 I have it 4-6 instead of 3-7 since you knock him down he really has no reversal.
You can't really keep Canary out in this MU. If you're attempting to zone, she'll play patiently and build L3 trait, at which point you can no longer just throw out lasers. Once close her jump-in is a bit of a guessing game due to that that Canary Drop cancel, and she definitely has the tools to land a hit. But even if she just blocks, she's free to go ham after b12. SG doing anything with a gap is loss of half a life bar, and once you're negative her mixup begins.Canary feels like a 5-5.* One keeps out, the other moves in. Canary has a lot of damage potential, but she has to hit you. Maybe that's just how I was brought up. Not sure how you guys are gauging. Could be different how you do it.
You can keep her out with breath, too not just b12. I'm sure that you would probably say that f2 isn't a good choice, but it is good to use to catch them. I'm also going by the logic of blocking her trait, too. Black Canary's best button in neutral is her b1 because it ducks under projectiles & she can hit confirm afterwards. Even Canary players themselves will tell you. For her air knees, I usually dash forward & avoid them all together & shoot a laser afterwards or f2 as a punish.This is true against the entire cast, and doesn't stop him from dominating matchups. Plus, he's going to laugh at the 30% damage even if you do manage to make something happen on oki.
You can't really keep Canary out in this MU. If you're attempting to zone, she'll play patiently and build L3 trait, at which point you can no longer just throw out lasers. Once close her jump-in is a bit of a guessing game due to that that Canary Drop cancel, and she definitely has the tools to land a hit. But even if she just blocks, she's free to go ham after b12. SG doing anything with a gap is loss of half a life bar, and once you're negative her mixup begins.
After she lands a hit, then you're into the usual mix/guessing game shenanigans.
The point was, if you are waiting to block trait, she's coming in, because she knows the risk/reward is strongly in her favor at that point. Breath is definitely not going to keep her out, and will likely get you blown up by L3 scream and jump~canary drop.You can keep her out with breath, too not just b12. I'm sure that you would probably say that f2 isn't a good choice, but it is good to use to catch them. I'm also going by the logic of blocking her trait, too. Black Canary's best button in neutral is her b1 because it ducks under projectiles & she can hit confirm afterwards. Even Canary players themselves will tell you. For her air knees, I usually dash forward & avoid them all together.
Maybe it's just me. Maybe I need to play another Canary player. :/
Okay, play me. It won't prove the MU at all but it would be fun and good training for the MU.if there are any supergirl players that think the Superman matchup is 5-5 I wanna play them
zero chance its 5-5
im retired broOkay, play me. It won't prove the MU at all but it would be fun and good training for the MU.
So are you saying you don't play the game anymore or what? lulim retired bro
pretty much bro everyone is superfree lul gonna give everyone a chance to catch upSo are you saying you don't play the game anymore or what? lul
Lasers punish FTD only in a certain range, but he doesn't have a need to keep throwing FTD out unless you're trying to zone. If FTD hits, it will do a lot more damage than a laser will.Y'all believe supergirl and am is 3-7? I think it's 5-5, her lasers can punish his ftd and she can check him on everything with b1 or d1. She can lame him out for the win. This is just my exp tho