I've never had a problem in the Deadshot MU. One of the few MU's against the upper tier I feel SG could actually win (6-4 ish).fate MU is lopsided in superbaes favor. what do u guys think of the deadshot MU and what character specific things do u do against deadshot. i picked up supergirl for deadshot since fate vs deadshot is like garlic bread vs banana bread
Yeah it is. It's -14 on block, but it's really effective if he uses it properlyGreen Lantern MU seems really difficult. He beats her in the zoning war, he doesn't dominate it, it's kinda even but he builds meter the entire time. When he builds a bar he can use the nearly instant beam projectile that does great damage.
Up close his B1 (I believe that's what it is, the turn around low sliding kick normal) actually low profiles her B1. A lot of his stuff is safe and it's pretty tough to get him off of you unless the player messes up.
I really don't know what to do in this MU.
I've never had a problem in the Deadshot MU. One of the few MU's against the upper tier I feel SG could actually win (6-4 ish).
Green Lantern shouldn't really be able to outzone supergirl. Trait is a great way to check him like in all her other match ups. You can easily interrupt any kind of input from him, and without meter I believe you won't trade with him because of her recovery on trait being so fast. Also I from what I've seen people don't abuse her far downward laser. It is + from a lot of ranges, so after it is blocked they have to respect it or they will eat a straight laser.Green Lantern MU seems really difficult. He beats her in the zoning war, he doesn't dominate it, it's kinda even but he builds meter the entire time. When he builds a bar he can use the nearly instant beam projectile that does great damage.
Up close his B1 (I believe that's what it is, the turn around low sliding kick normal) actually low profiles her B1. A lot of his stuff is safe and it's pretty tough to get him off of you unless the player messes up.
I really don't know what to do in this MU.
I've never had a problem in the Deadshot MU. One of the few MU's against the upper tier I feel SG could actually win (6-4 ish).
He can't, this was based on online play. Like in lag/delay you can't TP on reaction to his ground projectile, offline it's HELLA easy and you can get a full combo punish with MB TP. Once I labbed it offline I realized it was just online play, not Green Lantern, I was struggling with.Green Lantern shouldn't really be able to outzone supergirl. Trait is a great way to check him like in all her other match ups. You can easily interrupt any kind of input from him, and without meter I believe you won't trade with him because of her recovery on trait being so fast. Also I from what I've seen people don't abuse her far downward laser. It is + from a lot of ranges, so after it is blocked they have to respect it or they will eat a straight laser.
No way she looses to Superman 4-6. Meter is not that big of an issue since the last patch plus she builds it well by whiffng bf3 and df2 ( riskier but still a decent option in some MU )From what I've come to experience supergirl actually can challenge Superman with the zoning aspect, but she has to be really careful mid range. More often then not my b123 has lost to f23 because of the one frame difference. I'd say it's 4-6, but her zoning does really help with the matchup. If you do an instant air laser from the edge of mid range it hits every zoning option superman has except yolo punch or mb roll.
As for matchups, I noticed supergirl simply loses a lot of them because even when you spend little to no meter everyone else has so much more because each good damaging combo you do costs a bar while everyone else is getting almost 25 to 30 percent meterless. I spent two bars on clash and the dude spend all of his meter only to still have more than me about 20 seconds later.
The reason this is crucial is because more meter means = more options. More guessing, more tools, more damage (for some characters it's like 40 percent off a bar) and finally more small things like mb roll, clash wins, air escapes in early rounds with less risk in waging later on, and block breaking, granted most players won't block break against he since she's not really pressure heavy.
block overheadYo anyone has any idea about how the Brainiac MU should be approached?
i play GA as a pocket main but have never dared to play the super girl mu. Whats so bad about it? Cant you just tele the shots?What are your thoughts on Red Hood and Green Arrow MUs?
I think those are pretty even.
Red Hood is like 5-5, or 6-4 for either.
Same with GA. And God damn GA MU is fucking annoying..
1) You cant react to things like GA arrows with TP - it's startup way to long for reacting to GA zoning and the recovery on GAs shots are way faster. Unless you make reads with SG. Otherwise you will get blown out on block.i play GA as a pocket main but have never dared to play the super girl mu. Whats so bad about it? Cant you just tele the shots?
He does not outzone her.1) You cant react to things like GA arrows with TP - it's startup way to long for reacting to GA zoning and the recovery on GAs shots are way faster. Unless you make reads with SG. Otherwise you will get blown out on block.
2) He can and mostly outzone her in both - ground/air.
Because its is 5/5, maybe 6/5.He does not outzone her.
He has to be unpredictable with shots in order to not get tele'd on, predict jumps and dashes and lasers all at the same time while all supergirl has to do is get in or hit a tele literally it.
Any time GA goes for an air shot it can be either full combo punished or blown up with trait. Any time low shot or high shot is done it can be punished with her air trait and again tele.
Anytime Supergirl does a high laser its safe because of the recovery unless she is deliberately trying to get hit. This basically prevents air shots allowing free air movement to get in against GA.
GA has to load his arrows which is punishable by these things as well and savage blast is also an easy punish from supergirl.
Supergirl has way more tools to deal with GA than any other typical 5/5 MU on top of her amazing other tools its impossible for me to see how it can be 5/5, the only thing is it makes supergirls have to think for .0001th of a second and so they immediately claim 5/5. Supergirls should play some other "5/5s" against GA and see what a real 5/5 vs GA is
Thats because you dont see him play the mu after patch. You saw it before patch but he lost something that was very important for the MUBecause its is 5/5, maybe 6/5.
You ignored the fact that you cant tp on reaction with her. Reads are not worth the risk. You wont AA her with full trait because that literally takes away her main counter zoning tool. GA can literally take low shot her for days because, like i said, you cant react to low shots either - she will get blocked. Her regular trait is high which makes it perfect for GA to trade will low shots, low lasers takes too long on start up to be really viable. Her trait is also not infinite.
When you look at the top GA players like Illusions - you dont really se him loosing against any SGs. When it comes to zoning - he does outzone them most of the time.
Idk - imo its 5/5, maybe 6/4 for either.
You realise prepatch and afterpatch frame data for SG lasers didnt changed for a bit, do you? Which doesnt change the fact that GA does outzone SG, just like Illusions did pre and after patch. Her zoning havent been changed, her upclose game did.Thats because you dont see him play the mu after patch. You saw it before patch but he lost something that was very important for the MU
Why? Why are reads not worth the risk? Seriously, this makes no sense. Do you see atros and darkseids and flashes not go for 50 50s just because they have to make a read and it can be punished. What a ridiculous statement. Youre stopping the zoning (the one thing GA does) and punishing it with one of your most damaging combos into your pretty much uncontested offense. If youre wrong you get hit by a whopping GA combo and get put half screen away (Dashing distance for supergirl), bullshit not worth it.
Low shot does not counter high laser she recovers nearly instantly it would never hit her as long as she didnt do high shot while the low shot is already traveling about to hit her. This means that it is relatively safe. SOOOOO this means that she can shut down any air shot that GA does (This wasnt the case pre patch which is why illusions and other GA's won the MU). This makes it so fullscreen all she has to do is do air downward lasers and shes set. itll just take a couple and shes in for free. Anytime GA goes for a low shot it can get hit by the air downward lasers. Anytime GA tries to counter it can be full combo punished or struck down with a safe knocking down laser which will allow supergirl to get in anyways.
Oh boy yea you have no idea what im talking about. GA had a "glitch" where if he crouched started up arrow and jumped after he became projectile immune for the majority of the jump. This made it so you could do air shots much more safely and it made his zoning very good. However this was patched out recently making MUs and zoning much harder, in this case against supergirl. He can no longer do air arrows safely against supergirl, in fact it gets stuffed without much of an opportunity for a punish. Its not necessarily getting opened up by the tele read everytime but its more the threat of it. If a supergirl is doing read ex teles then GA has to be more conservative with his arrow usage which allows supergirl an even easier time getting in. Even if she guesses wrong one time, it still sets a precendent for GA to look out for it and to be careful with how many arrows he shoots.You realise prepatch and afterpatch frame data for SG lasers didnt changed for a bit, do you? Which doesnt change the fact that GA does outzone SG, just like Illusions did pre and after patch. Her zoning havent been changed, her upclose game did.
You talk about her ex tp beying worth a risk on a read which is total bullshit because its not. If you, as a GA, are getting opened up by an ex tp constantly - you can only blame yourself. Idk your skill level but I would gladly play you to find out (psn ShArp_5000). I have been playing high level GA constantly and I tell you its not tp that gets me wins but rather instant jump laser to hit that low shot from GA, or jump in forward to close the distance while jumping over the low shots once I see it. You hit them from instant air ground shot (then dash in to get them closer to the corner) or jump in on reaction after on low shot, to once again, close the distance. You dont TP on him because you cant react with 35f startup just to get punished. You dont rely on tp-read gameplay either because that what any decent GA player expects you to do since the shot recovery is too good. Getting badly punished and being sent away almost full screen just to try find another way in isn't the best plan. And you dont outzone him with SG because - you take few hit confirms and get in on knockdown and save you trait. Srsly Im hyped to play you because I dont believe you at all. Either you are playing SGs on wifi, or your reaction is plain shit.
Stopped reading here. Now I might and probably will not go any further with this argument. When was this patch? Im having a break from the game for over 5 or so weeks - I have seen the update notification but havent checked it yet (tho I know they havent done anything with SGs framedata since the last major update). If that indeed fixed GAs stuff that now helps Supergirl in this MU - I will admit my mistakes bro. Still tho - you gotta check my original post's date.Oh boy yea you have no idea what im talking about. GA had a "glitch" where if he crouched started up arrow and jumped after he became projectile immune for the majority of the jump. This made it so you could do air shots much more safely and it made his zoning very good. However this was patched out recently making MUs and zoning much harder, in this case against supergirl. He can no longer do air arrows
This is 100% correct. You don't fight any good zoner in this game by just teleporting in on them.You talk about her ex tp beying worth a risk on a read which is total bullshit because its not. If you, as a GA, are getting opened up by an ex tp constantly - you can only blame yourself. Idk your skill level but I would gladly play you to find out (psn ShArp_5000). I have been playing high level GA constantly and I tell you its not tp that gets me wins but rather instant jump laser to hit that low shot from GA, or jump in forward to close the distance while jumping over the low shots once I see it. You hit them from instant air ground shot (then dash in to get them closer to the corner) or jump in on reaction after on low shot, to once again, close the distance. You dont TP on him because you cant react with 35f startup just to get punished. You dont rely on tp-read gameplay either because that what any decent GA player expects you to do since the shot recovery is too good. Getting badly punished and being sent away almost full screen just to try find another way in isn't the best plan. And you dont outzone him with SG because - you take few hit confirms and get in on knockdown and save you trait. Srsly Im hyped to play you because I dont believe you at all. Either you are playing SGs on wifi, or your reaction is plain shit.
I never said just teleport and win...This is 100% correct. You don't fight any good zoner in this game by just teleporting in on them.
Supergirl beats fate imo. Her air laser is a bit too much for him. Just be patient and keep jumping and doing air laser. Also if you read their style you can do a tele hard read when they try to throw projectiles when it’s their turn. Again HARD READwhat you guys think about the Fate mu ? i cant figure that one out it feel like a 6-4 for Fate i dont know how to open a good patient fate up and if im too patient he zone me the f out
his b2 beats my jump in and air dash. please help lol
thanks for the advices , but what do i do if the fate is super patient and just walk back ? i try to chip him out to death with lasers ?Supergirl beats fate imo. Her air laser is a bit too much for him. Just be patient and keep jumping and doing air laser. Also if you read their style you can do a tele hard read when they try to throw projectiles when it’s their turn. Again HARD READ