Take$$$
gotta take it to make it
Imma do Canary and make a lot of Canary players mad as usual.
1. 50/50 mix ups and/or pressure (5/5) – When she knocks you down she can do so many things at so many ranges and most of it is totally ambiguous, unreactable, and some stuff off of some enders cover every single option for a ton of the cast when executed properly, so she has a kind of pseudo vortex on a ton of characters. Even when she doesn't have that pseudo vortex, her resets/oki are just ridiculous and loop back into each other. No pressure really(unless you count her mixup stuff on block) but she has the bestttttt mixes due to how many and how ambiguous they are & the fact that she can even get them off of a 10 frame, +30 hard knockdown, -2 on block, AAing, low profiling d3.
2. Zoning and anti-zoning (4-5/5) – No zoning obviously, but I think she's one of the top anti-zoners in this game for multiple reasons that I'll kinda go over. Her lvl 2 & lvl 3 trait make throwing projectiles scary, she can even punish stuff like FtD and SM air lasers with trait, Cartwheel is really good even if she gets hit out of it by some zoners, she can avoid chip by low profiling a ton of projectiles with d3 and b2, Canary Drop kinda makes her jumping at you a 50/50 if you go for the anti air which can be scary if you're trying to zone her and she just jumps at you for free, walk speed is p good, smallest hurtbox ever, forward dash is good, and her MB roll is legit. D3 also makes it hard for zoners to walk against you once you get to that range. Lvl 3 simply trading sometimes and not getting a combo off of it is fine imo, because she should still be getting right in your face if it hits.
3. Neutral game and footsies (3-5/5) – I was really down on this aspect of her for a while, but it turns out her neutral game is actually really solid after talking with other people and labbing some stuff. D3, b1, b2, f2, etc are obviously good tools. It's just ridiculously hard to play her neutral consistently well without lvl 3 trait, but proper utilization of lvl 2 makes that a little easier due to them having to respect it almost as much as lvl 3 at the proper ranges. When she does have lvl 3 she's obviously like, the best at controlling the neutral game though. Just need to explore some of these ideas more.
4. Defensive options (3-4/5) – Her flip being really unique allows her to get out of a lot of setups when people wouldn't expect it to work, but after they catch on they can reliably stuff you every time. Her backdash and mb b3/f3 are reallllllly good though. Her d3 allows her to low profile a lot of stuff when playing defense too, so if it hits she gets to go on offense immediately. Her parries help a ton. Oh and d3 is arguably the best AAing normal in the game which is nice. Her ridiculously small hurtbox does wonders for her defense too.
5. Damage output (5/5) – She kills you in 2 hits basically and it can all start from a random d3. Hits like a T R U C K
20-24/25. I'm forever optimistic when it comes to this character no matter how much shit I get for it.
If she didn't have her d3 then she'd be a lottttttttt worse, but her d3 is the best move in the game and she really does need it.
1. 50/50 mix ups and/or pressure (5/5) – When she knocks you down she can do so many things at so many ranges and most of it is totally ambiguous, unreactable, and some stuff off of some enders cover every single option for a ton of the cast when executed properly, so she has a kind of pseudo vortex on a ton of characters. Even when she doesn't have that pseudo vortex, her resets/oki are just ridiculous and loop back into each other. No pressure really(unless you count her mixup stuff on block) but she has the bestttttt mixes due to how many and how ambiguous they are & the fact that she can even get them off of a 10 frame, +30 hard knockdown, -2 on block, AAing, low profiling d3.
2. Zoning and anti-zoning (4-5/5) – No zoning obviously, but I think she's one of the top anti-zoners in this game for multiple reasons that I'll kinda go over. Her lvl 2 & lvl 3 trait make throwing projectiles scary, she can even punish stuff like FtD and SM air lasers with trait, Cartwheel is really good even if she gets hit out of it by some zoners, she can avoid chip by low profiling a ton of projectiles with d3 and b2, Canary Drop kinda makes her jumping at you a 50/50 if you go for the anti air which can be scary if you're trying to zone her and she just jumps at you for free, walk speed is p good, smallest hurtbox ever, forward dash is good, and her MB roll is legit. D3 also makes it hard for zoners to walk against you once you get to that range. Lvl 3 simply trading sometimes and not getting a combo off of it is fine imo, because she should still be getting right in your face if it hits.
3. Neutral game and footsies (3-5/5) – I was really down on this aspect of her for a while, but it turns out her neutral game is actually really solid after talking with other people and labbing some stuff. D3, b1, b2, f2, etc are obviously good tools. It's just ridiculously hard to play her neutral consistently well without lvl 3 trait, but proper utilization of lvl 2 makes that a little easier due to them having to respect it almost as much as lvl 3 at the proper ranges. When she does have lvl 3 she's obviously like, the best at controlling the neutral game though. Just need to explore some of these ideas more.
4. Defensive options (3-4/5) – Her flip being really unique allows her to get out of a lot of setups when people wouldn't expect it to work, but after they catch on they can reliably stuff you every time. Her backdash and mb b3/f3 are reallllllly good though. Her d3 allows her to low profile a lot of stuff when playing defense too, so if it hits she gets to go on offense immediately. Her parries help a ton. Oh and d3 is arguably the best AAing normal in the game which is nice. Her ridiculously small hurtbox does wonders for her defense too.
5. Damage output (5/5) – She kills you in 2 hits basically and it can all start from a random d3. Hits like a T R U C K
20-24/25. I'm forever optimistic when it comes to this character no matter how much shit I get for it.
If she didn't have her d3 then she'd be a lottttttttt worse, but her d3 is the best move in the game and she really does need it.
Last edited: