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Red Hood Matchup Discussion

BookBurning

Voidwards
Super Girl isn't that bad. Half the time they end up poking which lets you poke right back into trait or something else. Most of their close pressure strings are low. Maybe I just haven't fought a ton of decent SG players yet but she seems to be one of the characters I have an easier time with.

Good Deadshots are an issue, you lose the zoning war and when you get in you have to deal with low gun/overhead shenanigans only to repeat the process. Not like it's different on any other character but Red's footsies are eh eh, I don't know, his strings are kind of slow. His projectiles are null in this MU so your basically forced to go in which negates half of Red Hood's tool set. Jumping db2 seems to help a bit though.

Weirdly enough he eats DF alive I feel like, you can punish db2 with b23 or df3. Mid -Range characters just depend. I also have a ton of issues with Superman players. I feel like up stars isn't the best option vs air lasers because the timing can be weird depending on distance and it's not safe. (Advice?)

Honestly I'll take rushdown characters any-day of the week though, I hate Red Hood's projectile game because everything is high.
 

HeroesNZ

Baconlord's Billionaire Sugar Daddy
My first online set w/ Red Hood:


Shows the Red Hood vs Aquaman matchup. I was getting away with some stuff and not using other stuff so there are definitely a shit ton of improvements to be made.

I was trying to make sure he always had a mine under him so he couldn't FTD, though the damage trade is pretty even. He can't FTD twice in a row or the reversal mine will hit him.
 
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If its not an even M/U, I mention who I think wins it.
I guess what I'm trying to figure out, as i'm new to this forum, is who is the x and the y in this situation. Considering this is a discussion about Red Hood naturally I assume that the first number refers to Red hood and the second is in relation to the opponent up for consideration.

For instance for D.Fate you had 10-0 LMAO free, but I don't understand who you're opining is free for who. Just trying to understand the terminology.
 

scarsunseen

Miley Cyrax®
As a Catwoman main, I could totally see Catwoman being difficult for Red Hood. My advice would be to often protect yourself with close mines because she can pretty much only do damage up close. Watch her Ji2 whip and check with DB2 air stairs.
 

JDM

Noob
Atrocitus up close is a nightmare. You can keep him out pretty well with mines, but once he's in man it's tough.

After breath on block you can't really do anything to check his D1 so you're forced to respect it or walk back, or reversal mine/roll. The only thing I could find that I could do is a micro walk into D1 since your D1 is so stubby :(
 

DarksydeDash

You know me as RisingShieldBro online.
Atrocitus up close is a nightmare. You can keep him out pretty well with mines, but once he's in man it's tough.

After breath on block you can't really do anything to check his D1 so you're forced to respect it or walk back, or reversal mine/roll. The only thing I could find that I could do is a micro walk into D1 since your D1 is so stubby :(
What I tend to do if he has dex starr out is throw a mine to get rid of the shield and then parry his F223. It works extremely well. If he goes for the blood tornado we can punish him using df3 and avoid the dex starr shot.
 

NerOo007

Noob
In melee problem with red hood is that he have a lot of strings that u can duck, i don't know what to do with that, plus he don't have overhead besides F3, idk what to do.
 
Atrocitus up close is a nightmare. You can keep him out pretty well with mines, but once he's in man it's tough.

After breath on block you can't really do anything to check his D1 so you're forced to respect it or walk back, or reversal mine/roll. The only thing I could find that I could do is a micro walk into D1 since your D1 is so stubby :(

So far, i find that it's a slept on technique to just parry eager atrocitus players, they always do their multi-punch rushing wakeup or try to pressure your wakeup with f22 string. Parrying early on allows you to set the tone for the rest of the match, and makes them think twice about pressuring on wakeup or even doing a wakeup move.
 

JDM

Noob
So far, i find that it's a slept on technique to just parry eager atrocitus players, they always do their multi-punch rushing wakeup or try to pressure your wakeup with f22 string. Parrying early on allows you to set the tone for the rest of the match, and makes them think twice about pressuring on wakeup or even doing a wakeup move.
yeah for sure but I feel like it will only work on mediocre or nutty players. His parry is 8f so he's completely free on wakeup if they meaty properly and his other wakeup is meh midscreen and death in the corner.

Like if they see you parrying a lot they can just wait a second and puddle. Its really risky but yeah you need to establish the parry early on or they're just gonna go nuts on you.


Also, Darkseid matchup anyone? I'm not too good in the matchup anyways but I got slaughtered by a darkseid in the hood matchup today, even though I beat him badly with my other character :X

His zoning is hard to get around and you never win trades unless you hit them with a mine+projectile. His anti-air is kinda meh so the teleport shenanigans worked on me pretty well. And he just outdamages you so hard. I have to work 10x harder it feels.
 

Jaku2011

Filled with determination
Feels like every shitty Superman on the planet can beat me with Red Hood I don't get this matchup.
 
1 other thing I've noticed about the atrocitus match-up is that we can punish a full-screen blocked blood tornado with trait gunshot. Really consistent and makes them think twice about throwing it out.
 

Redk9

Noob
He loses to every top tier except maybe batman and atrocitus. Might go even with them might lose to them. He doesn't seem tournament viable at his point.
 
He loses to every top tier except maybe batman and atrocitus. Might go even with them might lose to them. He doesn't seem tournament viable at his point.
I just don't think this is true. He has pretty good frames, and one of the best traits in the game. He has so many tools it's really easy to forget about them. I think your frustration shouldn't be directed at the character, since he's really good. I had the same problems when i started out w him but it turned out that i just needed to level up. give RH another chance and become a true edgelord.
 

CrazyFingers

The Power of Lame Compels You
Haven't played much but just rough thoughts of M/U's I've played as RH.

Supes:
5-5 although he gives me trouble with his air laser
Aquaman:
6-4 possibly 7-3 Aquaman. He shits on RH imo. FTD catches most if not every wakeup since it doesn't hit immediately and can catch after invincibility frames.
Grodd:
5-5, be carefully for using air guns as his jump special can catch you.
Harley:
5-5 (Although I hate playing against Harley personally)
Bane:
6-4 Bane. Unless you're smart af, Bane can armor through quite literally any and every setup. If your goal is to purely zone and you manage to catch him with a mix of ground mines and gunshots or mb stars after breaking his armor, its winnable.
Robin:
5-5, however, he can out-footsie your backroll on wakeup
Fate:
L M A O 10-0 F R E E
GArrow:
If you have screen awareness 5-5.
Darkseid:
6-4 Darkseid. His omega beams tend to catch my counter zoning options, and its nearly impossible to purely rush him.
Joker:
5-5 maybe even 6-4 RH. Joker seemingly doesn't have many answers to RH other than poking with footsie if he catches RH on whiff.
Okay. Imma break this down here and discuss what i think of these specific MUs

Supes
Disadvantage/Heavy Disadvantage(I hate giving specific numbers this early) Superman out zones, out neutrals, out damages and basically just out everythings Red Hood. It's a fairly difficult MU when the Superman plays it correctly.

Aquaman
Disadvantage/Heavy Disadvantage: This character is honestly just stupidly ridiculous so basically, any reason he wins other MUs? Yea, he wins this one for those reasons too. Wins trades, better buttons, can't jump anywhere near him, chip damage, out damages us in the combo department. Oh and his trait. yea, his trait.

Grodd
No. Fucking. Clue. I haven't even played this MU that much let alone lab it.

Harley
Probably Even. Can compete with her fullscreen presence and honestly we beat most of her buttons. Midscreen our wakeups actually kind of fuck with her game plan so it could even be in our advantage.

Bane
Probably advantageous. When he gets the knockdown he face fucks you but who doesn't Bane do that to? Keep him out, space him out, beat his ass. End of discussion.

Robin
Even. Up close he's got buttons to compete and fullscreen he can get in pretty easy if they're playing smart. Both sides get slobberknocked when they knockdown so in that department it's pretty easy. It could be slightly in Robin's favor but idk quite yet.

Fate
Even. We have answers to his shit, he has answers to our shit. Play a really good Fate who knows the MU and you'll know why it's even. (Fate could even win but again, jury is out on that one)

Green Arrow
Disadvantage. He doesn't care about your zoning options. At all. Up close he can compete but yea, he forces you to make your way in much like the Batman vs GA MU.

Darkseid
Even. His zoning isn't too terribly great and we have options against it. Darkseid has some of the worst defensive options in the game outside of D1 and his wakeup which Red Hood abuses. However, Red Hood is free on knockdown which makes it a bit...awkward, for us. They give each other an equal amount of hard time just place patient.

Joker
No clue. See my reasoning behind Grodd.
 

CrazyFingers

The Power of Lame Compels You
One good news, Red Hood Vs Catwoman might be a 5-5 !

Still need to wait and check the options
I agree. We can actually whiff punish B3 and we pressure her pretty nicely. Our buttons compete solidly with hers. It feels like a pretty good MU to play.
 

Crusty

Retired forever; don’t ask for games.
I agree. We can actually whiff punish B3 and we pressure her pretty nicely. Our buttons compete solidly with hers. It feels like a pretty good MU to play.
Eh, I dunno about that.

She can low profile our d1 and our mids with her b3.