Not to say Cheetah is particularly bad, but there are issues in her design and moveset that annoy, some of which are particularly dumb.
1: No grounded launchers out of d2
Cheetah has no extended combos on the ground and nothing that leads to possible grounded extensions
2: only grounded combo ender is a dp.
Combined with General input and hit confirming issues in the game, she has no way to end grounded combos with a special outside of db2, which has it's own issues.
3: combo enders that only work on air born opponents
When you consider that she can't start juggles from the ground outside of d2, having most of her combo enders only work against juggled foes is counter intuitive.
4: combo enders that send opponents flying away.
Given that cheetah often wants to be up close, having her db1 and db2 send people flying is kinda dumb.
5: overhead throw input
Given that it's her best juggle ender, it'd be nice if the input was easier, especially as it's not a proper command grab.
6: recovery of dive
It's super bad, on whiff or block. Its another issue that contributes to the unsafe gameplay she has.
7: lack of forward moving strings, or advancing mids.
Feel this is General problem for the game, but walking away from someone seems very easy and cheetah doesn't have great tools for closing gaps that aren't also airborne or unsafe
Overall, she's a bit too wild, which may be apt but could be reigned in.
1: No grounded launchers out of d2
Cheetah has no extended combos on the ground and nothing that leads to possible grounded extensions
2: only grounded combo ender is a dp.
Combined with General input and hit confirming issues in the game, she has no way to end grounded combos with a special outside of db2, which has it's own issues.
3: combo enders that only work on air born opponents
When you consider that she can't start juggles from the ground outside of d2, having most of her combo enders only work against juggled foes is counter intuitive.
4: combo enders that send opponents flying away.
Given that cheetah often wants to be up close, having her db1 and db2 send people flying is kinda dumb.
5: overhead throw input
Given that it's her best juggle ender, it'd be nice if the input was easier, especially as it's not a proper command grab.
6: recovery of dive
It's super bad, on whiff or block. Its another issue that contributes to the unsafe gameplay she has.
7: lack of forward moving strings, or advancing mids.
Feel this is General problem for the game, but walking away from someone seems very easy and cheetah doesn't have great tools for closing gaps that aren't also airborne or unsafe
Overall, she's a bit too wild, which may be apt but could be reigned in.
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