So this is a pretty specific question, but I was in the lab with BB and GL last night, trying to find ways to blow up GL's B13 string. It turns out that you CAN armor the gap w/ B3MB.
However, IDK if it was my execution or what, but I could not get it consistently... Anybody have any tips?
It is easy enough to armor strings that start with a high... This one just threw me for a loop..
There's a gap in back 1,3, but you're not really armoring or back dashing from my testing. However, you can armor, down 1 out of Back 1,2.
I used to play Hawkgirl in Injustice and was told Blue Beetle plays similarly to how she did. What do yo guys think?
The two core things he has in common with Hawkgirl are as follows: He has insane air mobility AND he has a safe advancing special that is only minus four on block (it's basically mace charge). As a Hawkgirl main myself, I feel right at home with him. They both have some upsides and downsides though.
You're not jumping out of stuff like down 1, shield bash or down 1 EX fireball so his pokes cancelled into specials you have to respect and he has a godlike in comparison ground fireball. Flight wise, he can only shoot one air fireball before he is forced to come back down to Earth unlike Hawkgirl where she could pelt a lot before having to come down. He can definitely run and get in quickly like her too though.
After playing ranked with BB a few times now, I can say that in my opinion I feel like there are at least theee characters that he, or at least I, struggle with.
Superman: I have the hardest time getting around his MB air laser. I am still new to this franchise, so it could be that I just don't know how to get around them.. and F23 (I think) feels pretty strong for Supes. It seems hard to keep him out, and BB can't really contest his dmg imo
AquaMan: From the Deep doesn't give me much trouble, as I can fly over it, but approaching him in the air feels like a bit of a death sentence. His trident normals can pretty much swat me out of the air.
Black Canary: this one feels tough, but I don't have much knowledge of the character. I pretty much get shit mixed by her repeatedly...
I'm sure I can figure out all these with more lab time, just wondering if anyone has any suggestions?
PS, Black Adam doesn't really have a lot that can deal with BBs airial mobility in my exp. Seems like moving up and back is the way to go against him
Black Canary shouldn't be giving you too much trouble considering we zone her out and her range normal wise isn't something to freak out about overall. We also can chuck air fireballs at her and they make her full screen trait whiff. Then if we happen to be zoning when she lets it rip, she'll get interrupted and the trade kills the combo. Blue Beetle realistically should control the entire tempo of that match up. She has no real answer for blocked shield bash either. It should be at BEST for her 5-5, if not favorable to us. He gave Canary a hard time in the beta BEFORE he got improved in the base game.
Superman is a challenge, but you're gonna have to adapt to playing more on the ground, he isn't a character that you're gonna beat off of his air based zoning game. Superman just has good answers for our air game, he can actually check blocked shield bash and badly placed fireballs are either punished or checked with Forward 2,3. You can punish him on non-MB'd air laser because our projectile is so fast. You're gonna have to play a competent footsie game with him and yes you lose this, but despite how strong he is, he cannot keep you out indefinitely and you can use your air mobility if done intelligently on getting in position.
Aquaman should be pretty A-okay honestly. Even if he trait up we have safe means to check him and as for his anti-air game, you have the ability with float to not only cancel your jump in into another float, but you can also retreat, go forward, dash in the air, throw a projectile or do nothing. He shouldn't be reliably stopping you unless you're being predictable with your mobility. He can't even punish our air fireballs with from the deep AND we can backdash it post projectile to avoid chip.
I just started trying to learn this character. Can somebody tell me what the fuck I'm supposed to be doing? Am I a zoner? Am I a rushdown with blade stance and air flight cancels? Am I some kind of mutant hybrid. He looks cool af but im seriously lost lmao thanks
The best and most simple way to describe Blue Beetle is this: He is a hybrid hit and run character. He can zone, rushdown and play footsies. He is good at many things, but not godlike at any one particular thing.
He has some safe 50/50's, but they lead to low damage. He can go for bigger damage, but at a risk to him. His projectile recovery on the ground is insane, so much so that people doing ranged attacks can still be blocked in time. You have to zone sloppily to get punished for it.
Abuse your mobility for air mix ups/pressure, run away or to help amplify your ground based zoning tools.
The key to playing Blue Beetle is flexibility and versatility. I almost never use Blade stance because base BB has most of the perks and the trade off I feel still isn't worth it.
You have a 14 frame advancing mid that hits at round start that is more than suitable for range and can be made safe with bash.