@Raynex I feel like ending in scoop sucks. You're not plus enough after a dash to do stuff right? And after a corner f23 you can cancel into trait then to get full damage, you don't have to cancel the 3 to get the second 3. So f23 TRait 3, 3 mb breath, zap 3 ender works
Yeah, you're right. However, When I'm mid-screen I never end in Breath because it knocks them away. Typically I'll end in BF+3 (corner carry), or B2~3 / scoop / d3 (oki). Yeah you're not + enough after scoop to do frame traps, but you are spaced such that you can whiff punish literally any button with F2, so it's still strong.
Also yeah, I didn't think to do F23~trait. That was my first time spent in the lab, so it was 'optimized' for day 1 lol
Corner logic is now:
- Breath does more damage than scoop, post-combo.
- Breath leaves you closer, and with more frame advantage, which means better oki
- The only time I do my combo is if I'm going for a divebomb reset. Doing trait later in your combo preserves trait power-up time for the reset combo, which will then do loads more damage.