Infinite_resign
Noob
F3, 3, 3, d2, 3xxdb2 does 415that's sick. Does it do more without the D2? So like..F3, 3, 3 xx DB2?
F3, 3, 3xxdb2 does 360
Tested on cyborg with comp mode on
F3, 3, 3, d2, 3xxdb2 does 415that's sick. Does it do more without the D2? So like..F3, 3, 3 xx DB2?
In my experience it seems like d+2 actually seem to scale many combos down in damage. Perhaps it's because it pops the character higher up.that's sick. Does it do more without the D2? So like..F3, 3, 3 xx DB2?
I'll try these without trait when I get time and add those damages. The trait at the beggining is pretty situational hahaWanted to contribute a couple high damage combos with trait active:
All tested against Batman on competitive mode
BBC = back bounce cancel (dbRT)
FBC = front bounce cancel (dfRT)
WF = walk forward
Midscreen:
(T) F23, j2, 11 xx mb breath, WF, b3, j3, b21 - around 508 dmg for 1 bar
(T) F23, j2, 11 xx mb breath, walk forward, b3, j3, B23mb, 3 xx RGHV - around 560 dmg 2 bars
(T) 111 xx BBC, j3, 11 xx mb breath, j2, 111 xx scoop - 620 dmg 3 bars
(T) 111 xx BBC, j3, 11 xx mb breath, j2, 111 xx mb scoop, 3 xx RGHV - around 720 dmg 4 bars (yeah I know but hey - smoke em if ya got em)
Corner:
(T) F23, 3 xx FBC, 3, 3 xx mb breath, j2, 111 x scoop - 710 3 bars
(T) F23, 3 xx FBC, 3, 3 xx mb breath, j3, b21 - 715 3 bars
I tested these without trait and the scaling with all the 11's just crushes the damage when trait isn't turned on. The first combo is actually our most optimal f23 no trait combo though haha. Nice find.Wanted to contribute a couple high damage combos with trait active:
All tested against Batman on competitive mode
BBC = back bounce cancel (dbRT)
FBC = front bounce cancel (dfRT)
WF = walk forward
Midscreen:
(T) F23, j2, 11 xx mb breath, WF, b3, j3, b21 - around 508 dmg for 1 bar
(T) F23, j2, 11 xx mb breath, walk forward, b3, j3, B23mb, 3 xx RGHV - around 560 dmg 2 bars
(T) 111 xx BBC, j3, 11 xx mb breath, j2, 111 xx scoop - 620 dmg 3 bars
(T) 111 xx BBC, j3, 11 xx mb breath, j2, 111 xx mb scoop, 3 xx RGHV - around 720 dmg 4 bars (yeah I know but hey - smoke em if ya got em)
Corner:
(T) F23, 3 xx FBC, 3, 3 xx mb breath, j2, 111 x scoop - 710 3 bars
(T) F23, 3 xx FBC, 3, 3 xx mb breath, j3, b21 - 715 3 bars
Actually most of these combos on the first thread can't even land wtf.
F3, f2 x mb breath, j3, 3, rghv 393 DMG
You jump him when hes frozen? Do you know how hard that is? FYI I did end up landing it but 3 doesn't land, and even if 3 does land back 2 won't connect after that. The combos need to be actually tested or updated.
I've tested all of these personally, where do you think I got the damage haha? The j3 crosses up, you end up on the other side. Practice neutral jump 3, 3 x mb breath in the corner. Landing things after the j3 will become easierActually most of these combos on the first thread can't even land wtf.
F3, f2 x mb breath, j3, 3, rghv 393 DMG
You jump him when hes frozen? Do you know how hard that is? FYI I did end up landing it but 3 doesn't land, and even if 3 does land back 2 won't connect after that. The combos need to be actually tested or updated.
I wish there was a list of doable moves and a video or something. Literally every time I do any of these combos he land and cant hit the move once he hits the ground. It's just unplayable. For instance F23 T F2 MB Breath B3 J3 F2 Ice breathI've tested all of these personally, where do you think I got the damage haha? The j3 crosses up, you end up on the other side. Practice neutral jump 3, 3 x mb breath in the corner. Landing things after the j3 will become easier
Edit- I test everything myself, that's why the b3, b3 combo is missing damage lol I've only gotten it once or twice.
Something I've seemed to notice is that you can't dial in moves/strings while still in the air if you hit with a ji3, unlike a ji1 or ji2 where you can dial in your string before you even land. With a ji3 you have to time your grounded normal.I wish there was a list of doable moves and a video or something. Literally every time I do any of these combos he land and cant hit the move once he hits the ground. It's just unplayable. For instance F23 T F2 MB Breath B3 J3 F2 Ice breath
On the J3 he just lands and the opponent just hits the ground with no time to hit him at all. There is no fk way to hit that combo every fk time. It's so frustrating to sit in the lab with a character and fail repeatedly, it's making this game fk unplayable.
You jump forward 3 haha. No sweat dude. We've all been there. When I was trying to learn sub zero last year I literally spent a week learning his corner stuff. It all gets easier over time. Just trust the process. If you put in the time your hands will build muscle memory and this stuff becomes really easyI wish there was a list of doable moves and a video or something. Literally every time I do any of these combos he land and cant hit the move once he hits the ground. It's just unplayable. For instance F23 T F2 MB Breath B3 J3 F2 Ice breath
On the J3 he just lands and the opponent just hits the ground with no time to hit him at all. There is no fk way to hit that combo every fk time. It's so frustrating to sit in the lab with a character and fail repeatedly, it's making this game fk unplayable.
Nothing on you, I'm just bad haha. Thank you for the thread though. I just get so frustrated.
Sounds juicy. Tony T da gawd is backFound a 100%+ guaranteed reset combo. Also found some very interesting and possibly game changing tech. I'm almost finished the video, maybe only a couple combos left to do..
Will explain the tech when i release the video.
Updated with your combos and added correct damage. We test on supermanMidscreen Trait (no bar)
Works on small characters (Catwoman / Canary size) - tested on Catwoman, who has 1250hp.
f23 xx T, f23, f2 xx Scoop = 298 DMG (can also end with Breath for the same damage, Punch for 282).
f23 xx T, f23, f2 xx Grab + Laser = 317 DMG