Nice vid man!
I wanna do another one soon with some added content for sure! I appreciate it. Glad you liked itNice vid man!
I really hope that people will now see and understand his potential!
That first setup looks good especially if you can make them whiff punish themSo by changing when you fly forward, you can change what side your jump-in hits on
it isnt safe on faster wake-ups but you can delay flight and just cancel and bait the wake-up
Although if you fly over it seems to reverse the wake-up so thats a thing.
F23, 33, 111 Shield/ mandible yields decent meterless dmg.. it's also a stupid easy convert...What are you guys doing off of f23 in the corner?
I've been trying to make habit of f23 < f3 < jip2 <db2 <jip2 < 13 <db2 < 11bf3 / b1.F23, 33, 111 Shield/ mandible yields decent meterless dmg.. it's also a stupid easy convert...
I am working on some stuff with forward 3 off of the string right now...
yeah, I am playing matches with a good GL Sunday, so I am wanting to test how good F2 3 is at whiff punishing GL's B12I've been trying to make habit of f23 < f3 < jip2 <db2 <jip2 < 13 <db2 < 11bf3 / b1.
Getting f23 to hit in the corner is few and far between in my experience though unless its a punish.
Personally f2 being a slow, but his only great mid, think f23 should be cancellable on block. F2<bf2/bf3 is still good though.
Against raw b13 you can backdash before the 3 and f23 whiff punish.yeah, I am playing matches with a good GL Sunday, so I am wanting to test how good F2 3 is at whiff punishing GL's B12
that is kinda all I have been using F2 3 for (whiff punish) with the exception of combo extension.
Oh. Nice dude.Against raw b13 you can backdash before the 2 in f23 whiff punish.
B13 < trait = 111/13 punish
B13 < wall = backdash (no punish but at advantage)
B13 < lanterns might (lantern projectile summon) = 111/13/f2 punish
B1d2 (the b1 into OH kick string) = Can fully blow up the string before the OH. Backdash, 111/13, MB b3.
The only thing I've found reliable is f2 < bf3 to check them (but leaves you in range of GL b1) which you can cross (don't NJP because the 3 in b13 will connect for combo). Can also f2 < bf2 (MB +3) or just stay away and outzone him.
Beetle not having great range outside of trait makes b1 hard to deal with but baiting it is key.
Also, if you have Lantern cornered and knocked down, jump/cross < float (db2) < Up/diagonal up < jip2 < string really blows up his wall wakeup. Practice timing it if necessary.
Sure thing!Oh. Nice dude.
Thanks for the tips
When floating, don't rush the input. You're waiting for the animation/action to finish before cancelling into another float. I've gotten up to five and for people with weak options to chase you down or clip you, that's gonna be so obnoxious. I hope that's helpful, but the key is clean, not rushed inputs to get them reliably.Any advice on timing a second hover. Can only get it inconsistently and im not sure when to press the db2 again the first. Does the direction you move efffect the timing?
ThanksWhen floating, don't rush the input. You're waiting for the animation/action to finish before cancelling into another float. I've gotten up to five and for people with weak options to chase you down or clip you, that's gonna be so obnoxious. I hope that's helpful, but the key is clean, not rushed inputs to get them reliably.
Damn, this is sweet! Great video man. Some really great combos and tech in here. You should really make this video its own post, its really valuable to BB players or anybody interested in him, and it will probably get overlooked in this thread.
On block it's not an infinite as the opponent can d2 the float but your option is to 13 < bf2 (MB) to shut that down and force respect.Damn, this is sweet! Great video man. Some really great combos and tech in here. You should really make this video its own post, its really valuable to BB players or anybody interested in him, and it will probably get overlooked in this thread.
Is the corner 13xxDB2 JI2, 13xxDB2 JI2, etc... an infinite? I'm playing around with it in practice and i can link it 3 times.. If no what makes it stop?
The video is great man, just one thing I noticed that was missing, although it may be intentional. Traited 211+3 string lets you switch back to traitless as well.I may just make the video it's own thread. I appreciate the feedback
Ahhh ok. I was wondering about it on hit mostly, but yeah the block pressure is crazy too. That explains why I could only loop it 3 times then, its not possible to loop it again... And it was bugging me cause I was swearing i was inputting the right thing lol. That's cool though, thank god that isn't an infinite lol.On block it's not an infinite as the opponent can d2 the float but your option is to 13 < bf2 (MB) to shut that down and force respect.
On hit it's not an infinite either because once you do 13 < db2 < jip2 < 13 < db2 < jip2 < 13 (13 turns into 132 which is an ender with some decent hit advantage)
I may just make the video it's own thread. I appreciate the feedback
Yes. Personally I'd be happy with an increase of 10-15% across the board? Or at least on his specials anyway.Does anyone here thing that the beetle could do with a tad more damage?