csquared587
Noob
Maybe I am not timing it right to get it as a wakeup attack. Need to bring it into practice mode.
Once people learn the way the strings looks it'll probably be extremely easy to react to. Though b23 is plus on block so hey they can block it all day for all I care.8f they don't reacts to the first hit. B2 and f2d1 is a ghetto 50/50. It's working so far.
I'm also worried about the gaps though. Thatll probably be an issue once the game has been out for a bit aswellOnce people learn the way the strings looks it'll probably be extremely easy to react to. Though b23 is plus on block so hey they can block it all day for all I care.
Score a knockdown with a fire arrow and get in. That's been the most effective way to fight him for me.What do you guys do against Deadshot? Do you try to trade or try to get in?
I haven't tested his trait but I tested all the strings against Batman's parry...I've been getting solid damage by adding 33 and 113 up arrows to corner juggles.
Arrows slide is definitely not a viable wake up option. Savage blast gets stuffed by anything with a little range. Hurricane bow has too much start up, that's probably the issue with slide as well.
I think we may have to worry about batmans parry if it's 1 frame. I'm assuming he can also release bats during the gap as well which would be terrible. Only 2 strings don't have holes in them.
A certain individual who goes by a name I , a long suffering falcons fan, will never type or say, posted a video showing how all of aquamans wake ups get blown up by neutral jump except for mb water shield.This talk about oki reminded me of how we were able to stuff Aquaman's wakeups in Injustice 1, if we were on point. So I decided to try and find good oki on Aquaman and it looks just as difficult as last time but it works.
I had Aquaman set to roll and then wake up trident rush but as you kan tell B23 is an untechable knockdown.
That's good to know if I'm not feeling solid with this, but I'd rather bully him on knockdown if I kan... Kan he D2 you though? I'm going to test that, I'm pretty sure he kan back dash a neutral jump but I'm not sure he kan backdash the kind of meaty setups I posted.A certain individual who goes by a name I , a long suffering falcons fan, will never type or say, posted a video showing how all of aquamans wake ups get blown up by neutral jump except for mb water shield.
I believe this tech worked on every wake up didn't it? D1 would act as the move that soaked up the wake ups invincibility and savage blast didn't have to worry about the invincibility. I know I remember for sure it working well on black Adam, but I believe it worked on others too.I'm at work right now, I'll check out those vids once I get a chance.
I remember Arrow had good anti wake up vs black adam. If I would d1 the invincible frames of the wake up I could cancel into savage blast and punish it. This would work on any similar stationary wake up attacks. Hopefully it can bee applied in this game as well.
In the corner I do f2d13 33 xx up arrow 111 mb slide and some others. I gotta retest and see what the best option were. Been spending too much time playing people.
Yeah, it would function the same way on every wake up but it was only useful for some.I believe this tech worked on every wake up didn't it? D1 would act as the move that soaked up the wake ups invincibility and savage blast didn't have to worry about the invincibility. I know I remember for sure it working well on black Adam, but I believe it worked on others too.
And you can do b23 instead of 33 in that corner combos for more damage if I'm not mistaken.
I haven't got a hood either but I swear they said you can get oneDidnt they say in the gear watchtower stream that GA has a hood as one of his head customizations? Has anyone managed to get one of those yet? I literally have over 15 heads for him but theyre all hats or headsets haha.
100% they said you can get one.Didnt they say in the gear watchtower stream that GA has a hood as one of his head customizations? Has anyone managed to get one of those yet? I literally have over 15 heads for him but theyre all hats or headsets haha.
It still corner combos, its just very hard to do. I thought so originally as well. It's hard to explain but let's say you do in the corner 111xxdf2 111xxboxingglove 11 slide. You want to make sure the 111 after the df2 is done as late as possible so your opponent is as low to the gground as possible. The boxing glove arrow seems to kind of lift your opponent up to a certain hights before hitting the wall and becoming uncombo-able. So if they're already past that certain height you won't be able to hit them.Have you found additional uses for Boxing Glove Arrow?
It is +4 on block but it has a lot of pushback. Midscreen you only reach your opponent with 13 frame f2 so that is hardly worth a bar. The pushback is a bit less if you use low shot and allows you to reach with standing 2 depending on the combo string you used before the arrow(e.g. 2,2~low boxing glove 2,2 works)
In the corner it pushes you away on block. It also seems like it's almost impossible to use it in combos. In K&M's "What has changed with Green Arrow" video it could be used in corner combos but that no longer seems to work. Now it puts the opponent in weird "un-juggleable" flying state. I say almost impossible since you can sometimes link a d1 after the arrow but it feels very inconsistent.
So it seems like just a hard hitting projectile that sends your opponent full screen on hit.
This has to be a bug. I've noticed it aswell. Also happens when you get hit by a super. Thing is it happens to all characters. Poor scarecrows players lolHas anyone noticed that when you have an arrow equiped and you clash or maybe even do a transition you lose your loaded arrow? That can't be how that's meant to work right?