What's new

Street Fighter V General Discussion

FL Rushdown

Champion
Hey Rushdown - how does Akuma do against Guile, Fang, Dhalsim, and Rashid? I am considering picking Akuma up as a secondary - was getting hype watching Snakeyes and Tokido at E-League - but don't want to spend the time if he has the same bad matchups as Birdie, as it'll be redundant. Those 4 characters are the only ones I would personally consider switching against as Birdie.
I think akuma beats guile. Only problem I've noticed in the matchup is that flash kick is a great answer to demon flip shenanigans. But in neutral I don't ever feel at a disadvantage he's got multiple ways around booms(ex demon flip, tatsu, parry through them up close) and I find guile has a hard time anti airing akuma cleanly even ex flash kick can trade with v trigger air fireballs and regular flash kick seems to always trade with air fireball. Another nice bonus in the matchup is that akuma doesn't really mind playing the fireball game with guile because he's got meterless 3 hit projectiles. Ask @B. Shazzy Though he probably plays it at a higher level.

Fang I've played the matchup like once so I'm not qualified to discuss it but I can't imagine akuma having too much of an issue. Only problem might be that his low hp helps fang out a lot since low dmg is his main weakness. I'd still say akuma should win though in theory.

Dhalsim isn't that much of an issue. Sim usually does good vs shotos and I feel like a good sim can still do work but Akumas got a decent answer to every tool sim has so it's pretty even imo. Having throw loops in the corner is nice vs sim and I like Akumas buttons for punishing limbs, v skill + k into CA is also a godlike full screen punish on sim limbs too so yeah.

Rashid seems to be even, with whoever gets going first winning. Might give a slight edge to rashid just because he's got reliable answers to pretty much every air option akuma has if he's got bar and he can shut down any akuma fireball gameplan. That being said akuma still has great tools in the matchup and he's got a good long range 3 framer to stop shenanigans and an easy way to stop eagle spike shenanigans with v skill.

Imo Akumas only weakness is his hp in most matchups. As far as his tools go he's incredibly well rounded with one of the least flowcharty offenses around. You can run into some trouble vs really strong neutral characters like cammy and chun because he likes to play from a range inside of the danger zone vs them but he can still play a defensive shoto game vs them better than ryu can nowadays so you've just gotta adapt.

Tldr I think akuma goes even in most matchups and the only ones he doesn't are because of the hp disparity he has with characters like Rog. Toolwise he's got what he needs to get the job done vs everyone but he's gotta be played clean, which is sometimes easier said than done in online sfv.
 

NHDR

Kombatant
Hey Rushdown - how does Akuma do against Guile, Fang, Dhalsim, and Rashid? I am considering picking Akuma up as a secondary - was getting hype watching Snakeyes and Tokido at E-League - but don't want to spend the time if he has the same bad matchups as Birdie, as it'll be redundant. Those 4 characters are the only ones I would personally consider switching against as Birdie.
IMO, Guile is very tough. Dhalsim is tough but beatable. Rashid is likely even. No idea about Fang, no-one plays the character.
 

Johnny Based Cage

The Shangest of Tsungs
Hey Rushdown - how does Akuma do against Guile, Fang, Dhalsim, and Rashid? I am considering picking Akuma up as a secondary - was getting hype watching Snakeyes and Tokido at E-League - but don't want to spend the time if he has the same bad matchups as Birdie, as it'll be redundant. Those 4 characters are the only ones I would personally consider switching against as Birdie.
Got any tips for Birdie against Dhalsim? I'm sure it's just a bad matchup and not a goddamn fucking impossible one, right?
 
I think akuma beats guile. Only problem I've noticed in the matchup is that flash kick is a great answer to demon flip shenanigans. But in neutral I don't ever feel at a disadvantage he's got multiple ways around booms(ex demon flip, tatsu, parry through them up close) and I find guile has a hard time anti airing akuma cleanly even ex flash kick can trade with v trigger air fireballs and regular flash kick seems to always trade with air fireball. Another nice bonus in the matchup is that akuma doesn't really mind playing the fireball game with guile because he's got meterless 3 hit projectiles. Ask @B. Shazzy Though he probably plays it at a higher level.

Fang I've played the matchup like once so I'm not qualified to discuss it but I can't imagine akuma having too much of an issue. Only problem might be that his low hp helps fang out a lot since low dmg is his main weakness. I'd still say akuma should win though in theory.

Dhalsim isn't that much of an issue. Sim usually does good vs shotos and I feel like a good sim can still do work but Akumas got a decent answer to every tool sim has so it's pretty even imo. Having throw loops in the corner is nice vs sim and I like Akumas buttons for punishing limbs, v skill + k into CA is also a godlike full screen punish on sim limbs too so yeah.

Rashid seems to be even, with whoever gets going first winning. Might give a slight edge to rashid just because he's got reliable answers to pretty much every air option akuma has if he's got bar and he can shut down any akuma fireball gameplan. That being said akuma still has great tools in the matchup and he's got a good long range 3 framer to stop shenanigans and an easy way to stop eagle spike shenanigans with v skill.

Imo Akumas only weakness is his hp in most matchups. As far as his tools go he's incredibly well rounded with one of the least flowcharty offenses around. You can run into some trouble vs really strong neutral characters like cammy and chun because he likes to play from a range inside of the danger zone vs them but he can still play a defensive shoto game vs them better than ryu can nowadays so you've just gotta adapt.

Tldr I think akuma goes even in most matchups and the only ones he doesn't are because of the hp disparity he has with characters like Rog. Toolwise he's got what he needs to get the job done vs everyone but he's gotta be played clean, which is sometimes easier said than done in online sfv.
Now when you say Akuma has corner throw loops do you mean that he has the potential to do them even if the opponent fast rises?
 

God Confirm

We're all from Earthrealm. If not, cool pic brah.
Thanks for clearing that up, I was wondering because on regular rise every character can do that but didn't think about fast rise, thanks.
similar to tech roll on MKX, you should assume every character in SFV is going to quick rise when it comes to checking if your oki is legit. Against people who don't quick rise you can often work out set-ups and meatys to get more out of that.
 

vicious1024

Does it matter?
So... More DLC. And it's Chun and Ryu costumes. No one feels like, maybe, other characters deserve a costume or two? Guile has shit costumes. Vega does too. Akuma's shit all looks the same outside of his vintage. Ken has kinda shitty costumes as well. I know I'm missing characters.. but more Chun huh.. sigh.
Wonder Woman, Batman and Superman all over again.
 
similar to tech roll on MKX, you should assume every character in SFV is going to quick rise when it comes to checking if your oki is legit. Against people who don't quick rise you can often work out set-ups and meatys to get more out of that.
Yea true, almost every player will fast rise. Will definetely start practicing all of this. Although like in akumas case he can punish that right? Some others too?
 
Last edited:

God Confirm

We're all from Earthrealm. If not, cool pic brah.
Yea true, almost every player will fast rise. Will definetely start practicing all of this. Although like in akumas case he can punish that right? Some others too?
i mean, it depends what the knockdown is. They can't punish the quickrise, I mean it doesn't have any recovery frames you still get up blocking, but yes, plenty of characters still have something that can beat all your wake up buttons even if you quickrise.

But that aside, its not about whether or not every player will quickrise everytime. It's an option they have, and if it lets them beat out your oki then your oki is not legit, because it means you open yourself up to them just getting up fast
 

Paul the Octopus

Slow Starter
Got any tips for Birdie against Dhalsim? I'm sure it's just a bad matchup and not a goddamn fucking impossible one, right?
MenaRD (probably the best Birdie at the moment, won the first LatAm CPT event) posts in the Birdie discord and he actually doesn't even think dhalsim is bad. He thinks Birdie only has three bad matchups - he says Guile is awful (he says you must switch), Fang beats Birdie, and Necalli beats Birdie. He's always been a character up player though. Most of the rest of us put Dhalsim and Rashid in there as well, but I also don't think it's a terrible matchup where you *have* to switch.

In terms of how to approach it, I think you actually have to play like kind of a jackass, and make a bunch of guesses. It goes against the way I prefer to play, but Dhalsim can't punish a lot of things that well, so the risk/reward for some stupid stuff is fairly favorable for Birdie. Revenger (non ex) can be abused to some extent and you can jump a lot. Only one Dhalsim I've ever played really made me scared to jump (Ultra Diamond named Broski).

One thing to try to get a read on is how much Dhalsim is trying to control the ground vs the air. If he's throwing out a lot of limbs in succession it means he's trying to stop you from walking forward (controlling the ground). In this case, jump. If he's waiting, and being reactive, that's your opportunity to walk forward or sneak in a dash.

If you have meter, you should be able to punish his fireballs on reaction very easily (ex bullhorn, ex chain, or ex dolphin).

Besides that, use f hp to get in (while it's unsafe, the damage and HP disparity means you can afford to guess) and pay attention to teleports.

You can also try to whiff punish his limbs (st mp his st mp) and sweep his low limbs, but generally speaking I find that not worth it. Requires too much concentration and opens you up to other stuff.
 

Johnny Based Cage

The Shangest of Tsungs
MenaRD (probably the best Birdie at the moment, won the first LatAm CPT event) posts in the Birdie discord and he actually doesn't even think dhalsim is bad. He thinks Birdie only has three bad matchups - he says Guile is awful (he says you must switch), Fang beats Birdie, and Necalli beats Birdie. He's always been a character up player though. Most of the rest of us put Dhalsim and Rashid in there as well, but I also don't think it's a terrible matchup where you *have* to switch.

In terms of how to approach it, I think you actually have to play like kind of a jackass, and make a bunch of guesses. It goes against the way I prefer to play, but Dhalsim can't punish a lot of things that well, so the risk/reward for some stupid stuff is fairly favorable for Birdie. Revenger (non ex) can be abused to some extent and you can jump a lot. Only one Dhalsim I've ever played really made me scared to jump (Ultra Diamond named Broski).

One thing to try to get a read on is how much Dhalsim is trying to control the ground vs the air. If he's throwing out a lot of limbs in succession it means he's trying to stop you from walking forward (controlling the ground). In this case, jump. If he's waiting, and being reactive, that's your opportunity to walk forward or sneak in a dash.

If you have meter, you should be able to punish his fireballs on reaction very easily (ex bullhorn, ex chain, or ex dolphin).

Besides that, use f hp to get in (while it's unsafe, the damage and HP disparity means you can afford to guess) and pay attention to teleports.

You can also try to whiff punish his limbs (st mp his st mp) and sweep his low limbs, but generally speaking I find that not worth it. Requires too much concentration and opens you up to other stuff.
Thanks, man. I was thinking I need to F HP more so hearing that validated helps. The only part of the advice that disheartens me is that even when I try to time jump-ins against limb-happy ground control Sims it seems he recovers quick enough to aa with B MP or at the very least LP every goddamn time but that's probably me needing to work on my timing better so I will. Maybe I need to work on which jump buttons I use too. Thanks again!
 

Paul the Octopus

Slow Starter
Thanks, man. I was thinking I need to F HP more so hearing that validated helps. The only part of the advice that disheartens me is that even when I try to time jump-ins against limb-happy ground control Sims it seems he recovers quick enough to aa with B MP or at the very least LP every goddamn time but that's probably me needing to work on my timing better so I will. Maybe I need to work on which jump buttons I use too. Thanks again!
It depends on the character, but Birdies best jumping buttons in terms of hit/hurtboxes are usually j hp and j lp, so use those if you aren't already.

I would also say not to let his antiair st lp and b mp discourage you much, they really aren't doing much damage or leading to very scary offense for Dhalsim (at least in season 2.0, Dhalsim lacks a threatening low so just hold back and walk out of pressure, or jump os tech).

I'd also say if you are getting AAed a lot there are probably a lot of gaps in his zoning and you can be walking/dashing forward more and closing the gap that way.

Eating donuts is also good, once Birdie has VT he beats Dhalsim pretty soundly imo.
 

God Confirm

We're all from Earthrealm. If not, cool pic brah.
Cool, so would me attempting to throw them be wise since most I've faced dash throw me.?
if you know its coming, just smash them out of it with a poke, they'll dash right into it, and even if you mistime there is fuck all whiff recovery on a poke. if you make the read, throw will beat them if they go for a normal, but thats less reward than a poke starter anyway for most characters, and if they are dashing in throw, that will just tech their shit which gives you no reward for making a correct read. You can also do stuff like neutral jump hp or hk, probably an equally good option, just like in MKX neutral jumping punishes ground advances often, and there is obviously a very high reward for doing that
 
Mika seems really strong to me, just by being close makes opponents desperate to push buttons. Who do you guys think is scarier up close mika or Laura?