Dankster Morgan
It is better this way
Characters overallDM Bo SD Cage HW Jax The vairation of Quan with the ground portal and the stab Warrior predator etc
Characters overallDM Bo SD Cage HW Jax The vairation of Quan with the ground portal and the stab Warrior predator etc
Kitana is ridiculous, she just jumps around playing her game while you struggle to knock her out the air. Fans are -9 fan lift -14 more damage scaling on combos.
Shinnok by design just dominates some kharacters, needs stolen moves changing.
Kang needs Db2 to be -6. D3 to not low profile and be -3.
Reptiles pounce should be mid not overhead and -8. B2 should be -10. Force balls should fade before fullscreen.
Kano's d3 should be -5 and ex upball -10. Overhead in cutthroat should be -15.
Mystic ex push -10
Grandmaster clone needs a longer cool down and damage scaling
Hellfire needs the aura changing so he cant get a combo follow-up unless already in a combo chain.
Jason's command grabs need to be whiff punishable. B1 mid 14 frames start up, b3 10 frames.
Raidens high string is actually 6 frames. Vicinity blast is -9
Cyrax/cyber d4 is 8 frames startup, -6 on block +15 on hit (not sektor/smoke)
Cyrax F211 is can be special cancelled
Cyrax 212 ender hits mid and is +2
Cyber sub's 212 drone cancel no longer allows special but makes him +7
Fixed Smokes B21 whiffing issues string Can no longer be special cancelled.
Sektor rockets are -11 and not hard knockdown anymore. His ex flame burner no longer restands and knocks opponent away. After teleport if Meter burning air dash, sektor always lands next to opponent for punish.
Erron - f1 is now mid and 15 frames start-up
Alien conjurer - hugger has better tracking. Cooldown on drone call halved. Hugger now comes out after 10 seconds but only tracks as far as half screen.
Leatherface - bf3 armor active frames last longer.
Forward dash has been made faster.
Cage - 2 hits of armor has been added to nut punch and can be Meter burned
Again for launch. Armor on ex shadow back to 1 Hit
F34 in a list is -6
Straight shadow in SD is +6
Jacqui - gun shots are - 12 on block, whiff recovery on up rocket increased
Reos overhead change is perfect
Stanky leg is -5
Air stomp is -10 (still plus in hi tech)
Bf2 ex is now -6 from 0
Bf2 is -12
Low rocket is -5
Predator cancels take 2 bars of stamina on block.
Takedas cancels requires 2 bars of stamina on block.
Kung jin
Jp1 normalised and wont hit on way up.
111 string normalised and more whiff recovery
D1 -6
Dive kick cannot be activated after a whiff normal and ex version is -8 with little push back.
More damage added to shaolins combos
Bojitsus low is now -7 on block.
Johnny, Leatherface, Bo, Jax, KotalCharacters overall
Since the last patch Reptile, BoRaCho, Goro, Raiden, Ferra/Torr, Kenshi, QuanChi, Jax, and Jacqui. Kung Lao is better than all those characters overall.Characters overall
Jax is better than Lao imo they're both free on knockdown but Jax has way better other tools. LF and Bo at least have some serviceable setplay, especially Bo.Johnny, Leatherface, Bo, Jax, Kotal
Fuck noSince the last patch Reptile, BoRaCho, Goro, Raiden, Ferra/Torr, Kenshi, QuanChi, Jax, and Jacqui. Kung Lao is better than all those characters overall.
It's not exactly crazy I just don't agree, but I get your points.Jax is better than Lao imo they're both free on knockdown but Jax has way better other tools. LF and Bo at least have some serviceable setplay, especially Bo.
Kotal and Erron Black are for sure worse than Lao though, but let's not act like Lao being bottom 5 is some crazy thing
That's fine even if Lao is bottom 6 or 7 my point is exactly the sameIt's not exactly crazy I just don't agree, but I get your points.
Since the last patch Reptile, BoRaCho, Goro, Raiden, Ferra/Torr, Kenshi, QuanChi, Jax, and Jacqui. Kung Lao is better than all those characters overall
You don't have to agree with me but hasn't Lao been in more top 16's in tournaments than any of those characters i mentioned.Fuck no
Kung Lao also received changes that weakened him as the meta changed via patches and such. I'm not sure why people like to bring up tournament results in a different context of balance when Kung Lao was different with better plus frames and launcher capabilities among other things. Good lord lol.You don't have to agree with me but hasn't Lao been in more top 16's in tournaments than any of those characters i mentioned.
Can you elaborate why SD Cage is so bad? I think it's just that MSK is pointless upclose is the problem, but that's all.DM Bo SD Cage HW Jax The vairation of Quan with the ground portal and the stab Warrior predator etc
When he was goodYou don't have to agree with me but hasn't Lao been in more top 16's in tournaments than any of those characters i mentioned.
He's still a overall good character hes not complete shit unlike the characters i mentioned who suffer a lot more than he does in a lot of match ups.Kung Lao also received changes that weakened him as the meta changed via patches and such. I'm not sure why people like to bring up tournament results in a different context of balance when Kung Lao was different with better plus frames and launcher capabilities among other things. Good lord lol.
He still is good just because he isn't cheap don't mean hes ass.When he was good
The whole point of SD is more space control but he fail at that he is pretty much variation less Johnny with a HTBCan you elaborate why SD Cage is so bad? I think it's just that MSK is pointless upclose is the problem, but that's all.
I didn't say he's ass he's just bottom 5. Tempest and Buzzsaw are solid, he's just not as good as most of the cast.He's still a overall good character hes not complete shit unlike the characters i mentioned who suffer a lot more than he does in a lot of match ups.
He still is good just because he isn't cheap don't mean hes ass.
Kung Lao is not better than Jacqui, Quan, Reptile or Raiden if you honestly feel that way please explain why I would like to understandSince the last patch Reptile, BoRaCho, Goro, Raiden, Ferra/Torr, Kenshi, QuanChi, Jax, and Jacqui. Kung Lao is better than all those characters overall.
I'd like to add something else. When you trade both characters should be neutral. In other words characters like Mystic for example. You trade with that push or ex push then you're still able to full combo punish. Also, how about when online, I know this isn't really a character thing but could be cool to have, maybe an option when playing online to choose the option of first to 3, 5,10 or choice of games played before matching up or during the character selection screen.I'd like to see moves like returning projectiles that return be the same and not one characters' return another doesn't. There's other moves like Sektors ex teleport that hits once when blocked or whiffed and then you see scorpions hit, block or whiff and both hits come out. These are a few examples, I can't mention all characters but hopefully you get the gist. Not crazy good so if this is all crap then correct me.
When you prove me that hes not with a legitimate statement then i will explain why he is until then you should already know since the game been out for like 2 years. If you have an issue with that oh well. The person said as overall which means every variation, match ups, tournament statistics, etcKung Lao is not better than Jacqui, Quan, Reptile or Raiden if you honestly feel that way please explain why I would like to understand
Why are you nerfing high tech?Kitana is ridiculous, she just jumps around playing her game while you struggle to knock her out the air. Fans are -9 fan lift -14 more damage scaling on combos.
Shinnok by design just dominates some kharacters, needs stolen moves changing.
Kang needs Db2 to be -6. D3 to not low profile and be -3.
Reptiles pounce should be mid not overhead and -8. B2 should be -10. Force balls should fade before fullscreen.
Kano's d3 should be -5 and ex upball -10. Overhead in cutthroat should be -15.
Mystic ex push -10
Grandmaster clone needs a longer cool down and damage scaling
Hellfire needs the aura changing so he cant get a combo follow-up unless already in a combo chain.
Jason's command grabs need to be whiff punishable. B1 mid 14 frames start up, b3 10 frames.
Raidens high string is actually 6 frames. Vicinity blast is -9
Cyrax/cyber d4 is 8 frames startup, -6 on block +15 on hit (not sektor/smoke)
Cyrax F211 is can be special cancelled
Cyrax 212 ender hits mid and is +2
Cyber sub's 212 drone cancel no longer allows special but makes him +7
Fixed Smokes B21 whiffing issues string Can no longer be special cancelled.
Sektor rockets are -11 and not hard knockdown anymore. His ex flame burner no longer restands and knocks opponent away. After teleport if Meter burning air dash, sektor always lands next to opponent for punish.
Erron - f1 is now mid and 15 frames start-up
Alien conjurer - hugger has better tracking. Cooldown on drone call halved. Hugger now comes out after 10 seconds but only tracks as far as half screen.
Leatherface - bf3 armor active frames last longer.
Forward dash has been made faster.
Cage - 2 hits of armor has been added to nut punch and can be Meter burned
Again for launch. Armor on ex shadow back to 1 Hit
F34 in a list is -6
Straight shadow in SD is +6
Jacqui - gun shots are - 12 on block, whiff recovery on up rocket increased
Reos overhead change is perfect
Stanky leg is -5
Air stomp is -10 (still plus in hi tech)
Bf2 ex is now -6 from 0
Bf2 is -12
Low rocket is -5
Predator cancels take 2 bars of stamina on block.
Takedas cancels requires 2 bars of stamina on block.
Kung jin
Jp1 normalised and wont hit on way up.
111 string normalised and more whiff recovery
D1 -6
Dive kick cannot be activated after a whiff normal and ex version is -8 with little push back.
More damage added to shaolins combos
Bojitsus low is now -7 on block.
Probably there are not many examples, since as you say, perfection does not exist, so there will always be things people could notice that would need fixes, specially in a competitive game.Give me an example of a game where the community didn't go one more patch a fighting game will never be perfectly balanced and patches bring life to the games every game will always be 1 patch away