Conq's shield bash is very reactable. Not only are PK's attacks faster, but the defender has to defend appropriately since there is one of three directions - and she can throw to add in a 4th. Conq's bash can be avoided by sidestepping or rolling in any direction. What makes Conq good is his superior block. What makes PK good is her unreactable attacks. PK's D isn't great, but its good - and Conq's O isn't great, but its good. Still, you try and paint a picture that isn't the truth making either your intentions or your vision very see-through. Which is it?
So, do you not know or do you not want others to know?
"Conqs shield bash reactable" ummmmmmmmm you might want to check up on that. He gets a 50/50 and his shield bash is safe. Shield bash itself is 15 frames on console and because dodging startup takes much longer than blocking its unreactable.
Pks first lights are all reactable on block and gb is utterly useless in the neutral. the only way to open up good players is feint into zone with pk, if they're assassin just zone, or whiff the first light into another light.
"Conq's bash can be avoided by sidestepping or rolling in any direction"
yes but he can delay it or do a gb
"What makes Conq good is his superior block."
No what makes conq good is that he can play defense extremely well or he can switch and play offense extremely well.
"What makes PK good is her unreactable attacks"
Sort of its a combination of unreactable attacks and the fact that they are all safe or plus, make them unsafe and then we have a fair character.
"PK's D isn't great, but its good - and Conq's O isn't great, but its good. Still, you try and paint a picture that isn't the truth making either your intentions or your vision very see-through."
First of all pks d is very good and conqs o is also very good. Second I dont know why you still think im just attacking your character its just simply not the case i have gone after every op character. I think the problem here is very simple, you just dont understand the game very well which is fine but you need to understand it before you argue about balance.
Just to add, I'm arguing against all heavy handed nerfs and for buffing the classes that need help slightly. I don't want PK neutered. I'm just pointing out
@Basic Stupidity's bias.
One example is for the Kensei, allow him to access his unblockable attack at any time, but at reduced damage if they access it early. This would give this class a tool for opening opponents up. Feinting that would be quite a tool.
Again you havent pointed out any bias because there is none. 3 characters in top tier need heavy handed nerfs they are too broken and the other classes dont need slight help they need a massive overhaul.
The problem with kensei isnt just that he cant access his unblockable the problem is his mixup game is largely a gimmick and he has too many things to worry about.