REO
Undead
If there was to be one more final big patch for MKX, what would you want to see changed? Here's what I would:
(GAMEPLAY ONLY)
GENERAL:
- Push block (Block Breaker) now cost 1 bar of super meter and depletes all of YOUR stamina only. The opponent's stamina bar remains untouched.
- New option added to further reduce negative edge input and make button presses input require more strict timing.
- All breathing hitbox and hurtbox changes have now been removed and are fully 100% consistent at all times with character models.
- Teching a throw now adds full invincibility frames to both players during the full tech escape window animation.
- Round ending victories now will ALWAYS push the two characters away from each other and place them back in neutral to prevent the next round starting with both players right in each other's face.
- Many overheads or certain attacks that are "immune to throws and command grabs" are now properly adjusted and now susceptible to those attacks if the characters is on the ground.
- Characters hit and launched out of CROUCH now no longer give reduced height that would be limiting many guaranteed juggle opportunities for certain characters.
- All frame data is now properly updated and listed accurately in the move list.
- Any costumes that slightly change or affect a characters hitboxes or hurtboxes is now fixed.
- You can now use the "RESET" option during an X-Ray attack in practice mode.
- AI Bug in King of the Hill online practice mode where you cannot configure "AI OPTIONS" sometimes is now fixed and always works.
- You can now invite players to Round Robin or Team Tournament when at the team selecting menu.
CHARACTER SPECIFIC:
Takeda
- J+4 slightly normalized
(Shirai Ryu)
- Cancelling EX teleport no longer drains or requires one bar of stamina.
(Ronin)
- EX Reflect now absorbs and heals Takeda by the amount of damage the projectile attack is worth.
Jax
- EX B,F+2 (Dash Fist) now has one hit of armor.
Heavy Weapons:
- D,B+3 (Up Machine Gun) is now 6 frames of start up.
- EX D,B+3 (Up Machine Gun Fire) is now 6 frames of start up.
D'Vorah (Venomous)
- All separate instances of Ovipositor attacks during Throw Towards and Throw Backwards now stack in poison and cause damage over time.
- D,F+1 (Bug Spray) now absorbs and negates any projectile based attacks it makes contact with.
- Fatal Attraction (F+3,4,1+3) now adds new bonus Poisonous side effect that drains the opponent's health by 5% each time they use a special move. Lasts 10 seconds.
Alien (Tarkatan)
- B,F+2 (Tarkatan Rush) Straight Slice (1) now builds meter on block.
- B,F+2 (Tarkatan Rush) can now be delayed on HIT only.
- D,B+1 (Chop Chop) is now -7 on block.
Konjurer
- EX Egg now has improved recovery.
Sub-Zero
- Jump 1 slightly normalized.
- J+3 normalized.
- B+2 no longer has any pushback on block.
- Permafrost (1,1,4) is now a hard knockdown.
- Hurtbox on D+4 slightly increased.
Unbreakable:
- Normal parry is now 2F start up
- EX parry is now 1F start up
- Ice Parry now breaks upon colliding with a projectile attack and allows Sub-Zero to move and recover instantly
- EX Ice Parry now breaks upon colliding with a projectile attack and allows Sub-Zero to move and recover instantly
Grandmaster:
- Ice Shatter combos in the corner now have increased damage scaling.
Ferra / Torr (Lackey)
- The first hit of Torr Smash (D,B+2+BLK) now has increased push back to prevent the second hit from whiffing against certain characters crouch blocking.
- Torr Charge (B,F+3) now has more pushback on block.
Kotal:
- Jump 1 slightly normalized.
- D+4 hurtbox slightly increased.
- 1,1,4~Air Throw now consistently works against every character in the game.
Blood God:
- Blood Totem causes the opponent to no longer build any meter when Kotal Kahn is hitting them.
- Blood Totem now absorbs and adds any chip damage dealt to the opponent and replenishes Kotal by a percentage.
- Blood Totem now absorbs and adds any damage dealt by all forms of God Ray and replenishes Kotal by a percentage.
- Blood Totem now absorbs and adds any damage dealt by all forms of EX Sunlight and replenishes Kotal by a percentage.
- Throwing the opponent when Blood Totem is active now absorbs and takes half of one bar of meter from the opponent.
Sonya:
- Jump 1 slightly normalized.
- Dive Kick no longer auto corrects.
- Dive Kick no longer has any pushback for the opponent on block.
- Dive Kick on block now causes Sonya to land closer to the opponent.
Quan Chi:
- Jump 1 slightly normalized.
Warlock:
- EX D,B+2 (Portal Stab) now has increased armor duration frames until the attack hitbox becomes active.
Tanya:
- Jump 2 slightly normalized.
Pyromancer:
- Opponent can no longer be grabbed during Dark Shroud (D,F+2) hit stun. (Opponent can still be grabbed during the EX version.)
Dragon Naginata:
- High Poke (D+B+2) start up now changed to 8 frames.
Mileena:
- J+1 is now normalized
- Hurtbox on D+3 slightly increased
- Hurtbox on D+4 slightly increased.
- Hurtbox on Roll (B,D+4) increased so it can no longer go under many overheads, mids, lows, or etc.
- U+3 now has an improved hitbox and priority over air attacks.
Bo Rai' Cho:
- J+2 slightly normalized.
- F+4 now fully low crushes.
- F+3 feint cancel with D,D or B,B no longer has a cooldown.
- Fart no longer counts as a projectile attack and can not be absorbed or negated by any projectile absorbing-attacks.
Drunken Master:
- Each Drink now lasts 12 seconds instead of 10 seconds.
- Each Drink now causes Bo Rai' Cho to take 5% reduced damage. Maximum of three stacks and 15% total damage reduction.
Dragon Breath:
- Igniting the fart explosion chip damage is now increased to 5%.
- Igniting the fart explosion damage is now increased to 12%.
- Igniting the fart explosion now breaks all armor.
Jacqui
- B+2 (Downward Hammer) standalone attack is now removed.
- Jacqui can still perform Downward Hammer overhead with F+3 (Roundhouse).
- Jacqui can still perform Downward Hammer overhead with F+4 (Hop Kick).
Kano
- Hurtbox on D+4 slightly increased.
- Hurtbox on D+3 slightly increased.
Tremor
Metallic:
- EX Low Bouncing Gold projectile now has pushback on block.
- EX Low Bouncing Gold projectile now does 12% damage.
- Launching projectile is now -9 on block.
- EX Gold Launch projectile now abosrbs and negates all projectiles that it comes in contact with.
- Arcing Gold projectile now travels slightly slower.
- EX Arcing Gold projectile now travels slightly slower.
Crystalline:
- EX B,F+4 (Krystal Kutter) is now +9 on block. (frame data says +9, but it's actually +13 on block at pointblank currently)
Jason:
- B+1 is now a high.
- D,B+1 (Corpse Grab) now has an improved hitbox and anti airs consistently.
- EX D,B+1 (Corpse Slam) now has an improved hitbox and anti airs consistently.
- The second hit level of Camp Killer (F+2,1+3) is now changed to a Throw hit level.
- You can now select which side to throw your opponent after the second hit of Camp Killer (F+2,1+3) on hit.
Slasher:
- Throw towards now has +20 knockdown advantage.
- Throw backwards now has +20 knockdown advantage.
Scorpion:
- Hurtbox on D+4 slightly increased.
- J+3 now normalized.
Inferno:
- Minion Charge D,B+1 is now -7 on block.
- EX Minion Charge is now +7 on block.
- Minion Drop D,B+2 is now +10 on hit.
- EX Minion Drop (D,B+2+BLK) now stuns the opponent on hit exactly like Jason's F+2 hit animation, which allows a combo follow up.
Hellfire:
- D,B+4 (Flame Aura) is now -20 on block.
Shinnok:
- D+4 hurtbox now slightly raised
- J+1 slightly normalized.
- Hell Sparks can no longer be Meter Burned on block during the third projectile only. (It can still be meter burned on block during the first and second projectiles. And the EX version retains the property of being able to be meter burned on the third projectile)
Imposter:
- Opponent can no longer be grabbed during Mimicry hit stun. (this slightly reduces how powerful his vortex game is while also making some MUs like Ferra / Torr not BS)
- Stolen Mileena roll now bounces properly in the air when blocked.
Necromancer:
- Summoned Fiend is now a Low.
- EX Summoned Fiend is now a Low.
- EX Devil's Backhand now has breif tracking.
Reptile:
- J+4 slightly normalized.
- Disappearing Force ball glitch now fixed.
- B+2 is now -7 on block.
- New Move - U+1 - Reptile aims his tongue up in the air (using the B+1 animation) but just upwards. 10 frame start up, and is special cancellable.
Noxious:
- Acid Spit now has a little bit of ticks that damage the opponent over time on block or hit.
- EX Acid Puddle area of effect is now doubled.
- Reptile can now perform D,D+3 while EX D,D+3+BLK is active.
- Reptile can now perform EX D,D+3+BLK while D,D+3 is active.
Predator:
- J+3 now normalized.
Hunter:
- Glitch where EX Far Trap (D,B+4+BLK~F) does not combo after a Smart Disc on hit is now fixed.
Hish-Qu-Ten:
- Plasma Caster now has a one second cooldown after cancelling it, before it can be cancelled again.
Erron Black:
- F+3 is now 10 frames.
Outlaw:
- New move: U+1 Anti-Air that is a high attack, starts up in 9 frames, can be special cancelled, and uses the same exact animation for Tarkatan Poke (B+2,1) where Erron Black pokes his sword up into the air.
- The second hit of Tarkatan Strike (F+3,2+4) is now changed to a high and has the hit level of a Throw now.
- The last hit of Tarkatan Strike (F+3,2+4) now has slightly more start up frames.
- Tarkatan Strike (F+3,2+4) now has more whiff recovery.
Marksman:
- EX Sniper Shot (D,F+1+BLK) can now be aimed upwards into the air by tapping UP similar to Jax Heavy Weapon Rocket Launcher.
Goro:
- EX B,F+1+BLK now absorbs and negates all projectiles that it comes in contact with. (Kuatan Warrior and Dragon Fangs only)
Kuatan Warrior:
- EX Ground Pound is now +2 on hit.
- You can now choose the side of where you want to throw your opponent after EX B,F+2+BLK (Chest Charge) on hit.
Liu Kang:
- Hurtbox on D+3 slighty increased.
- EX D,B+2 (Dragon Palm) now has 1 hit of armor.
- U+4 is now a high.
- U+4 start up now changed to 10 frames.
- U+4 now has a slightly increased upward hitbox.
- The last hit of Snapping Dragon (1,1,2) now has less pushback on hit. (This makes it so Dualist combo links don't whiff sometimes on hit)
- Second hit of F+4,4 is now improved so it does not whiff sometimes on hit.
- Second hit of 1,1 hitbox is now improved so it does not whiff on some characters.
Dualist:
- All Solar Flare projectiles drain one bar of energy from the opponent on hit. (energy = stamina for running)
- All Solar Flare projectile types drain half of a bar of energy from the opponent on block.
- Yin (D,B+3) now also replenishes Liu Kang's stamina bar to full after the ending animation.
- Instant air Soul Spheres have recovery reduced.
- EX B,F+1+BLK (Dark Sphere) now absorbs and negates all projectiles that it comes in contact with.
- EX B,F+1+BLK (Dark Sphere) no longer counts as a projectile and cannot be negated or absorbed by any other projectile based attack.
- All Soul Spheres now absorb 1 projectile that they collide with only when Yang (D,B+3) buff is active.
- All Soul Spheres no longer disappear too early when they get near the wall on some stages.
Dragon Fire:
- Flying Kick~MB (B,F+2~Meter Burn) hitbox adjusted so it no longer whiffs or switches sides against certain characters crouch blocking.
Kung Lao:
- J+3 slightly normalized.
- Last hit of 1,1,2,1,2,4 (Chain Fist) hitbox slightly increased to prevent a lot of whiffing issues.
- X-Ray no longer whiffs if the first or second attack hit the opponent.
- D,F+1 (Spin) now has an improved hitbox on top of Kung Lao's head.
Hat Trick:
- Above Hat Trap now has greatly reduced recovery.
- The hat on a returning Call Back now has a slightly improved downward hitbox to reduce many whiffing issues on certain characters.
Kitana:
- J+2 slightly normalized.
- D+3 is now -5 on block.
- D,B+2 (Rising Fan) can no longer be cancelled into Air Princess Flutter on block only. It can still be cancelled if the attack hits or on whiff.)
Kenshi:
- EX Reflect now absorbs and heals Kenshi by the amount of damage the projectile attack is worth.
Balanced:
- EX Tele-Beatdown (B,F+3+BLK) is now 2 frames faster.
- EX Tele-Beatdown (B,F+3+BLK) damage increased to 16%.
- The last hit of EX Tele-Beatdown (B,F+3+BLK) is now +10 on block. (this does not mean all EX tele-flurry hits come out on block)
Possessed:
- EX D,F+4 (Demonic Slice) now has 1 hit of armor.
- EX D,F+4 (Demonic Slice) no longer has a hitbox behind Kenshi.
- EX D,F+4 (Demonic Slice) no longer whiffs if the opponent is too close to Kenshi.
Kenjutsu:
- B+2 (Leaping Sword) now fully low crushes.
- B+2 (Leaping Sword) now does 12% on hit.
- 3,2,2 (Downard Kut) is now 0 on block.
Triborg:
D+3 hurtbox now increased.
J+2 slightly normalized.
Cyber Sub-Zero:
- Dive Kick no longer auto corrects.
- Drones called during a combo no longer add extra damage scaling.
- Performing dive kicks during a combo no longer adds extra damage scaling.
- Slide and Strike (D,B+4+BLK) can now be augmented by Drones for increased damage.
Cyrax:
- Detonation (2,1,2) can now be done on whiff.
- All versions of EX Smart Hover Air bombs now last active for an extra 2 seconds.
- Bug where second hit of the explosion on B+2 that randomly whiffs up close sometimes on block is now fixed.
- Cyber Initiative (X-Ray) is now 10 frames of start up.
Smoke:
- The second hit of B+2,1 string is now a high.
- The second hit of B+2,1 now jails consistently on block against all characters.
- The last hit of B+2,1,4 is now a mid.
Sektor:
- Sektor can no longer perform an EX Air Cyber Slam after regular Teleport Uppercut on block. (Sektor can still perform EX Air Cyber Slam after EX Teleport on block)
- EX Air Cyber Slam peformed after an EX Teleport is now -8 on block.
- Flame Burner inputs are now changed to D,B+3.
- EX Flame Burner no longer has any pushback on block.
- Homing Missile (D,B+2+BLK) can now be reflected by projectile reflects.
Ermac:
- J+3 now normalized.
- Hurtbox on D+3 slightly increased.
- Hitbox on F+4 slightly increased downwards so it no longer whiffs on certain characters crouching.
- Floating hurtbox now normalized and extended downwards a bit to prevent an array of low based attacks from being immune while Ermac is moving or performing certain attacks.
- Aerial Teleport no longer phases through the opponent in the corner.
Mystic:
- EX Push on trade now drops the opponent quicker.
- EX Push active frames now cut in half.
- EX Push no longer pushes the opponent back on block whatsoever.
- EX Push no longer has a lingering hitbox behind Ermac's head.
- EX Push is no longer a hard knockdown on hit.
Raiden:
- EX D,B+2 (EX Vicinity Blast) is now -6 on block.
Master of Storms:
- (Above) Static Trap (D,D+4) has greatly reduced recovery. (This means that if Raiden does a string with good cancel advantage like F+2,2+4~into ABOVE STATIC TRAP, he will be +2 on block.)
Cassie Cage:
- Hurtbox on D+4 slightly increased.
- Hurtbox on D+3 slightly increased
- F+3 no longer has any pushback on block.
Spec Ops:
- Target Paint (D,D,+1+BLK) can now be reflected by projectile reflects.
Hollywood:
- Invincibility on EX Nutpunch now removed.
- EX Nutpunch now has 2 hits of armor.
Leatherface:
- Hinge Kick (3) is now +13 on hit.
Pretty Lady:
- EX Upward Chainsaw (D,B+2+BLK) now has a slightly increased hitbox so it launches and combos female characters more consistently.
Butcher:
- D,F+4 now has 10 frames of start up.
- D,F+4 now grants a hard knockdown on hit.
- EX D,F+4 now has 10 frames of start up.
- EX D,F+4 now grants a hard knockdown on hit.
- EX D,F+4 now has 2 hits of armor.
Johnny Cage
- Hurtbox on D+4 slightly increased.
- Second hit of 1,1 hitbox improved so it does not whiff sometimes on certain characters.
- Ax Kick (F+4) is now 10 frames start up and has a slightly improved upward hitbox.
Fisticuffs:
- Throw now stacks separately with both Red Johnny and Fistbump. This results in a 20% throw if you have Red Johnny active AND Fistbump active at the same time.
A-List:
- Last hit of F+3,4 string is now -8 on block.
Kung Jin:
- Forward jump 1 now normalized.
- Dive Kick no longer auto corrects
- Hurtbox increased on Cartwheel Drop (D,B+4) recovery frames.
- Hurtbox increased on EX Cartwheel Smash (D,B+4+BLK) recovery frames.
- Rising Boot (2,4) can now be cancelled into air special attacks.
- U+1 is now 9 frames.
Bojutsu:
- Low Bo Swing damage now increased to 12% in total.
- Low Bo Swing now causes a hard knockdown.
(GAMEPLAY ONLY)
GENERAL:
- Push block (Block Breaker) now cost 1 bar of super meter and depletes all of YOUR stamina only. The opponent's stamina bar remains untouched.
- New option added to further reduce negative edge input and make button presses input require more strict timing.
- All breathing hitbox and hurtbox changes have now been removed and are fully 100% consistent at all times with character models.
- Teching a throw now adds full invincibility frames to both players during the full tech escape window animation.
- Round ending victories now will ALWAYS push the two characters away from each other and place them back in neutral to prevent the next round starting with both players right in each other's face.
- Many overheads or certain attacks that are "immune to throws and command grabs" are now properly adjusted and now susceptible to those attacks if the characters is on the ground.
- Characters hit and launched out of CROUCH now no longer give reduced height that would be limiting many guaranteed juggle opportunities for certain characters.
- All frame data is now properly updated and listed accurately in the move list.
- Any costumes that slightly change or affect a characters hitboxes or hurtboxes is now fixed.
- You can now use the "RESET" option during an X-Ray attack in practice mode.
- AI Bug in King of the Hill online practice mode where you cannot configure "AI OPTIONS" sometimes is now fixed and always works.
- You can now invite players to Round Robin or Team Tournament when at the team selecting menu.
CHARACTER SPECIFIC:
Takeda
- J+4 slightly normalized
(Shirai Ryu)
- Cancelling EX teleport no longer drains or requires one bar of stamina.
(Ronin)
- EX Reflect now absorbs and heals Takeda by the amount of damage the projectile attack is worth.
Jax
- EX B,F+2 (Dash Fist) now has one hit of armor.
Heavy Weapons:
- D,B+3 (Up Machine Gun) is now 6 frames of start up.
- EX D,B+3 (Up Machine Gun Fire) is now 6 frames of start up.
D'Vorah (Venomous)
- All separate instances of Ovipositor attacks during Throw Towards and Throw Backwards now stack in poison and cause damage over time.
- D,F+1 (Bug Spray) now absorbs and negates any projectile based attacks it makes contact with.
- Fatal Attraction (F+3,4,1+3) now adds new bonus Poisonous side effect that drains the opponent's health by 5% each time they use a special move. Lasts 10 seconds.
Alien (Tarkatan)
- B,F+2 (Tarkatan Rush) Straight Slice (1) now builds meter on block.
- B,F+2 (Tarkatan Rush) can now be delayed on HIT only.
- D,B+1 (Chop Chop) is now -7 on block.
Konjurer
- EX Egg now has improved recovery.
Sub-Zero
- Jump 1 slightly normalized.
- J+3 normalized.
- B+2 no longer has any pushback on block.
- Permafrost (1,1,4) is now a hard knockdown.
- Hurtbox on D+4 slightly increased.
Unbreakable:
- Normal parry is now 2F start up
- EX parry is now 1F start up
- Ice Parry now breaks upon colliding with a projectile attack and allows Sub-Zero to move and recover instantly
- EX Ice Parry now breaks upon colliding with a projectile attack and allows Sub-Zero to move and recover instantly
Grandmaster:
- Ice Shatter combos in the corner now have increased damage scaling.
Ferra / Torr (Lackey)
- The first hit of Torr Smash (D,B+2+BLK) now has increased push back to prevent the second hit from whiffing against certain characters crouch blocking.
- Torr Charge (B,F+3) now has more pushback on block.
Kotal:
- Jump 1 slightly normalized.
- D+4 hurtbox slightly increased.
- 1,1,4~Air Throw now consistently works against every character in the game.
Blood God:
- Blood Totem causes the opponent to no longer build any meter when Kotal Kahn is hitting them.
- Blood Totem now absorbs and adds any chip damage dealt to the opponent and replenishes Kotal by a percentage.
- Blood Totem now absorbs and adds any damage dealt by all forms of God Ray and replenishes Kotal by a percentage.
- Blood Totem now absorbs and adds any damage dealt by all forms of EX Sunlight and replenishes Kotal by a percentage.
- Throwing the opponent when Blood Totem is active now absorbs and takes half of one bar of meter from the opponent.
Sonya:
- Jump 1 slightly normalized.
- Dive Kick no longer auto corrects.
- Dive Kick no longer has any pushback for the opponent on block.
- Dive Kick on block now causes Sonya to land closer to the opponent.
Quan Chi:
- Jump 1 slightly normalized.
Warlock:
- EX D,B+2 (Portal Stab) now has increased armor duration frames until the attack hitbox becomes active.
Tanya:
- Jump 2 slightly normalized.
Pyromancer:
- Opponent can no longer be grabbed during Dark Shroud (D,F+2) hit stun. (Opponent can still be grabbed during the EX version.)
Dragon Naginata:
- High Poke (D+B+2) start up now changed to 8 frames.
Mileena:
- J+1 is now normalized
- Hurtbox on D+3 slightly increased
- Hurtbox on D+4 slightly increased.
- Hurtbox on Roll (B,D+4) increased so it can no longer go under many overheads, mids, lows, or etc.
- U+3 now has an improved hitbox and priority over air attacks.
Bo Rai' Cho:
- J+2 slightly normalized.
- F+4 now fully low crushes.
- F+3 feint cancel with D,D or B,B no longer has a cooldown.
- Fart no longer counts as a projectile attack and can not be absorbed or negated by any projectile absorbing-attacks.
Drunken Master:
- Each Drink now lasts 12 seconds instead of 10 seconds.
- Each Drink now causes Bo Rai' Cho to take 5% reduced damage. Maximum of three stacks and 15% total damage reduction.
Dragon Breath:
- Igniting the fart explosion chip damage is now increased to 5%.
- Igniting the fart explosion damage is now increased to 12%.
- Igniting the fart explosion now breaks all armor.
Jacqui
- B+2 (Downward Hammer) standalone attack is now removed.
- Jacqui can still perform Downward Hammer overhead with F+3 (Roundhouse).
- Jacqui can still perform Downward Hammer overhead with F+4 (Hop Kick).
Kano
- Hurtbox on D+4 slightly increased.
- Hurtbox on D+3 slightly increased.
Tremor
Metallic:
- EX Low Bouncing Gold projectile now has pushback on block.
- EX Low Bouncing Gold projectile now does 12% damage.
- Launching projectile is now -9 on block.
- EX Gold Launch projectile now abosrbs and negates all projectiles that it comes in contact with.
- Arcing Gold projectile now travels slightly slower.
- EX Arcing Gold projectile now travels slightly slower.
Crystalline:
- EX B,F+4 (Krystal Kutter) is now +9 on block. (frame data says +9, but it's actually +13 on block at pointblank currently)
Jason:
- B+1 is now a high.
- D,B+1 (Corpse Grab) now has an improved hitbox and anti airs consistently.
- EX D,B+1 (Corpse Slam) now has an improved hitbox and anti airs consistently.
- The second hit level of Camp Killer (F+2,1+3) is now changed to a Throw hit level.
- You can now select which side to throw your opponent after the second hit of Camp Killer (F+2,1+3) on hit.
Slasher:
- Throw towards now has +20 knockdown advantage.
- Throw backwards now has +20 knockdown advantage.
Scorpion:
- Hurtbox on D+4 slightly increased.
- J+3 now normalized.
Inferno:
- Minion Charge D,B+1 is now -7 on block.
- EX Minion Charge is now +7 on block.
- Minion Drop D,B+2 is now +10 on hit.
- EX Minion Drop (D,B+2+BLK) now stuns the opponent on hit exactly like Jason's F+2 hit animation, which allows a combo follow up.
Hellfire:
- D,B+4 (Flame Aura) is now -20 on block.
Shinnok:
- D+4 hurtbox now slightly raised
- J+1 slightly normalized.
- Hell Sparks can no longer be Meter Burned on block during the third projectile only. (It can still be meter burned on block during the first and second projectiles. And the EX version retains the property of being able to be meter burned on the third projectile)
Imposter:
- Opponent can no longer be grabbed during Mimicry hit stun. (this slightly reduces how powerful his vortex game is while also making some MUs like Ferra / Torr not BS)
- Stolen Mileena roll now bounces properly in the air when blocked.
Necromancer:
- Summoned Fiend is now a Low.
- EX Summoned Fiend is now a Low.
- EX Devil's Backhand now has breif tracking.
Reptile:
- J+4 slightly normalized.
- Disappearing Force ball glitch now fixed.
- B+2 is now -7 on block.
- New Move - U+1 - Reptile aims his tongue up in the air (using the B+1 animation) but just upwards. 10 frame start up, and is special cancellable.
Noxious:
- Acid Spit now has a little bit of ticks that damage the opponent over time on block or hit.
- EX Acid Puddle area of effect is now doubled.
- Reptile can now perform D,D+3 while EX D,D+3+BLK is active.
- Reptile can now perform EX D,D+3+BLK while D,D+3 is active.
Predator:
- J+3 now normalized.
Hunter:
- Glitch where EX Far Trap (D,B+4+BLK~F) does not combo after a Smart Disc on hit is now fixed.
Hish-Qu-Ten:
- Plasma Caster now has a one second cooldown after cancelling it, before it can be cancelled again.
Erron Black:
- F+3 is now 10 frames.
Outlaw:
- New move: U+1 Anti-Air that is a high attack, starts up in 9 frames, can be special cancelled, and uses the same exact animation for Tarkatan Poke (B+2,1) where Erron Black pokes his sword up into the air.
- The second hit of Tarkatan Strike (F+3,2+4) is now changed to a high and has the hit level of a Throw now.
- The last hit of Tarkatan Strike (F+3,2+4) now has slightly more start up frames.
- Tarkatan Strike (F+3,2+4) now has more whiff recovery.
Marksman:
- EX Sniper Shot (D,F+1+BLK) can now be aimed upwards into the air by tapping UP similar to Jax Heavy Weapon Rocket Launcher.
Goro:
- EX B,F+1+BLK now absorbs and negates all projectiles that it comes in contact with. (Kuatan Warrior and Dragon Fangs only)
Kuatan Warrior:
- EX Ground Pound is now +2 on hit.
- You can now choose the side of where you want to throw your opponent after EX B,F+2+BLK (Chest Charge) on hit.
Liu Kang:
- Hurtbox on D+3 slighty increased.
- EX D,B+2 (Dragon Palm) now has 1 hit of armor.
- U+4 is now a high.
- U+4 start up now changed to 10 frames.
- U+4 now has a slightly increased upward hitbox.
- The last hit of Snapping Dragon (1,1,2) now has less pushback on hit. (This makes it so Dualist combo links don't whiff sometimes on hit)
- Second hit of F+4,4 is now improved so it does not whiff sometimes on hit.
- Second hit of 1,1 hitbox is now improved so it does not whiff on some characters.
Dualist:
- All Solar Flare projectiles drain one bar of energy from the opponent on hit. (energy = stamina for running)
- All Solar Flare projectile types drain half of a bar of energy from the opponent on block.
- Yin (D,B+3) now also replenishes Liu Kang's stamina bar to full after the ending animation.
- Instant air Soul Spheres have recovery reduced.
- EX B,F+1+BLK (Dark Sphere) now absorbs and negates all projectiles that it comes in contact with.
- EX B,F+1+BLK (Dark Sphere) no longer counts as a projectile and cannot be negated or absorbed by any other projectile based attack.
- All Soul Spheres now absorb 1 projectile that they collide with only when Yang (D,B+3) buff is active.
- All Soul Spheres no longer disappear too early when they get near the wall on some stages.
Dragon Fire:
- Flying Kick~MB (B,F+2~Meter Burn) hitbox adjusted so it no longer whiffs or switches sides against certain characters crouch blocking.
Kung Lao:
- J+3 slightly normalized.
- Last hit of 1,1,2,1,2,4 (Chain Fist) hitbox slightly increased to prevent a lot of whiffing issues.
- X-Ray no longer whiffs if the first or second attack hit the opponent.
- D,F+1 (Spin) now has an improved hitbox on top of Kung Lao's head.
Hat Trick:
- Above Hat Trap now has greatly reduced recovery.
- The hat on a returning Call Back now has a slightly improved downward hitbox to reduce many whiffing issues on certain characters.
Kitana:
- J+2 slightly normalized.
- D+3 is now -5 on block.
- D,B+2 (Rising Fan) can no longer be cancelled into Air Princess Flutter on block only. It can still be cancelled if the attack hits or on whiff.)
Kenshi:
- EX Reflect now absorbs and heals Kenshi by the amount of damage the projectile attack is worth.
Balanced:
- EX Tele-Beatdown (B,F+3+BLK) is now 2 frames faster.
- EX Tele-Beatdown (B,F+3+BLK) damage increased to 16%.
- The last hit of EX Tele-Beatdown (B,F+3+BLK) is now +10 on block. (this does not mean all EX tele-flurry hits come out on block)
Possessed:
- EX D,F+4 (Demonic Slice) now has 1 hit of armor.
- EX D,F+4 (Demonic Slice) no longer has a hitbox behind Kenshi.
- EX D,F+4 (Demonic Slice) no longer whiffs if the opponent is too close to Kenshi.
Kenjutsu:
- B+2 (Leaping Sword) now fully low crushes.
- B+2 (Leaping Sword) now does 12% on hit.
- 3,2,2 (Downard Kut) is now 0 on block.
Triborg:
D+3 hurtbox now increased.
J+2 slightly normalized.
Cyber Sub-Zero:
- Dive Kick no longer auto corrects.
- Drones called during a combo no longer add extra damage scaling.
- Performing dive kicks during a combo no longer adds extra damage scaling.
- Slide and Strike (D,B+4+BLK) can now be augmented by Drones for increased damage.
Cyrax:
- Detonation (2,1,2) can now be done on whiff.
- All versions of EX Smart Hover Air bombs now last active for an extra 2 seconds.
- Bug where second hit of the explosion on B+2 that randomly whiffs up close sometimes on block is now fixed.
- Cyber Initiative (X-Ray) is now 10 frames of start up.
Smoke:
- The second hit of B+2,1 string is now a high.
- The second hit of B+2,1 now jails consistently on block against all characters.
- The last hit of B+2,1,4 is now a mid.
Sektor:
- Sektor can no longer perform an EX Air Cyber Slam after regular Teleport Uppercut on block. (Sektor can still perform EX Air Cyber Slam after EX Teleport on block)
- EX Air Cyber Slam peformed after an EX Teleport is now -8 on block.
- Flame Burner inputs are now changed to D,B+3.
- EX Flame Burner no longer has any pushback on block.
- Homing Missile (D,B+2+BLK) can now be reflected by projectile reflects.
Ermac:
- J+3 now normalized.
- Hurtbox on D+3 slightly increased.
- Hitbox on F+4 slightly increased downwards so it no longer whiffs on certain characters crouching.
- Floating hurtbox now normalized and extended downwards a bit to prevent an array of low based attacks from being immune while Ermac is moving or performing certain attacks.
- Aerial Teleport no longer phases through the opponent in the corner.
Mystic:
- EX Push on trade now drops the opponent quicker.
- EX Push active frames now cut in half.
- EX Push no longer pushes the opponent back on block whatsoever.
- EX Push no longer has a lingering hitbox behind Ermac's head.
- EX Push is no longer a hard knockdown on hit.
Raiden:
- EX D,B+2 (EX Vicinity Blast) is now -6 on block.
Master of Storms:
- (Above) Static Trap (D,D+4) has greatly reduced recovery. (This means that if Raiden does a string with good cancel advantage like F+2,2+4~into ABOVE STATIC TRAP, he will be +2 on block.)
Cassie Cage:
- Hurtbox on D+4 slightly increased.
- Hurtbox on D+3 slightly increased
- F+3 no longer has any pushback on block.
Spec Ops:
- Target Paint (D,D,+1+BLK) can now be reflected by projectile reflects.
Hollywood:
- Invincibility on EX Nutpunch now removed.
- EX Nutpunch now has 2 hits of armor.
Leatherface:
- Hinge Kick (3) is now +13 on hit.
Pretty Lady:
- EX Upward Chainsaw (D,B+2+BLK) now has a slightly increased hitbox so it launches and combos female characters more consistently.
Butcher:
- D,F+4 now has 10 frames of start up.
- D,F+4 now grants a hard knockdown on hit.
- EX D,F+4 now has 10 frames of start up.
- EX D,F+4 now grants a hard knockdown on hit.
- EX D,F+4 now has 2 hits of armor.
Johnny Cage
- Hurtbox on D+4 slightly increased.
- Second hit of 1,1 hitbox improved so it does not whiff sometimes on certain characters.
- Ax Kick (F+4) is now 10 frames start up and has a slightly improved upward hitbox.
Fisticuffs:
- Throw now stacks separately with both Red Johnny and Fistbump. This results in a 20% throw if you have Red Johnny active AND Fistbump active at the same time.
A-List:
- Last hit of F+3,4 string is now -8 on block.
Kung Jin:
- Forward jump 1 now normalized.
- Dive Kick no longer auto corrects
- Hurtbox increased on Cartwheel Drop (D,B+4) recovery frames.
- Hurtbox increased on EX Cartwheel Smash (D,B+4+BLK) recovery frames.
- Rising Boot (2,4) can now be cancelled into air special attacks.
- U+1 is now 9 frames.
Bojutsu:
- Low Bo Swing damage now increased to 12% in total.
- Low Bo Swing now causes a hard knockdown.
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