!?there are some abilities that completely nullify a character's weaknesses with little to nothing lost. I don't want that in this game.
!?there are some abilities that completely nullify a character's weaknesses with little to nothing lost. I don't want that in this game.
I already explained myself
I feel the core issue is that people are expecting NRS to police this in conjunction with the main game, but logistically, that would just make both experiences worse. If people really want gear moves in tournament it's going to take us making hard decisions about what is legal and what is bullshit, sticking to it, and getting the TOs on board before the first pool is even started. Cause that's how Smash has been handling their games for years.Don't get me wrong - if Gear can make it so that characters can be practically, legally played with what would basically be customizable variations, THAT would be every kind of hype that hype is capable of being. IF it works.
I would just settle for seeing what braniac looks like in a fight. Aquaman, Flash and GL are all legacy, we can see them in March.We need Aquaman, Flash, GL, And Brainic breakdowns
Forgive me, I hadn't read the thread all the way cause I never saw the stream yesterday. But all I saw was some half cooked post about Atrocitus having a sweet blood pool. Is that really your case for tanking the entire concept?I already explained myself![]()
Listen at the end of the day it doesn't matter what me, you, or anyone else here thinks. I personally, regardless of if you think it's a good idea, don't think NRS as the ability to balance the dozens of abilities they have planned. However again, doesn't matter because it is in the hands of the TO's and what their general consensus ends up being. It's clear however that NRS isn't planning on abilities being competitive, hence their absence from COMPETITIVE mode, and so they are gonna go nuts with creativity with little thought to balance, because they feel it's for the casual audience clearly.Forgive me, I hadn't read the thread all the way cause I never saw the stream yesterday. But all I saw was some half cooked post about Atrocitus having a sweet blood pool. Is that really your case for tanking the entire concept?
Essentially it's the collective energy that flows through certain aspects of the world. The Red, is the collective energy of all animals. The Green, is plants and the black (also known as the rot) is death and decomposition. I'm sure someone can give much more thorough explanation.Can someone explain this red and black stuff to me.
You explained it pretty well tbh.Essentially it's the collective energy that flows through certain aspects of the world. The Red, is the collective energy of all animals. The Green, is plants and the black (also known as the rot) is death and decomposition. I'm sure someone can give much more thorough explanation.
Imma bait that Tele every time and you gonna get bopped.Damn Swamp Thing gonna have the best corner game with that trait active. I'm maining a teleport character so I can Tele the fk out of that shit, @CrazyFingers you won't get me with your corner set play!
I feel the core issue is that people are expecting NRS to police this in conjunction with the main game, but logistically, that would just make both experiences worse. If people really want gear moves in tournament it's going to take us making hard decisions about what is legal and what is bullshit, sticking to it, and getting the TOs on board before the first pool is
Because they didn't show up in a beta that was not even a 1 /10 of the way done ? Sounds like you are only jumping to conclusions . I could not invite my friend to a game online does that mean it won't happen in the full game too ?Listen at the end of the day it doesn't matter what me, you, or anyone else here thinks. I personally, regardless of if you think it's a good idea, don't think NRS as the ability to balance the dozens of abilities they have planned. However again, doesn't matter because it is in the hands of the TO's and what their general consensus ends up being. It's clear however that NRS isn't planning on abilities being competitive, hence their absence from COMPETITIVE mode, and so they are gonna go nuts with creativity with little thought to balance, because they feel it's for the casual audience clearly.
Those are two completely different things. One of them didn't happen because that's how they designed it. They've said time and time again that ranked/competitive mode will have no gear, no extra abilities. The other is most likely due to time constraints. Pay attention to what the company making the game is saying eh?Because they didn't show up in a beta that was not even a 1 /10 of the way done ? Sounds like you are only jumping to conclusions . I could not invite my friend to a game online does that mean it won't happen in the full game too ?
I actually think you're on to something here, but maybe we're going to reach different conclusions. Ultimately, people should be able to play the way they want right? So who's to say what when you throw a local tourney with "gear legal" play? Nothing stopping you from doing that.I feel the core issue is that people are expecting NRS to police this in conjunction with the main game, but logistically, that would just make both experiences worse. If people really want gear moves in tournament it's going to take us making hard decisions about what is legal and what is bullshit, sticking to it, and getting the TOs on board before the first pool is even started. .
it wasn't mentioned by them exactly as "no abilities in competitive mode" but in the beta when you turn on competitive mode it clearly says "stat boosts and abilites" being turned off.Fine , Then find where they said abilitys won't be in competitive mode so we can put this to rest
The thing here is that it would be stupid hard to learn a match-up when your oponent can just change stuff like that. In MKX it wasn't AS HARD because the variations had specific moves to them but in Injustice 2 it would be almost like creating your own variation and there would be a lot of different special move combinations per character.People might play slightly different but that's not what I am talking about ( Not one Ryu throws more fireballs then this Ryu) ! Every character has tools it uses to win and when you change the tools it makes you rethink it can change the match up . Like seeing A swamp thing player struggle the first two rounds then switch to the load out with the teleport and ended up finding a way to counter ! How many times in MKX was there variation switching hype ! It just offers another layer to me and that's why mkx held my interest longer then a lot of fighting games you mention
I may not be understanding you, but you think the variation system was a flop?That's what we said about the variation system and that ended up being a huge flop. Just keep it simple, leave the gear/abilities for non comp.
To add, this feeling of waste or missing out on something is why things like limited editions and dlcs sell so wellYou know , the biggest complaint about gear not being included in competitive play, is the feeling that the extra moves are going to "waste". It's a "waste" to have a move designated casual play, apparently. Well that's a 100& subjective opinion I don't agree with.
Look, when you create something, part of that process is brainstorming and coming up with a ton of ideas that are eventually cut out. Leaving those ideas on the editing room floor is part of the process of making a better character. What you leave out is just as important as what you put in.
With this game, they've taken those discarded moves and implemented them into the game in a fun, casual setting, when normally, you would have NEVER known they existed at all! But somehow, if they're not used the way you want them to be used, it's a"waste".
Newsflash, it's only a waste if you don't care about casual mode. Probably 95% of buyers will only play casual 2 v 2 & couldn't care less about ranked. So how is that a. "waste" of the moves when the great majority of buyers get to have fun with those moves? That doesn't make sense to me!
Part of the joy of competitive play is learning matchups and figuring out character's strengths and weaknesses. That learning process is hindered and dragged out if people are using additional moves that change the matchup. Variations happened once! One friggin time in fgc history and now you want them in every NRS fighting game? That's fine, but that's an opinion that would make the casual mode obsolete and the competitive mode a headache to learn and play. No thanks.
??? What? You really think MKX is the very first game to have a variation style system?. Variations happened once! One friggin time in fgc history and now you want them in every NRS fighting game? That's fine, but that's an opinion that would make the casual mode obsolete and the competitive mode a headache to learn and play. No thanks.