PLAYING TO WIN
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99 variations/match ups for most traditional fighting games 30ish. go away."Damn it sucks to have to know the game to play it competitive they should just get rid of that."
99 variations/match ups for most traditional fighting games 30ish. go away."Damn it sucks to have to know the game to play it competitive they should just get rid of that."
Except for the part where it'd be complete and utter madness. You'd either have community votes determining balance(certainly a bad idea) or a small group of top players doing it(which would also be a bad idea). I'd much rather have sub zeros balance in someone other than 420noscopemiguel or Tom Brady's(assuming he's competing) hands.Yo on the fly balance by the community? that could be cool actually.
Yes, it should. But, you're presuming that balance wasn't considered when these moves were implemented. The fact that some abilities take both slots says a lot about their intent to balance these load outs. I still don't see how this system is functionally more work to balance than the 100 variations in mkx, which on balance (no pun intended), were pretty damn different from one another. Look at HQT vs. Warrior or maybe Hollywood vs. spec ops. Those are completely different characters.I disagree, competitive should be as balanced as possible.
I covered all that OPI think any decisions made about the game are premature at this point, from the gear system to character animations. The game is still 4 months away (a third of a year!). There's nothing wrong with speculation, but saying "the graphics are bad" or "the gear system sucks" at this point just doesn't make any damn sense.
uh the gear system is going to be huge for way more online warriors than gear hating tournament curmudgeons. This sort of shit has kept people playing horribly flimsy shooters for years.
I ain't reading all that, but to answer you first phrase, as I've said in my prior replies: I know that they will try to balance the moves, but I doupt they'll be able to.Yes, it should. But, you're presuming that balance wasn't considered when these moves were implemented. The fact that some abilities take both slots says a lot about their intent to balance these load outs. I still don't see how this system is functionally more work to balance than the 100 variations in mkx, which on balance (no pun intended), were pretty damn different from one another. Look at HQT vs. Warrior or maybe Hollywood vs. spec ops. Those are completely different characters.
There will undoubtedly be some examples of OP moves that will need to be adjusted, but that's ok. Worst case scenario, particular abilities could be banned pending hot fix or patch. Mystic ermac was legal even when the meter bug was discovered and people were warned that if they triggered that bug they'd forfeit the round I think.
So yeah, the abilities will add to the balance challenge, but despite all the flack and rhetoric about how incompetent NRS is, mkx turned out to be a fairly well balanced game considering 100 characters. To this day it's not unusual to see top 8's made up of 8 (at least) characters, or top 16's with only maybe 2 repeat characters (or at worst 2 sets of same characters).
The real question to me is how to handle the abilities in an online tournament setting. Will it just be use whatever you have personally unlocked on your profile? That could really favor luck and grinding (player a and player b are identical in skill, but due to RNG player a has the advantage because he came across ultra rare ability x and player b didn't). In the past this wouldn't have mattered, but with the improvement of the net code and the rising prestige of the online events like esl and kombat kup, this needs to be weighed.
Please explain to me how MKXL in its current state is worse in terms of balance than marvel, smash, Sfv.One of the worst developers when it comes to balancing has made balancing harder for themselves...if they allow gear in tournaments, I will bet Injustice 2 will have a short tournament life. NRS WILL mess this up for the first 6 months or so, these dudes have a track record of releasing obscenely broken games.
Cool, great talking with you.I ain't reading all that, but to answer you first phrase, as I've said in my prior replies: I know that they will try to balance the moves, but I doupt they'll be able to.
TypoWhat do you mean you cannot use extra moves with gear on?
I think this is where it's at. People complaining about it being unbalanced, before they even know the impact of it, is silly. Custom characters is hype as fuck, if theres an outlier, NRS can fix it.If its accessible to everyone at all times, I think its fair game.
couldn't be more innaccurate.After 6 months the only people that are gonna play i2 is tym. That's a generalization but my point is "competitive mode" is going to be the standard. Half the moves we've seen in gameplay reveals are useless if they don't apply to competitive mode.
How so? If I can't use the moves competitively I'm never gonna use them period.couldn't be more innaccurate.
I don't care what you do, but I know I (and several others) will be collecting moves and customizing characters long after 6 months. The game has probably 12 dlc characters coming, it will be as big a seller this christmas as it will be in may.How so? If I can't use the moves competitively I'm never gonna use them period.