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Street Fighter V General Discussion

Kroaken

Life is a block string with no gaps.
@Kroaken heres some basic shit I been working on




for any demon in that second one theres a meaty to beat jumps/jabs or a flip cancel to do the same so they either gotta hold it or guess right if they don't have an invincible move
Here we go. As far as I know this is max dmg off the crush and is a lot cooler/more fun than anything else. Prove me wrong and I'll be happy though.

This is some slick stuff right here. @EntropicByDesign I love to see the resets. I'm gonna be free to that stuff in our sets. During all that wierd matchmaking stuff I ran into a much higher ranked akuma and he basically danced on my gief. Granted, I'm still learning the MU. I just learned today that the grab could be crouched lol.

-I've known something was wrong for a bit but I'm not mechanically gifted so was unsure what. When I have the stick locked into the down back leftside, sometimes I register back without down. So my char does a walk back and I eat lows (or in this case demon flip grabs). Not sure yet how to fix.-

Regardless, I love this stuff. Good shit, @FL Rushdown .
 

LiangHuBBB

Warrior
correct me if Im wrong, but are Ibuki, Sim, Juri and Balrog some of Guile's worst match ups in season 2?
Been struggling to win games vs decent players, so I started to check out Daigo's Guile replays and he is losing like almost every game as well vs these characters

trying to find some counter tech atm
 

Kroaken

Life is a block string with no gaps.
correct me if Im wrong, but are Ibuki, Sim, Juri and Balrog some of Guile's worst match ups in season 2?
Been struggling to win games vs decent players, so I started to check out Daigo's Guile replays and he is losing like almost every game as well vs these characters

trying to find some counter tech atm
Sim feels really difficult to deal with in that matchup.
 

EntropicByDesign

It's all so very confusing.
I'll focus on the resets and setups once I feel like I've reached a point in my base game with Akuma that it's necessary. Ill add them to my little tech folder, but I want work on getting as far with just fundamentals as possible with Akuma, then start layering on the reset stuff. I'm in a funny little camp that doesn't think Akuma has bad neutral at all and I feel like I'm not at a point in my fundamental play that I should be worrying about a whole lot else except my spacing, confirms Nd the basic Akuma stuff (demon air fireballs in trigger, f.fp to bait throw techs yadda yadda) though I DO need to make better use of demon flip in the neutral.
 

CrazyFingers

The Power of Lame Compels You
I'll focus on the resets and setups once I feel like I've reached a point in my base game with Akuma that it's necessary. Ill add them to my little tech folder, but I want work on getting as far with just fundamentals as possible with Akuma, then start layering on the reset stuff. I'm in a funny little camp that doesn't think Akuma has bad neutral at all and I feel like I'm not at a point in my fundamental play that I should be worrying about a whole lot else except my spacing, confirms Nd the basic Akuma stuff (demon air fireballs in trigger, f.fp to bait throw techs yadda yadda) though I DO need to make better use of demon flip in the neutral.
F. Fp to bait throw techs...im triggered whenever I get hit by that. Rushdown knows xD
 

EntropicByDesign

It's all so very confusing.
F. Fp to bait throw techs...im triggered whenever I get hit by that. Rushdown knows xD

It's effective. I watch the best players on the planet get blown up by it. I throw a lot any way, it's both a strength and weakness in my play, so working those in correctly should get me a good amount of mileage. Also beats different wakeup buttons and is a generally powerful tool.
 

FL Rushdown

Champion
I'll focus on the resets and setups once I feel like I've reached a point in my base game with Akuma that it's necessary. Ill add them to my little tech folder, but I want work on getting as far with just fundamentals as possible with Akuma, then start layering on the reset stuff. I'm in a funny little camp that doesn't think Akuma has bad neutral at all and I feel like I'm not at a point in my fundamental play that I should be worrying about a whole lot else except my spacing, confirms Nd the basic Akuma stuff (demon air fireballs in trigger, f.fp to bait throw techs yadda yadda) though I DO need to make better use of demon flip in the neutral.
yeah I agree Ive started playing him more defensively kinda like how I tried to play mika. make them fuck up and then get some explosive stuff going.
 

B. Shazzy

NRS shill #42069
correct me if Im wrong, but are Ibuki, Sim, Juri and Balrog some of Guile's worst match ups in season 2?
Been struggling to win games vs decent players, so I started to check out Daigo's Guile replays and he is losing like almost every game as well vs these characters

trying to find some counter tech atm
u r rite

plus Cammy and Nash still beat Guile but he has a 2bar vtrigger so he's the best character in the game according to eventscrubs lul
 

THTB

Arez | Booya | Riu48 - Rest Easy, Friends
correct me if Im wrong, but are Ibuki, Sim, Juri and Balrog some of Guile's worst match ups in season 2?
Been struggling to win games vs decent players, so I started to check out Daigo's Guile replays and he is losing like almost every game as well vs these characters

trying to find some counter tech atm
Sim is obvious. Rog is as well, but probably not as completely blatant. At least from what I've understood. Myles might be right with Juri, though I don't see it atm.

Ibuki's the headscratcher, though. What's been problematic with her?

Also, good to know that everyone's fading on where Akuma stands a little. Playing with or against him never feels like he's blatantly a top character.
 

EntropicByDesign

It's all so very confusing.
The Ibuki is interesting.. are these Ibuki's the dash spamming, super busy kind? Smothering pressure and all that?

I could see that being a little tricky, her overhead takes 14minutes , start to finish but an Ibuki than keeps left/righting you and pressuring heavily with a decent number of OHs thrown in...Just thinking out loud here, but that would make keeping charge tricky and dangerous in the case of down charge.

No clue, just theory crafting in my head. As to counter play, a lot of cr.lk x cr.lp checks on her dashes and such? (pretty sure they are all still negative). Just something to slow her pressure down and let you get charge going for effective offense.
 

EntropicByDesign

It's all so very confusing.
Shrug. I still think Akuma is top, he's just not exactly a broken top. Like, he.. eh, trying to think of how to say this properly.

He doesn't do you any favors. I don't see much/anything that he has that's just spammable and always works. He has a huge toolset and lots of options for almost any situation but he doesn't have like a s1 Mika whip or s1 ia legs that you can just spam out with relatively low risk. Most of his options have counter options and he obviously can't take many hits.. but at the higher levels of play I think he's super strong and will stay that way, probably getting stronger as time goes on. He requires a neat mix of clean, intelligent play with a SMALL side of Yolo horseshit to make players respect him when maybe they wouldn't/shouldn't .

This is early and I'm not speaking from my own play, as I don't play at a high enough level to make these calls based on my own experience, but from watching a million Akuma matches played out at a high level by several Akuma players , Akuma feels like, to me, the best kind of top tier in that he doesnt bulldoze and like 6/4 or 7/3 a bunch of MUs, but goes super 5-5 with most of the cast. He may have a bad MU or two though, but to me, a 5-5 is a winning MU in that, nothing except the other player is stopping me from winning..It's purely a skill thing.

Now I could be wrong and he could have some terrible MUs, but Akuma has so many little tools and options that he's very much a character that requires playing to the MU.. a good example is the Gief stuff we've been discussing. You have to alter how you play vs Gief a LOT.. I think Akuma will really shine when people have begun to really hash out his approach vs each member of the cast. I do know however that I am terrified of Laura and Sim right now.
 

NHDR

Kombatant
If you ask me, Akuma definitely has bad matchups. That health of his will always be a factor. I used to think that a matchup like Zangief was very winnable, for example, but then I wonder how good could it possibly be if you always have to play Daigo-like while your opponent can just keep trying to muscle in until it works?

Balrog - shit
Zangief - winnable shit, but risk-reward not in your favor
Cammy - shit
Dhalsim - winnable but 'Sim can be slippery and force stray hits
Ryu - winnable but Ryu can match your shoto game
Guile - this is the first SF in a while where I think Guile can zone Akuma
Chun-Li - her pokes >>>>> yours

I still think Akuma is a pretty darn good character, just he has some gross matchups. This is the most fragile he's ever been.
 

FL Rushdown

Champion
If you ask me, Akuma definitely has bad matchups. That health of his will always be a factor. I used to think that a matchup like Zangief was very winnable, for example, but then I wonder how good could it possibly be if you always have to play Daigo-like while your opponent can just keep trying to muscle in until it works?

Balrog - shit
Zangief - winnable shit, but risk-reward not in your favor
Cammy - shit
Dhalsim - winnable but 'Sim can be slippery and force stray hits
Ryu - winnable but Ryu can match your shoto game
Guile - this is the first SF in a while where I think Guile can zone Akuma
Chun-Li - her pokes >>>>> yours

I still think Akuma is a pretty darn good character, just he has some gross matchups. This is the most fragile he's ever been.
I think akuma has a very strong set of tools. He's also got the most clearly defined/easiest to exploit weakness of any member of the cast. He's the kind of character where when things go his way he looks broken and when they don't he folds in half like paper. It's why I think he's good, but he's never safe in a match, it's like every match is against season 1 Mika because if you screw up big vs pretty much any character you can die in one touch and a mixup. I like him a lot, and I think he's well balanced, but I think by design he's a character that you can't ever get comfortable in a match with.
 

B. Shazzy

NRS shill #42069
I've never experienced this before... any of you guys that play ranked, does it usually not count loses or wins like at all? For me it used to be "Results failed to send" message but they would update eventually almost always the next game.

Now it's like I lost my 15 streak to a Platinum Balrog, the error message pops up. We run it back and I beat him the next 2 games the streak number reset, and I wait for my next ranked match. . The next match rolls around and I'm 15 streak again? And I didn't even lose points? lul

I mean I don't even lose a lot in the first place so I don't know if this is common but has this always been a thing? Or did the matchmaking gods pity me for fighting scrubs all day idk