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New Supergirl Injustice 2 Gameplay Video via IGN

Rude

You will serve me in The Netherrealm
You say it's petty but you're partaking in it just as much. Shall I infract you as well?

Why don't you both just stop and discuss the topic. -.-
You know, it's been awhile since someone has demanded I get infracted. Not since...I Got Hands, maybe?

BACK ON TOPIC, I can see there being a nice mix for those who are great at instant airs with her teleport, but nothing I saw in that two minutes of gameplay look especially fucked up.

More importantly, Injustice stuffffff!
 

CrazyFingers

The Power of Lame Compels You
You know, it's been awhile since someone has demanded I get infracted. Not since...I Got Hands, maybe?

BACK ON TOPIC, I can see there being a nice mix for those who are great at instant airs with her teleport, but nothing I saw in that two minutes of gameplay look especially fucked up.

More importantly, Injustice stuffffff!
People are just getting triggered by the fact that it's a side switch teleport so it COULD be a bit tricky to block early on.
 

Karma

Soul Caliber, Tekken, Mortal Kombat, and SF.
I assume we already know who the S tier is people...Oh-uh. Get ready to be zoned, teleported and frozed. Lol
 
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Rude

You will serve me in The Netherrealm
Okay for real Karma has a really good point. Can we not have a repeat of MKX where we had character nerfs before the damn game was even out?
Every new game, a thread is made. The one who makes the thread is always different, but the thread itself is the same.

"Let's not treat this game like (the last game)"

"Let's let the game breathe before we complain!"

"Grind mu's, don't demand nerfs!"

And every game, about 3 days in some mouthy top player will chime in declaring a character is broke/shit tier because they lost some set to people they've played for years in new match ups that no one knows yet.

I expect nothing to change.
 
E

Eldriken

Guest
Every new game, a thread is made. The one who makes the thread is always different, but the thread itself is the same.

"Let's not treat this game like (the last game)"

"Let's let the game breathe before we complain!"

"Grind mu's, don't demand nerfs!"

And every game, about 3 days in some mouthy top player will chime in declaring a character is broke/shit tier because they lost some set to people they've played for years in new match ups that no one knows yet.

I expect nothing to change.
This exact post should be an effin' disclaimer any time a new NRS game is going to be or has just come out.
 

Rathalos

Play Monster Hunter!
In the past builds Supergirl also had a Dragon Punch style move that she could MB to let her float in the air, as well as an air dash, and some kind of power up move that made her glow blue.
 

CrimsonShadow

Administrator and Community Engineer
Administrator
Remember when Bojutsu was F Tier because of the Kombat Kast, but then S Tier Day 1? Or when Takeda was broken during the Kombat Kast with OP tools, but F Tier Day 1?

Never change indeed.
My favorite was Superman not being good because he had T-Rex arms and no good normals.

In all seriousness though, this looks like a kitchen-sink toolset, and the kitchen-sink character that's announced early on usually ends up being pretty good in NRS games (MK9 Kung Lao, Injustice Batman, Prepatch MKX Kung Jin) even if they aren't absolute top tier.

Will have to see what tools the other characters have though.
 

shaowebb

Get your guns on. Sheriff is back.
for me this is a fuck you to all those that kept hating and saying NRS does't improve
Same, but more along the lines of " to folks who spout gibberish at game developers without knowing how fancy textures and lighting are added and WHEN in a dev pipeline they actually begin implementing the detailed ones".

Kept telling folks that so long as the model was sculpted with enough polygons then they shouldn't worry. You NEVER add full texture, depth, pitting, reflection, ambient occlusion, highlight, shading, or whatever other maps in one go early in a fighting game. You tackle animation and gameplay first and add more details to the map later because your lighting engine, and game shit may change a bunch through testing. Would suck to have to redo maps or replace them entirely down the line if you made them before doing full changes to their animations, effects and lighting. Thats why everything ALWAYS looks low quality texture/lighting-wise in early builds. Because they have to.

It takes a helluva long time to paint an image that looks real. Even longer to do it right in 3d on an object moving around tons of interactible environments. Folks who expect alpha footage to look like final footage in a fighting game (which are all gameplay driven) are completely out of touch and consume too much footage from open world AAA pipelines. Different game genre and budget folks. Different pipelines at play on when things get added too.
 

WATCHD0G

Kombatant
Same, but more along the lines of " to folks who spout gibberish at game developers without knowing how fancy textures and lighting are added and WHEN in a dev pipeline they actually begin implementing the detailed ones".

Kept telling folks that so long as the model was sculpted with enough polygons then they shouldn't worry. You NEVER add full texture, depth, pitting, reflection, ambient occlusion, highlight, shading, or whatever other maps in one go early in a fighting game. You tackle animation and gameplay first and add more details to the map later because your lighting engine, and game shit may change a bunch through testing. Would suck to have to redo maps or replace them entirely down the line if you made them before doing full changes to their animations, effects and lighting. Thats why everything ALWAYS looks low quality texture/lighting-wise in early builds. Because they have to.

It takes a helluva long time to paint an image that looks real. Even longer to do it right in 3d on an object moving around tons of interactible environments. Folks who expect alpha footage to look like final footage in a fighting game (which are all gameplay driven) are completely out of touch and consume too much footage from open world AAA pipelines. Different game genre and budget folks. Different pipelines at play on when things get added too.
Drop that Knowledge ma boy!!!