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Street Fighter V General Discussion

B. Shazzy

NRS shill #42069
There is no need for you to go ham on Kroaken for liking stuff. He said he doesn't know and he's actually right for saying that because I can prove that Guile has tick throws. They're kind of weird and require certain timing.

Nobody needs your videos they're already wrong.




There's nothing you can do to change this scenario and make Guile magically teleport closer to Rashid and grab him do you know what tick throw is? Dude there is no "required timing" for these things. Button> throw.The difference is clear as day why do I actually have to break it down this hard for you
 
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If you do the same combo but don't cancel into v trigger the cr mp hits them out of the air and re stands them(the only time you can cross under without trigger is when you hit them with f hp outside of a combo, you can also hit them and crossover with a jump forward hp but that's kinda useless and gimmicky) You can time it so a meaty button or command grab will hit them when they land. It's no different from their wake up though they can still dp. The advantages are that it's faster and makes timing the meaty easier.
After the cr.mp sometimes I can command grab and sometimes I miss the grab, also the f.hp doesn't connect after the cr.mp, in fact even a light won't connect, they just block it.
 

B. Shazzy

NRS shill #42069
@FL Rushdown even you can see Guile doesn't have a real tick throw in that last post yeah? Like you understand the difference between the definition of a tick throw and grabbing one character's extendend normal? I need to know I'm not going crazy lul
 

FL Rushdown

Champion
Yep. That's a good analysis.

I think the big thing with her (and this applies to Ken as well) is where they deal so much dmg and stun when you do guess wrong and they put you in that situation so often is there's a fear that they instill that makes you hesitate for those 2 frames lol.
That's absolutely true. That plus they have less hitstop(which I think should be normalized). That being said I do think people overestimate how much dmg and stun Mika actually does since the resets come fast and furious. She does good dmg but I would compare her more to Nash/chun dmg wise than I would ken/ryu/necalli/Karin etc.
 

Kroaken

Life is a block string with no gaps.
After the cr.mp sometimes I can command grab and sometimes I miss the grab, also the f.hp doesn't connect after the cr.mp, in fact even a light won't connect, they just block it.
If it's whiffing ur doing it too early. And yeah they CAN block after the cr.mp reset. That's what makes it a reset. It juggles them after the f.hp or dropkick.
 

Kroaken

Life is a block string with no gaps.
That's absolutely true. That plus they have less hitstop(which I think should be normalized). That being said I do think people overestimate how much dmg and stun Mika actually does since the resets come fast and furious. She does good dmg but I would compare her more to Nash/chun dmg wise than I would ken/ryu/necalli/Karin etc.
I don't think it's THAT much different bud I don't have actual numbers for a ryu corner bnb to compare to the mika corner I just listed. But the problem is that it loops. And you have a guaranteed restart into at the very least a command grab. So the damage of the combo plus the reset command grab is probably more than the ryu/necalli corner combo. And then you still get the same oki after, roughly.
 

FL Rushdown

Champion
Yes just watch the last two 15 second videos I posted please. I don't know how to make it any clearer than that.
Yeah I tested a little bit too. Seems like he's either got too much pushback or a weird throw range. Mathematically it works out, so if they press a button it'll work(button hurtbox specific) if they block you'll whiff. So yes by the strictest definition of the term tickthrow I say sir shazzy is in fact correct. Sorry rip, you know I was rooting for ya.

That being said most people won't mash a 3 framer off every jab so you can probably get something with this, the old unmoving shimmy is a real thing. Not as good as kens though, definitely could be a matchup knowledge hole to exploit in someone's game.
 
If it's whiffing ur doing it too early. And yeah they CAN block after the cr.mp reset. That's what makes it a reset. It juggles them after the f.hp or dropkick.
Ok so the reset or "guess" is:
1) command grab
Or
2) f+hp/drop kick?
If they think a meaty f+hp is coming and block and I do a grab then they get grabbed. But if they think im going to grab and press a button or try a tech throw and I meaty a f+hp they get juggled? Is this what you guys are talking about?
 

B. Shazzy

NRS shill #42069
Yeah I tested a little bit too. Seems like he's either got too much pushback or a weird throw range. Mathematically it works out, so if they press a button it'll work(button hurtbox specific) if they block you'll whiff. So yes by the strictest definition of the term tickthrow I say sir shazzy is in fact correct. Sorry rip, you know I was rooting for ya.

That being said most people won't mash a 3 framer off every jab so you can probably get something with this, the old unmoving shimmy is a real thing. Not as good as kens though, definitely could be a matchup knowledge hole to exploit in someone's game.
Right thanks and I'm not even saying it's impossible to be surprise thrown by Guile because of his walkspeed or anything, but he factually does not have tick throws, period. Yet look how many pages this guy tried to argue against me and I hope you understand why I had to make a truce with you for this one moment. You're ego couldn't be defensive in this argument, you're not even unbiased towards me and you still know I'm right.

Alright there you go @Rip Torn you're wrong on the internet. Oh well, it happens, don't have to waste everybody's time with videos over it thanks enjoy NEC tomorrow. I'm cool now.
 

Rip Torn

ALL I HAVE IS THE GREEN.
Yeah I tested a little bit too. Seems like he's either got too much pushback or a weird throw range. Mathematically it works out, so if they press a button it'll work(button hurtbox specific) if they block you'll whiff. So yes by the strictest definition of the term tickthrow I say sir shazzy is in fact correct. Sorry rip, you know I was rooting for ya.

That being said most people won't mash a 3 framer off every jab so you can probably get something with this, the old unmoving shimmy is a real thing. Not as good as kens though, definitely could be a matchup knowledge hole to exploit in someone's game.
@B. Shazzy

He has a tick throw, it just requires the smallest micro-walk forward before you input the throw. I thought I was going crazy but once I realized it and found the timing, I could get it consistently. In the corner it's a little harder due to pushback. It works if they push a button or not.

 

FL Rushdown

Champion
@B. Shazzy

He has a tick throw, it just requires the smallest micro-walk forward before you input the throw. I thought I was going crazy but once I realized it and found the timing, I could get it consistently. In the corner it's a little harder due to pushback. It works if they push a button or not.

The math doesn't work unless your walk forward is 0 frames. His stuff is plus 2 so itd have to be an airtight tick to beat 3 framers. I think you're just hitting the hurtbox when they press a button and walking forward when they don't.
 

Kroaken

Life is a block string with no gaps.
Ok so the reset or "guess" is:
1) command grab
Or
2) f+hp/drop kick?
If they think a meaty f+hp is coming and block and I do a grab then they get grabbed. But if they think im going to grab and press a button or try a tech throw and I meaty a f+hp they get juggled? Is this what you guys are talking about?
F.hp is ur go to for a crush counter. You can also meaty the st.mp (right rushdown) and confirm to another Irish whip to restart the shenanigans.

But basically you do Irish whip (they bounce off the corner) then you do f.hp or drop kick to launch them. Then you juggle with cr.mp

They will flip and land. And you have enough frame advantage to meaty a command grab if they block. Or meaty a f.hp for the crush counter if they try to get out of the grab. A st.mp will also work here to start the loop again.
 

FL Rushdown

Champion
Right thanks and I'm not even saying it's impossible to be surprise thrown by Guile because of his walkspeed or anything, but he factually does not have tick throws, period. Yet look how many pages this guy tried to argue against me and I hope you understand why I had to make a truce with you for this one moment. You're ego couldn't be defensive in this argument, you're not even unbiased towards me and you still know I'm right.

Alright there you go @Rip Torn you're wrong on the internet. Oh well, it happens, don't have to waste everybody's time with videos over it thanks enjoy NEC tomorrow. I'm cool now.
Hey I was messing around with guile and I was curious if there are any setups to tick throw off his v skill in the corner on like a sweep CC. Not exactly viable but I'm curious, looks like you can time it but I'd wanna see an actual setup and I can't think of a way to test it by myself.

Also I think he could theoretically "tick" off his slow booms and v skill but there's probably no way to guarantee it beats 3 framers.
 

Rip Torn

ALL I HAVE IS THE GREEN.
The math doesn't work unless your walk forward is 0 frames. His stuff is plus 2 so itd have to be an airtight tick to beat 3 framers. I think you're just hitting the hurtbox when they press a button and walking forward when they don't.
st.LP is +3 on block.
 

FL Rushdown

Champion
F.hp is ur go to for a crush counter. You can also meaty the st.mp (right rushdown) and confirm to another Irish whip to restart the shenanigans.

But basically you do Irish whip (they bounce off the corner) then you do f.hp or drop kick to launch them. Then you juggle with cr.mp

They will flip and land. And you have enough frame advantage to meaty a command grab if they block. Or meaty a f.hp for the crush counter if they try to get out of the grab. A st.mp will also work here to start the loop again.
The f hp won't crush counter if they're trying to jump out, only if they're pressing buttons(which believe it or not some people are suicidal enough to do.... usually necallis) but if the f hp hits a jump you're in mixup city since you can then time a cr mp so that you can go back into the same mixups.... only this time you get to pick which side they've gotta block on. You can also dropkick without charge to reset them earlier and finish it. Works real well vs anyone that takes their hands off the stick in a fit of rage when they get whipped.
 

Rip Torn

ALL I HAVE IS THE GREEN.
Is it? Huh I thought it was +2. So he has a walkspeed of 5.2 pixels per frame. Tell me if st op pushes him exactly 5.2 or less pixels out of throw range cuz I don't even know how I'd test that.
I don't know how to test that either but if it's a 1 frame walk you could just watch a 60fps video at 1 frame per second and see how far he goes. I look at his feet when I push st.LP and if I do it right they move just slightly forward about 3-4 inches (If Guile was a real person and his boot is about 12 inches) before the throw.

Theoretically, if I'm plus 3, I can walk forward for 2 frames before Rashid can hit his 4 frame cr.LP. Or, I can walk forward 1 frame before he presses st.LK.
 

FL Rushdown

Champion
I don't know how to test that either but if it's a 1 frame walk you could just watch a 60fps video at 1 frame per second and see how far he goes. I look at his feet when I push st.LP and if I do it right they move just slightly forward about 3-4 inches (If Guile was a real person and his boot is about 12 inches) before the throw.

Theoretically, if I'm plus 3, I can walk forward for 2 frames before Rashid can hit his 4 frame cr.LP. Or, I can walk forward 1 frame before he presses st.LK.
The replays can go frame by frame. I think we could check there.
 

Kroaken

Life is a block string with no gaps.
I don't know how to test that either but if it's a 1 frame walk you could just watch a 60fps video at 1 frame per second and see how far he goes. I look at his feet when I push st.LP and if I do it right they move just slightly forward about 3-4 inches (If Guile was a real person and his boot is about 12 inches) before the throw.

Theoretically, if I'm plus 3, I can walk forward for 2 frames before Rashid can hit his 4 frame cr.LP. Or, I can walk forward 1 frame before he presses st.LK.
It's just beginning to sound more and more fringe scenario to me, just based on what I'm reading. The guile has no way to know if you'll jab or lk.
 

Rip Torn

ALL I HAVE IS THE GREEN.
It's just beginning to sound more and more fringe scenario to me, just based on what I'm reading. The guile has no way to know if you'll jab or lk.
Well, I'm pretty sure it's a 1 frame micro-walk, which means it would work on both st.LK and cr.LP. In a way, it's all a fringe scenario. For you to mash a 4 frame button in the middle of guile pressure is just asking to get counter hit. But it's good to know what your options are in every little situation. Most Rashid players always hit st.LK as their fastest normal so it would take a high level of MU knowledge for this meta to even develop.
 

B. Shazzy

NRS shill #42069
@B. Shazzy

He has a tick throw, it just requires the smallest micro-walk forward before you input the throw. I thought I was going crazy but once I realized it and found the timing, I could get it consistently. In the corner it's a little harder due to pushback. It works if they push a button or not.

Right here we go. So we've gone from Guile had a million tick throws, to Guile has tick throws on 7f normals, to this part. Ya I already know about this, but guess what it's also not real.

This is trickier to test because of the timing of the micro-walk, but if you just have the dummy hold back 24/7 this 100% fails at the window you would need to time throw. And then you eat a whiff punish, it happens a lot. Again, again, and again real tick throws in this game do not have have this problem.

Btw I like how you admit you only found this testing, you know before you claimed Guile had 50 tick throws? A tick throw isn't a tick throw if you can just walk out of it.
 
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B. Shazzy

NRS shill #42069
Hey I was messing around with guile and I was curious if there are any setups to tick throw off his v skill in the corner on like a sweep CC. Not exactly viable but I'm curious, looks like you can time it but I'd wanna see an actual setup and I can't think of a way to test it by myself.

Also I think he could theoretically "tick" off his slow booms and v skill but there's probably no way to guarantee it beats 3 framers.
Honestly you'd have to find a normal or a sequence of normals that would time the vskill blockstun as the opponent rises to simultaneously give Guile enough time to recover at +2 just soon enough to input throw and have it grab the opponent as their block stun is over. And it would depend t what spacing you land the sweep you'd have to start the sequence with the dash pretty much every time. It's tricky and I'd probably do it myself but I kinda have sense for timing Guile things after playing him so much.

I know if you end a corner combo in flashkick v-skill covers all rises and you get a guaranteed throw immediately if they backrise but that's it.
 
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Rip Torn

ALL I HAVE IS THE GREEN.
Right here we go. So we've gone from Guile had a million tick throws, to Guile has tick throws on 7f normals, to this part. Ya I already know about this, but guess what it's also not real.

This is trickier to test because of the timing of the micro-walk, but if you just have the dummy hold back 24/7 this 100% fails at the window you would need to time throw. And then you eat a whiff punish, it happens a lot. Again, again, and again real tick throws in this game do not have have this problem.

Btw I like how you admit you only found this testing, you know before you claimed Guile had 50 tick throws? A tick throw isn't a tick throw if you can just walk out of it.
Dude, you think that's exclusive to Guile? Most characters can back walk out of Rashid's tick throw. Some can even walk back to a distance where Rashid's throw whiffs and then they can throw Rashid from the same distance it just whiffed at. Guile can back walk out of Rashid's tick throw.

Back walking out of tick throws is almost the same thing as neutral jumping out of tick throws. You take a big risk leaving yourself open to a low by walking back. Neutral jumping opens you up to normals.

Most people in this game block low, and try to tech throws or react to overheads. Mashing a jab or whatever mid pressure is rare. Back walking is also pretty rare. These are all part of the game. If tick throws were guaranteed, the game would be pretty dumb.

Is Guile's tick throw good? No, it's not as good as Rashid's for sure. I actually feel like you didn't know about this until I just showed it to you, so you should actually be thanking me right now for doing all this research and testing for you.