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Current Guile is already a season 2 meta character surviving in season 1's broken meta. If anything they should just give him Cr. fierce cc change along with whatever hurtbox/hitboxes they have to tweak to make him play footsies and leave the character alone forever
Current Guile is already a season 2 meta character surviving in season 1's broken meta. If anything they should just give him Cr. fierce cc change along with whatever hurtbox/hitboxes they have to tweak to make him play footsies and leave the character alone forever
Good disguise Myles. You almost fooled me.
 

B. Shazzy

NRS shill #42069
Good disguise Myles. You almost fooled me.
Myles already has like 1000% more credibility than you based of the universal changes alone so if you really wanted to make a point I should be you in that joke. But I guess that's just classic fl bumdown in action again never change go back to your cupboard good luck witthout jab aas random dps and Mika lul
 

B. Shazzy

NRS shill #42069
I'm sorry. I wasn't clear. Are we sure it's not just the amount of bar required to get old vtrig yet? Meaning, is it confirmed to be less sonic breaks?
Nobody knows

Does anybody else think boom loops were one of the most broken things in season 1.
what's the broken part? it's long and only works in the corner? The damage? If Ken does random dp anytime into vtrigger he does more damage than Guile doing empty jump low loop combo lul
 

Kroaken

Life is a block string with no gaps.
It was pretty stupid that the character with the best projectile game also had some of the highest dmg. So yeah they were dumb. But IA legs were worse.
Ken. Chun. Mika. Ryu... they all had way more "dumb" stuff than Guile. Who's relied on having vtrigger (vreversal is pretty useful to guile imo) and corner positioning to do. And even then, the loops didn't tack on THAT much more damage and we're a little physically taxing to do.
 

NaCl man

Welcome to Akihabara
Yeah its the damage. gets over 600 with ca and an ass load of stun. and no doubt ken has alot dumb shit too. thats why they are both getting nerfed. like that vid you posted earlier with that ibuki she got touched once near the corner and it lights out. correct me if im wrong but the loop can be started from lows or jumpins or whaterer so its not like you are looking for one particular setup. just my thoughts on it.
 

B. Shazzy

NRS shill #42069
Yeah its the damage. gets over 600 with ca and an ass load of stun. and no doubt ken has alot dumb shit too. thats why they are both getting nerfed. like that vid you posted earlier with that ibuki she got touched once near the corner and it lights out. correct me if im wrong but the loop can be started from lows or jumpins or whaterer so its not like you are looking for one particular setup. just my thoughts on it.
So what you're saying is if I open someone up only in the corner with a character that has just the basic mixup potential in the game, spend all my resources, doing like a 40 hit combo nuckledu hinself says he doesn't attempt to do optimally because he's afraid to drop it, with all that I'm not allowed to do even less damage than two ken jump ins?

Ok lul
 

NaCl man

Welcome to Akihabara
So what you're saying is if I open someone up only in the corner with a character that has just the basic mixup potential in the game, spend all my resources, doing like a 40 hit combo nuckledu hinself says he doesn't attempt to do optimally because he's afraid to drop it, with all that I'm not allowed to do even less damage than two ken jump ins?

Ok lul
Difficulty has nothing to do with it. yeah 1 mixup leading to that sort of damage is dumb. for 2 ken jump ins you would guess wrong twice. a 40 hit combo is like some ki shit but without breakers. its not suposed to be in the game and thats why its getting taken out
 
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So what you're saying is if I open someone up only in the corner with a character that has just the basic mixup potential in the game, spend all my resources, doing like a 40 hit combo nuckledu hinself says he doesn't attempt to do optimally because he's afraid to drop it, with all that I'm not allowed to do even less damage than two ken jump ins?

Ok lul
Yeah when that kens damage is getting nerfed in the same patch with his mixups/frames getn nerfed too you can't really use him as a foil.

That being said, guile isn't designed to be a high dmg character or a mixup character. He's got the best projectile in the game, solid space control, and a lot of great normals to use. He shouldn't also do damage equal/greater than the highest dmg characters in the game. He wasn't a weak character before, and he won't be a weak character now.
 

B. Shazzy

NRS shill #42069
Difficulty has nothing to do with it. yeah 1 mixup leading to that sort of damage is dumb. for 2 ken jump ins you would guess wrong twice. a 40 hit combo is like some ki shit but without breakers.
First of all a jump in isn't a mixup and that's what you'd need to get anywhere close to 600 damage. Secondly if I didn't have a full stock of meter that combo on Ibuki that started off by a whiff punish not a mixup, then I'd only get 350 for something situational which is less than one Ken combo into vtrigger anywhere on the screen. Thirdly boom loops are only " broken" the same way Ken's ability to vtrigger cancel a dp is. There's nothing wrong with the possibility of it just scale the damage, which is what they did in Ken's case apparently but not for Guile.

Yeah when that kens damage is getting nerfed in the same patch with his mixups/frames getn nerfed too you can't really use him as a foil.

That being said, guile isn't designed to be a high dmg character or a mixup character. He's got the best projectile in the game, solid space control, and a lot of great normals to use. He shouldn't also do damage equal/greater than the highest dmg characters in the game. He wasn't a weak character before, and he won't be a weak character now.
And fourthly, of course I can compare a statement made about a character in Season 1 with Season 1 meta. I genuinely don't think you have a highschool diploma at this point.

Hey u guise are Ken's jump ins broken because he gets massive damage off them too???? Take his ability to cancel jumps into buttons out it's the only possible solution right ??? jesus
 

NaCl man

Welcome to Akihabara
First of all a jump in isn't a mixup and that's what you'd need to get anywhere close to 600 damage. Secondly if I didn't have a full stock of meter that combo on Ibuki that started off by a whiff punish not a mixup, then I'd only get 350 for something situational which is less than one Ken combo into vtrigger anywhere on the screen. Thirdly boom loops are only " broken" the same way Ken's ability to vtrigger cancel a dp is. There's nothing wrong with the possibility of it just scale the damage, which is what they did in Ken's case apparently but not for Guile.



And fourthly, of course I can compare a statement made about a character in Season 1 with Season 1 meta. I genuinely don't think you have a highschool diploma at this point.

Hey u guise are Ken's jump ins broken because he gets massive damage off them too???? Take his ability to cancel jumps into buttons out it's the only possible solution right ??? jesus

I know ken has dumb shit and he is getting nerfed. he needed it. I cant stand crazy kens jumping and flying around all over the place its dumb. guile has something dumb as well and you say it should stay? this guile denial is out of control. its being taken out of the game for a reason. cause its not suposed to be there.
 
First of all a jump in isn't a mixup and that's what you'd need to get anywhere close to 600 damage. Secondly if I didn't have a full stock of meter that combo on Ibuki that started off by a whiff punish not a mixup, then I'd only get 350 for something situational which is less than one Ken combo into vtrigger anywhere on the screen. Thirdly boom loops are only " broken" the same way Ken's ability to vtrigger cancel a dp is. There's nothing wrong with the possibility of it just scale the damage, which is what they did in Ken's case apparently but not for Guile.



And fourthly, of course I can compare a statement made about a character in Season 1 with Season 1 meta. I genuinely don't think you have a highschool diploma at this point.

Hey u guise are Ken's jump ins broken because he gets massive damage off them too???? Take his ability to cancel jumps into buttons out it's the only possible solution right ??? jesus
Man you kinda make it impossible to even attempt to have an actual discussion with you don't you. Are you just that big of a dick? im just curious if you have any friends whatsoever man. Seriously.

That being said, your comparison doesn't really hold water since kens damage was in fact deemed broken. It's a silly argument because something existed and was deemed nerf worthy and you're using that as your reasoning to NOT nerf something else. The argument of "Kens dmg is op, leave mine alone" kinda loses points when they're nerfing that damage, along with a TON of kens other tools.

Edit: also for the record I have a high school diploma. I've even got a college one.

Second edit: a jump can absolutely be a mixup. Depending on wether characters have jump arc altering moves, buttons with different hit/hurt boxes, or wether they press a button at all, it's a mixup. Hell the jump itself is part of the mixup that is the ground/air approach.
 
Jump in and empty jump is a mix up no?
Empty jump low. Empty jump throw. Ambiguous cross ups. Cross ups that depend on timing/buttons. Cross ups that hit behind and land in front. Throw baits. There's a hundred ways to mix people up with jumps. But shazz is too good to admit he's wrong. So I guess we're just super gold plebs.
 

B. Shazzy

NRS shill #42069
I know ken has dumb shit and he is getting nerfed. he needed it. I cant stand crazy kens jumping and flying around all over the place its dumb. guile has something dumb as well and you say it should stay? this guile denial is out of control. its being taken out of the game for a reason. cause its not suposed to be there.
Lol they're not taking anything away besides the reward for being an idiot. The character can still do all the same links all the random dps, vskills and tatsus you want. Guile has something that could use damage scaling at best there's a difference.

Man you kinda make it impossible to even attempt to have an actual discussion with you don't you. Are you just that big of a dick? im just curious if you have any friends whatsoever man. Seriously.

That being said, your comparison doesn't really hold water since kens damage was in fact deemed broken. It's a silly argument because something existed and was deemed nerf worthy and you're using that as your reasoning to NOT nerf something else. The argument of "Kens dmg is op, leave mine alone" kinda loses points when they're nerfing that damage, along with a TON of kens other tools.

Edit: also for the record I have a high school diploma. I've even got a college one.

Second edit: a jump can absolutely be a mixup. Depending on wether characters have jump arc altering moves, buttons with different hit/hurt boxes, or wether they press a button at all, it's a mixup. Hell the jump itself is part of the mixup that is the ground/air approach.
Can you understand that nerfing something and completely taking something out of the game are not equivalent? How can I not be patronizing explaining this when it's a constant issue of spoon-feeding you why you're wrong every time you respond to me?

Yes. Of course I forgot to preface "jump in isn't a mixup" with "(The character Guile in the Capcom's Street Fighter V video game, which jumping in with a HP or HK alone isn't mixup with...) Thank you I know some characters have air mixups in fighting games. I know you can do empty jump low, yes. That's not what I mean obviously.

Jump in and empty jump is a mix up no?
All that is conditioning your opponent to expect a jump normal to come out and block high while you land and go low there is no actual part where someone sees a jump in and thinks I better hold db to not eat the low and gets hit with a jump in so it's irrelevant going on about it being a guess over "600 damage" because it has to be perfectly spaced jump in at a range where you are not near an opponent to get that kind of damage.
 
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Lol they're not taking anything away besides the reward for being an idiot. The character can still do all the same links all the random dps, vskills and tatsus you want. Guile has something that could use damage scaling at best there's a difference.



Can you understand that nerfing something and completely taking something out of the game are not equivalent? How can I not be patronizing explaining this when it's a constant issue of spoon-feeding you why you're wrong every time you respond to me?

Yes. Of course I forgot to preface "jump in isn't a mixup" with "(The character Guile in the Capcom's Street Fighter V video game, which jumping in with a HP or HK alone isn't mixup with...) Thank you I know some characters have air mixups in fighting games. I know you can do empty jump low, yes. That's not what I mean obviously.



All that is conditioning your opponent to expect a jump normal to come out and block high while you land and go low there is no actual part where someone sees a jump in and thinks I better hold db to not eat the low and gets hit with a jump in so it's irrelevant going on about it being a guess over "600 damage" because it has to be perfectly spaced jump in at a range where you are not near as easy opponent to get that kind of damage.
It's actually not obvious and it is in fact still incorrect in your clarification. Guile does have jump mixups with whatever button he wants. He's still got a throw bait into a hp. That being said nothing was actually taken out of the game. His frame data and boom speed were changed. That's how fighting games are generally balanced. So here I am, yet again "spoon feeding you" why you're wrong, or at the very least why what you said and what you meant aren't the same thing.
 

Kroaken

Life is a block string with no gaps.
I cant decide if boom loops were hype or boring. Hype in that they aren't easy to do. Boring in that once you've seen it... you've seen it. And it takes forever.

I think the real question here is... why do most characters do as much damage as gief? And why does he deserve only 50 more health than Ryu? These things don't make sense.

Edit: If they seriously insisted on removing loops and not scaling them, did they have to put pushback on cr.mp? Like... it already is dumb that cr.mp xx flash kick can whiff at some ranges. I don't even play Guile anymore and I think it's nonsensical.
 

buyacushun

Normalize grab immunity.
Damn can y'all just wait until the official patch notes hit?

If you look at how these characters function as a whole, these are in my opinion the ones who felt like capcom butchered them including nash as well, but nash has very long normals and some of them are hard to punish, he can't just back away as much.

While Ken seems to lose his 3f jab combo starter that helped his v-skil game against slower reaction players and his counter hit with crouch 3f jab into target combo.

Mika lost a lot, including midscreen damage since she cannot use invisible wall anymore on top of her grab to do it being considerably much slower, she probably will have to use nadeshiko to get it, which is using her v-trigger.
Cammy a character with no overhead gets her best way to approach neutered.

But looking this from Ibuki's side, some of these universal nerfs might actually help her due her walkspeed, forcing throws to whiff which is practically her playground she can punish normals well, but if you get opened by a throw god help you.

Anyway, will be waiting for the official release, if this means i get to play my waifu from SFV in better conditions than before i'm down, she is fun, some characters were just super dumb, including Ken.
Ken only has 4f. And he's been doing just fine with his faux pressure. And him and Cammy will just have to aim their EX divekicks now. It still does all the other stuff, it's just not necessary to anti air. More responsibility is put on the attacker which I like.

I can't wait for there to be less Mika. Her nerfs just help my Mika do better. I think she'll be fine. I wish she could pick a direction with Irish whip and hopefully she can still be plus after cr.HP. Other than that she'll still her thing. She just needs to be right a few more times.

I cant decide if boom loops were hype or boring. Hype in that they aren't easy to do. Boring in that once you've seen it... you've seen it. And it takes forever.

I think the real question here is... why do most characters do as much damage as gief? And why does he deserve only 50 more health than Ryu? These things don't make sense.

Edit: If they seriously insisted on removing loops and not scaling them, did they have to put pushback on cr.mp? Like... it already is dumb that cr.mp xx flash kick can whiff at some ranges. I don't even play Guile anymore and I think it's nonsensical.
I think boom loops are extra boring. SF combos get boring after one extension. Unless it's like Karin or Urien type stuff. That alex juggle looks dope too. But repeating 2 normals and booms is hella boring. Akuma will probably add some cool combo paths. But this game overall was not designed with cool combos in mind. Hopefully these "new" 5 characters continue to make a case otherwise.
 
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EntropicByDesign

It's all so very confusing.
I personally think Gief should be able to combo in command grab automatically off of everything he does. Literally. If he blocks? Command grab. Jabs you? Command grab. Chosen at character select? The screen spins around as it loads.
 

EntropicByDesign

It's all so very confusing.
I really think she should be able to pick a direction for whip. If she can still do that then I honestly see her remaining not just 'ok' but still a strong character. Obviously she's taking a hit, but its not (at least what we have seen so far) an apocalyptic one.