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Street Fighter V General Discussion

Rip Torn

ALL I HAVE IS THE GREEN.
I think everyone is misinterpreting Flash's tier list. He's not saying that Nash is low tier, just that he's the lowest rated of all the relevant characters. He's basically saying that Nash is viable, but he's the lowest rated viable character. Ignore the low-tier/top tier labels, they are all top tier. If you look at it this way, it makes much more sense. I actually agree with it except I'd have Necalli right under Chun and I'd probably move Urien down under Nash.
 

EntropicByDesign

It's all so very confusing.
I think everyone is misinterpreting Flash's tier list. He's not saying that Nash is low tier, just that he's the lowest rated of all the relevant characters. He's basically saying that Nash is viable, but he's the lowest rated viable character. Ignore the low-tier/top tier labels, they are all top tier. If you look at it this way, it makes much more sense. I actually agree with it except I'd have Necalli right under Chun and I'd probably move Urien down under Nash.

My downplaying comment was just me being stupid, and is more due to the fact I'm bored than anything else.
 

Paul the Octopus

Slow Starter
First match is the video below is a ranked match of myself vs Phenom. Any critiques / advice would be appreciated. I run into the European "pro" players a decent amount, as I don't think there's that many Europeans in Super Platinum or higher (I myself have been floating around between Platinum and Super Platinum). I always struggle a lot against Phenom. Don't think I've ever even taken a round, whereas I can usually take rounds and sometimes games vs most of the other people I run into. Second game is a random ranked match vs Hurricane (Cammy which has placed top 8 in several CPT events). He nearly always beats me, but I managed to win this one. Critiques / advice is appreciated on this one as well.


Edit: Re-uploaded in better quality
 
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Scott The Scot

Where there is smoke, there is cancer.
Would also love to hear what the best way of recording/uploading to youtube is (from Steam).

You probably want to get some software like Fraps. It's free. I personally 'acquired', and prefer, DxTory though. No need to use a phone or a camera to record your screen in 2016, friend :)

I usually render my videos with Vegas Pro before uploading to YouTube but if you don't have that or want it then Windows Movie Maker will probably do the trick if I'm honest.
 

Diego de Souza Costa

***The Soul Consuming Darkness***
Legit question, can they remove this stupid "rule" that you can't link strong buttons, with heavy buttons, with light buttons in strings ??? I feel like is not fair, when Mika, Necalli, Ryu, Nash (all the top tiers) can link two strong buttons (with a 3 hour hit confirm window) into a special, while other chars can't do it, at all...

...also, can they "increase" the combos ?? Meaning, 3 hit jab combos into headbutt isn't really hype, i remember Sanford's jab confirms with Oni, into fadc that didn't lead to alot of dmg, but, it was cool to see, in this game, i feel like, everybody does the same thing, mostly because the game doesn't allow for long custom, situational combos, ofc, they would have to increase the dmg scaling, but, can they do this ???
 

Paul the Octopus

Slow Starter
You probably want to get some software like Fraps. It's free. I personally 'acquired', and prefer, DxTory though. No need to use a phone or a camera to record your screen in 2016, friend :)

I usually render my videos with Vegas Pro before uploading to YouTube but if you don't have that or want it then Windows Movie Maker will probably do the trick if I'm honest.
Very helpful, thanks a lot. My tech knowledge is embarrassing haha.
 

super mario

Mortal
Its somewhat character dependent. I dont use it nearly enough.. In a lot of situations you can use it to just reset enemy pressure if you screw up, or are playing someone scary. I never remember the damn thing and I feel like it really holds me back as a player.

I know from the pressurer standpoint, how damn good it feels to get that block string or that normal that leaves you plus and ready to start chaining offense and how, especially if I've been struggling/losing, demoralizing it feels to just get v-reversalled back to zero (more or less)

Some characters though need to be crazy careful when they use. All Vreversals aren't created equal either. Characters like Urien and Ibuki, who really rely on Vtrigger to put the smack down/execute their gameplans, etc, need to hoard it more than characters like Nash or Ryu or Chun or Vega (all of whom get great mileage from theirs, but they arent character defining vtriggers).

Shrug. The moral of the store is, its very strong but requires thought and planning to make proper use of but often underutilized..
yeah i mainly use it to get the pressure off of me.
 

EntropicByDesign

It's all so very confusing.
Legit question, can they remove this stupid "rule" that you can't link strong buttons, with heavy buttons, with light buttons in strings ??? I feel like is not fair, when Mika, Necalli, Ryu, Nash (all the top tiers) can link two strong buttons (with a 3 hour hit confirm window) into a special, while other chars can't do it, at all...

...also, can they "increase" the combos ?? Meaning, 3 hit jab combos into headbutt isn't really hype, i remember Sanford's jab confirms with Oni, into fadc that didn't lead to alot of dmg, but, it was cool to see, in this game, i feel like, everybody does the same thing, mostly because the game doesn't allow for long custom, situational combos, ofc, they would have to increase the dmg scaling, but, can they do this ???
I'm sure they can change things, but it's a very deliberate step that Capcom took, which is hilarious in hindsight.. they wanted short , easy to execute combos to please the casual audience and make the game way more accessible a swell as maintain the momentum of matches (small, short combos mean both players get to 'play' more of the match).. so they implement little combos and very simplistic hit confirms for the casual crowd then release sfv as essentially a systems complete tech demo with NO NOTHING for the casual market at all, immediately alienating the audience several of SFV's systems are based around. Le'sigh.

Now, I like the smaller, easier combos. I have trouble with my hands that's getting worse as time passes and the easy to do shit is a real boon to me.. but I DO wish there were more ways to convert in to damage off stray hits and/or characters had more combo variety.

Ultimately it doesn't change much, but I.do wish there were another 'layer' to learning a character from a technical standpoint. Obviously learning a character through and through is more.than just learning his/her bnb(s) but I just enjoy the.idea of there being something to work towards execution wise , I just don't want that thing to negate a character as useful until learned, a good example would be D'vorah from a few patches ago, or Lui Kangs.. both have (at least for me) tight cancel windows on projectiles in certain variations that you really have to have crispy and clean and 100% to make the character work at anything but a rudimentary level, while other characters, say, Cassie, have have simpler combos that allow you to play the character at a solid level, bit have room to.optimize and grow as you get better and better.
 

B. Shazzy

NRS shill #42069
check it scru i mean footsoldiers i found the secret button inputs tech to make flashkick mever trade again so instead of posting another millionth example video of how trash it is holding me back i can now bring you guys a video of how gdlk i am



fang 10-0s guile btw unless its me
 
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CrazyFingers

The Power of Lame Compels You
check it scru i mean footsoldiers i found the secret button inputs tech to make flashkick mever trade again so instead of posting another millionth video of how trash it is holding me back i can now bring you guys a video of how gdlk i am



fang 10-0s guile btw unless its me
What a trash character. Praise Shin-Shazzy.
 

B. Shazzy

NRS shill #42069
im like 90% sure these little bums jump in on guile because they know they can just trade worst case scenario

but not against the general :cool:
 

Kroaken

Life is a block string with no gaps.
I think everyone is misinterpreting Flash's tier list. He's not saying that Nash is low tier, just that he's the lowest rated of all the relevant characters. He's basically saying that Nash is viable, but he's the lowest rated viable character. Ignore the low-tier/top tier labels, they are all top tier. If you look at it this way, it makes much more sense. I actually agree with it except I'd have Necalli right under Chun and I'd probably move Urien down under Nash.
Nah. Nobody with a brain thought that.
 

Diego de Souza Costa

***The Soul Consuming Darkness***
I'm sure they can change things, but it's a very deliberate step that Capcom took, which is hilarious in hindsight.. they wanted short , easy to execute combos to please the casual audience and make the game way more accessible a swell as maintain the momentum of matches (small, short combos mean both players get to 'play' more of the match).. so they implement little combos and very simplistic hit confirms for the casual crowd then release sfv as essentially a systems complete tech demo with NO NOTHING for the casual market at all, immediately alienating the audience several of SFV's systems are based around. Le'sigh.

Now, I like the smaller, easier combos. I have trouble with my hands that's getting worse as time passes and the easy to do shit is a real boon to me.. but I DO wish there were more ways to convert in to damage off stray hits and/or characters had more combo variety.

Ultimately it doesn't change much, but I.do wish there were another 'layer' to learning a character from a technical standpoint. Obviously learning a character through and through is more.than just learning his/her bnb(s) but I just enjoy the.idea of there being something to work towards execution wise , I just don't want that thing to negate a character as useful until learned, a good example would be D'vorah from a few patches ago, or Lui Kangs.. both have (at least for me) tight cancel windows on projectiles in certain variations that you really have to have crispy and clean and 100% to make the character work at anything but a rudimentary level, while other characters, say, Cassie, have have simpler combos that allow you to play the character at a solid level, bit have room to.optimize and grow as you get better and better.
yeah.... "let's make a more casual game", then they release the game with no meaningful offline content, without an arcade ladder, and at the promise of a story mode, 4 months later... *sigh*
 
To me the worst things about SF 5 currently is the fact that online you can't switch your character after every match just like you can with mkx, in MKX you play a match if you decide to switch characters then it's super easy and you just switch. In SF 5 you have to navigate to different menus just to switch your character ONCE. It's bad enough that the loading screens and menus take about 7 years to load.
 

B. Shazzy

NRS shill #42069
To me the worst things about SF 5 currently is the fact that online you can't switch your character after every match just like you can with mkx, in MKX you play a match if you decide to switch characters then it's super easy and you just switch. In SF 5 you have to navigate to different menus just to switch your character ONCE. It's bad enough that the loading screens and menus take about 7 years to load.

ive never heard this complaint anywhere



match ends > press start > favorite character> pick character> done


icould record a video of me doing this in under 5 secs
 

FL Rushdown

Champion
Easier combos does not make a game more casual. Marvel is probably the most casual fighting game I can think of and it's got some prettttttty difficult execution at a high level. I dont know why people seem to think that having a game focus more on your reads/spacing/character knowledge makes the game more casual.

A casual player is gonna pick up the game and go play vs a ryu and not understand frame data/traps and die in 5 seconds then complain that the game is unfair and has no hype because the combo system isn't flashy.
 

LiangHuBBB

Warrior
waiting since 25 mins to get matched vs someone
today is the last day of playing SFV this year and I will take a very long break from playing this game
because the new FF comes out tomorrow, the only FF game that actually looks like it can come close to FF7 and I have played through FF7 5 times 450+ hours spent on this game like dem
 

FL Rushdown

Champion
waiting since 25 mins to get matched vs someone
today is the last day of playing SFV this year and I will take a very long break from playing this game
because the new FF comes out tomorrow, the only FF game that actually looks like it can come close to FF7 and I have played through FF7 5 times 450+ hours spent on this game like dem
Yeah except for those 3 ff games that were better than 7.
 

Scott The Scot

Where there is smoke, there is cancer.
I was playing against a guy and it was the third round... for the whole 15 or so games we played he hadn't tried to bait anything on my knockdown and he went in every time. He had a life lead on me but he didn't have loads of health left, just enough to kill him with wakeup CA. Welp that was the last straw for him when I 'stole' that game so he sends me some hate mail telling me that it's an unwritten rule that you don't wakeup CA. That it's a taboo move to pull off.

Is he for real or just salty? If he's right then that's stupid. It's a game winning read, I'd be an idiot not to lol.
 

FL Rushdown

Champion
I was playing against a guy and it was the third round... for the whole 15 or so games we played he hadn't tried to bait anything on my knockdown and he went in every time. He had a life lead on me but he didn't have loads of health left, just enough to kill him with wakeup CA. Welp that was the last straw for him when I 'stole' that game so he sends me some hate mail telling me that it's an unwritten rule that you don't wakeup CA. That it's a taboo move to pull off.

Is he for real or just salty? If he's right then that's stupid. It's a game winning read, I'd be an idiot not to lol.
It's the going for it on 4th down tech. If you lose because of it you're a scrub, if you hit it you're lucky, and if you're a legend and you do it it's the sickest read ever.

I go for it on Mika a bit just to keep people honest, ryu I do dp into it if I wanna wake up and won't die to anything other than a cc punish or if I'm in trigger since it's safe then.