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Street Fighter V General Discussion

EntropicByDesign

It's all so very confusing.
how many of rely on v reversal as a defensive option
Its somewhat character dependent. I dont use it nearly enough.. In a lot of situations you can use it to just reset enemy pressure if you screw up, or are playing someone scary. I never remember the damn thing and I feel like it really holds me back as a player.

I know from the pressurer standpoint, how damn good it feels to get that block string or that normal that leaves you plus and ready to start chaining offense and how, especially if I've been struggling/losing, demoralizing it feels to just get v-reversalled back to zero (more or less)

Some characters though need to be crazy careful when they use. All Vreversals aren't created equal either. Characters like Urien and Ibuki, who really rely on Vtrigger to put the smack down/execute their gameplans, etc, need to hoard it more than characters like Nash or Ryu or Chun or Vega (all of whom get great mileage from theirs, but they arent character defining vtriggers).

Shrug. The moral of the store is, its very strong but requires thought and planning to make proper use of but often underutilized..
 

Rip Torn

ALL I HAVE IS THE GREEN.
To me doesn't matter if his hair suddenly goes back to normal. I'm not the type to question the control a mythical creature has over it's hair. Have you seen DBZ? Eventually they go from regular black hair to glowing and growing blonde hair and back again at the drop of a hat.

If there really needed to be a thing to show it reverting, it can be as simple as the weird background flash thing that every trigger activation has but with no freeze. Or it can be a thing with time freeze. Maybe he can't move and is vulnerable and both could just use a variation of his stun animation. Either option is valid to me.
Well, I'm not expecting much from Capcom when it comes to season 2 changes. I think they'll mostly just tweak frame data, knockdown advantage, hurtboxes and hitboxes. Stuff like that.

However, I do think there is a good possibility that they will add the choice for a second Critical Art for each character, or introduce some sort of mechanic that would change the game. Or both... This would be a straight addition to the game. Maybe something passive, like Netsu/Rage in Tekken, but more interesting.
 

buyacushun

Normalize grab immunity.
Well, I'm not expecting much from Capcom when it comes to season 2 changes. I think they'll mostly just tweak frame data, knockdown advantage, hurtboxes and hitboxes. Stuff like that.

However, I do think there is a good possibility that they will add the choice for a second Critical Art for each character, or introduce some sort of mechanic that would change the game. Or both... This would be a straight addition to the game. Maybe something passive, like Netsu/Rage in Tekken, but more interesting.
Idk if season 2 would be when they make addition to the mechanics. I think they should stick to refinement. But I definitely see at least 2 CAs per character being the future. I just wonder if we'll have access to both during a match. I'd really like them to add wall and ground bounces. Was really hoping the combat would be like SFxT. Everyone combos off of counter hit anti air, and rolling being a thing.

Actually just adding rolling would do so much for me. SF has always felt limited in comparison to every other fighter. SFxT was my favorite game with SF characters.
 

Scott The Scot

Where there is smoke, there is cancer.
What's the odds of Dudley making it into SFV @ people who keep up with all the latest news and rumours and speculation and whatnot? I'm watching the excellent adventures and a random dude just came in beating ass with Dudley and he just looks so fun. Dancing around, bypassing projectiles, punching and all that cool stuff. He just looks really classy when he punches, I like that.
 

JJvercetti

Warrior
What's the odds of Dudley making it into SFV @ people who keep up with all the latest news and rumours and speculation and whatnot? I'm watching the excellent adventures and a random dude just came in beating ass with Dudley and he just looks so fun. Dancing around, bypassing projectiles, punching and all that cool stuff. He just looks really classy when he punches, I like that.
Im not sure, his moves would wreck the opponents health on block. It would be interesting to see him in this game though.
 

buyacushun

Normalize grab immunity.
What's the odds of Dudley making it into SFV @ people who keep up with all the latest news and rumours and speculation and whatnot? I'm watching the excellent adventures and a random dude just came in beating ass with Dudley and he just looks so fun. Dancing around, bypassing projectiles, punching and all that cool stuff. He just looks really classy when he punches, I like that.
I think it'll at least be akuma, a regular rekka character like fei long, a defensive charge character hopefully deejay, one new character, a 3rd or alpha character not covered in the list. I'm 5/6.
 

JJvercetti

Warrior
Well Ono seems to be trolling about the "Akuma" reveal saying it may not be him. I would laugh my head off if he was some messed up transition or an unplayable boss.
 

Rip Torn

ALL I HAVE IS THE GREEN.
Idk if season 2 would be when they make addition to the mechanics. I think they should stick to refinement. But I definitely see at least 2 CAs per character being the future. I just wonder if we'll have access to both during a match. I'd really like them to add wall and ground bounces. Was really hoping the combat would be like SFxT. Everyone combos off of counter hit anti air, and rolling being a thing.

Actually just adding rolling would do so much for me. SF has always felt limited in comparison to every other fighter. SFxT was my favorite game with SF characters.
I think they they need to do something big for season 2. They know they messed up really bad on the launch and the way CPT works, they will need to introduce these changes at the start of season 2 or they'll have to wait a whole year before they make any big changes again. By that time, Injustice 2 will be out and probably 3 other quality fighting games.

I don't think DLC characters will be enough to carry sales. They need something like V-ism or something where you go into "juggle mode" for a limited time to spice up the combo system. Wall bounces would be cool. Hopefully whatever they do will be unique and interesting.
 

buyacushun

Normalize grab immunity.
I think they they need to do something big for season 2. They know they messed up really bad on the launch and the way CPT works, they will need to introduce these changes at the start of season 2 or they'll have to wait a whole year before they make any big changes again. By that time, Injustice 2 will be out and probably 3 other quality fighting games.

I don't think DLC characters will be enough to carry sales. They need something like V-ism or something where you go into "juggle mode" for a limited time to spice up the combo system. Wall bounces would be cool. Hopefully whatever they do will be unique and interesting.
I just don't see as feasible. Definitely not enough time to do anything drastic. I think they can handle some damage tuning and adding bounces. Add rolls to the wake-up system. That would spice up the combat so much imo. That plus more characters would definitely add hype. Capcom was supposedly fucking up yet there was hype surrounding every character. There will always be hype for beloved characters. Even after people feel "wronged" by SFV Juri.

I think Capcom can get away with smart changes and balance decisions. People will love it if anti airs like Ryu jab and Chun short get nerfed. If they made Zangief great again I bet that would do so much for positivity within the community. There's a bunch of less drastic things they can do to carry them through season 2.
 

FL Rushdown

Champion
I think they they need to do something big for season 2. They know they messed up really bad on the launch and the way CPT works, they will need to introduce these changes at the start of season 2 or they'll have to wait a whole year before they make any big changes again. By that time, Injustice 2 will be out and probably 3 other quality fighting games.

I don't think DLC characters will be enough to carry sales. They need something like V-ism or something where you go into "juggle mode" for a limited time to spice up the combo system. Wall bounces would be cool. Hopefully whatever they do will be unique and interesting.
If by be unique and interesting you mean copy other games mechanics than yes that's what you're describing. The blandish combo system is fine. The game has issues but pretty much none of them are core gameplay issues. If you want wall bounce combos and juggles play mk, kof, injustice, marvel, or guilty gear.
 

JJvercetti

Warrior
I just don't see as feasible. Definitely not enough time to do anything drastic. I think they can handle some damage tuning and adding bounces. Add rolls to the wake-up system. That would spice up the combat so much imo. That plus more characters would definitely add hype. Capcom was supposedly fucking up yet there was hype surrounding every character. There will always be hype for beloved characters. Even after people feel "wronged" by SFV Juri.

I think Capcom can get away with smart changes and balance decisions. People will love it if anti airs like Ryu jab and Chun short get nerfed. If they made Zangief great again I bet that would do so much for positivity within the community. There's a bunch of less drastic things they can do to carry them through season 2.
I honestly dont know how they are going to make Gief great, I just see CC taking what ever he has left compared stuff he was given.
 

EntropicByDesign

It's all so very confusing.
Yeah...

Capcom needs to do something big to salvage public opinion and bring the game around. There won't be any weird juggle modes or wall bounces or extended combo trickery.. the entire game has been designed as a bare, right and fundamental style game, so seeing some of the systems and mechanics from other games is unlikely unless it's fits the theme of the game - which that stuff does. Adding those things would take a total rework of every character to balance it right and let me remind you all, we still don't have an arcade mode and Capcom still hadn't done the BASIC polish and shine that any game in today's market should receive.. how many characters have hair that clips through themselves still? Along with a myriad of other little grievances like that?

And yeah, I know that has nothing to with how competitive blah blah, fuck that. It does have everything to do with not just public image but as an insight in to Capcoms entire thought process for this game.

They have states no balance stuff until s2, ok, fine, then why in the stinking halls of corn-filled shit, have they not invested even the most basic effort in to seeing sfv polished and touched up so its more than just a systems-mostly-complete beta?

It just irks on my nerves that we have all paid full price for a game that, were it not Street Fighter, would have been shit on even harder than it already has been. The core of the game is very solid, but that's it.

Which is what leads me to worry. Now there is a chance, though a tiny one, that Capcom is being very spare with the non-balance related patches because they are saving it for a massive s2 update that's going to REALLY change the game and instead of little.incremental changes they are just going to go full bore - re-release level stuff and try to draw in more players.. and I HOPE that is what happens. I genuinely do, but based on the track record we have to go by..

I'm betting on some very modest changes and if some of the balanceing from sfiv is any indication, at least a handful of those changes are going to be headscratching idiocy..

Dudley almost surely will NOT make it in, unless it's in s3-4 etc. I'd love to see him, but I just don't see it happening when there are so many characters that will likely sell better than he would. He has a rabid fanbase but it's a small one.
 

EntropicByDesign

It's all so very confusing.
I don't know what my s2 wish list would look like, except Decapre.

But after being around this game for a while, I imagine they would neuter her to the point she was nothing like her old self. Her teleports would be shit and pure gimmick, or, she'd have a 3bar vtrigger and only get the teleports then.. ugh.
 

Protagonist_1

Champion
I got SF5 finally, but I plan to get on tomorrow (not sure what time though). Feel free to add me for games. I'm currently on break for Thanksgiving, so I only have till Sunday morning before I head back to campus.
 

buyacushun

Normalize grab immunity.
If by be unique and interesting you mean copy other games mechanics than yes that's what you're describing. The blandish combo system is fine. The game has issues but pretty much none of them are core gameplay issues. If you want wall bounce combos and juggles play mk, kof, injustice, marvel, or guilty gear.
Did you play SFxT? Even with bounces, the combos were very SF-ish. Like Zangief would just be: CC headbutt an airborne opponent > lariat or reset or maybe air spd. That's nothing like those more combo heavy games.

I do think that if they added rolling, it would do so much for the game. idk when they'd do that though.

And when deejay finally gets in bet money you'll be facing nothing but him for months.
 
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Rip Torn

ALL I HAVE IS THE GREEN.
If by be unique and interesting you mean copy other games mechanics than yes that's what you're describing. The blandish combo system is fine. The game has issues but pretty much none of them are core gameplay issues. If you want wall bounce combos and juggles play mk, kof, injustice, marvel, or guilty gear.
Juggles are pretty basic and have been around forever. I'm not asking for everything to juggle or air chains like marvel. V-Ism is from the Alpha series which is pretty much in line with a lot of what this game has. Having a V-ism mode but making it a little different would at least give the game some creativity when it comes to combos and setups.

I do think the game is a bit on the bland side so it definitely needs something. I was watching Karin vs Chun Grand Finals and I don't remember the last time I was so bored watching a fighting game. Zero hype whatsoever.

Also, the sales of this game have been horrible. I think we are looking at a total repackage by 2018. Of course, they said they wouldn't do that but it will probably be in the form of a free update for current owners and a complete edition for physical copies.
 

Kroaken

Life is a block string with no gaps.
Juggles are pretty basic and have been around forever. I'm not asking for everything to juggle or air chains like marvel. V-Ism is from the Alpha series which is pretty much in line with a lot of what this game has. Having a V-ism mode but making it a little different would at least give the game some creativity when it comes to combos and setups.

I do think the game is a bit on the bland side so it definitely needs something. I was watching Karin vs Chun Grand Finals and I don't remember the last time I was so bored watching a fighting game. Zero hype whatsoever.

Also, the sales of this game have been horrible. I think we are looking at a total repackage by 2018. Of course, they said they wouldn't do that but it will probably be in the form of a free update for current owners and a complete edition for physical copies.
For starters, I totally agree with most of the complaints here. I at least understand where you guys are coming from... I just think that they have to be super careful. When I want to play real footsies and fundamental gameplay... I come to sfv. I load up injustice or mkx when I want a dash of crazy/bullshit. I want sf to stay sf.
 

Rip Torn

ALL I HAVE IS THE GREEN.
For starters, I totally agree with most of the complaints here. I at least understand where you guys are coming from... I just think that they have to be super careful. When I want to play real footsies and fundamental gameplay... I come to sfv. I load up injustice or mkx when I want a dash of crazy/bullshit. I want sf to stay sf.
True. But making the combo system a little more flashy or creative shouldn't affect footsies at all. Combos are just what happens after somebody wins the footsies battle. But yeah, I agree that footsies should always be the focus of SF.