We know about this. Unbreakable's Parry doesn't work against anything jumpy. Kitana's Rising Fan is, also, considered a jumping attack. This works only on anything that touches the ground. Raiden's Superman is an exception. It's the one being frozen, even through it's a flying attack.I don't know if anybody know this but, Unbrekable's parry is not working against Kitana's Fan Rise and Square boost.
https://testyourmight.com/threads/complete-list-of-all-moves-that-go-through-wiff-ignore-unbreakables-parry-as-of-10-4-2016.61925/I don't know if anybody know this but, Unbrekable's parry is not working against Kitana's Fan Rise and Square boost.
I plan to test Kitana's flying ass on the Parry. This move is similar to Raiden's Superman.https://testyourmight.com/threads/complete-list-of-all-moves-that-go-through-wiff-ignore-unbreakables-parry-as-of-10-4-2016.61925/
Like Tanno said, anything jumping related that is off the ground ignores the barrier of frost. It's disgusting but we can't make Sub-Zero too OP.
You do know that's how every other parry in the game works too?https://testyourmight.com/threads/complete-list-of-all-moves-that-go-through-wiff-ignore-unbreakables-parry-as-of-10-4-2016.61925/
Like Tanno said, anything jumping related that is off the ground ignores the barrier of frost. It's disgusting but we can't make Sub-Zero too OP.
Look... The barrier goes over Sub's head. Come on man.You do know that's how every other parry in the game works too?
Bring MK9 parries back.Look... The barrier goes over Sub's head. Come on man.
Gotta tech roll buddy. Let sub hit the ground befor you hit a button or the roll won't come out. Pretty easy to practice in the lab. I usually run in after the tech roll, not sure if you have to but I always have done it that waySo after I do clone and then grab them and throw them into the clone my opponent gets frozen and I get knocked down, how do you get up in time to punish/combo them? I'm not sure if its tech roll or quick rise? Which should I do and how?
So to tech roll how do you do it?Gotta tech roll buddy. Let sub hit the ground befor you hit a button or the roll won't come out. Pretty easy to practice in the lab. I usually run in after the tech roll, not sure if you have to but I always have done it that way
When you're down, just do the inputs of dash back.So to tech roll how do you do it?
No not that^When you're down, just do the inputs of dash back.
As soon as Sub-Zero hits the ground press 1,2,3, or 4 and he will roll then run in and 242, njp, ji2, ji2, F12 is the combo.So after I do clone and then grab them and throw them into the clone my opponent gets frozen and I get knocked down, how do you get up in time to punish/combo them? I'm not sure if its tech roll or quick rise? Which should I do and how?
Just press 1,2,3, or 4, and not hold it? Also he always rolls back right?As soon as Sub-Zero hits the ground press 1,2,3, or 4 and he will roll then run in and 242, njp, ji2, ji2, F12 is the combo.
Press any of them yeah. Right as SZ hits the groundJust press 1,2,3, or 4, and not hold it? Also he always rolls back right?
Thanks. But he can't roll forward lol? I think not obviously but just asking.Press any of them yeah. Right as SZ hits the ground
No he can'tThanks. But he can't roll forward lol? I think not obviously but just asking.
I already mentioned that square boost beats parryI plan to test Kitana's flying ass on the Parry. This move is similar to Raiden's Superman.
Againts venomous d'vorah I use Unbreakable. I also do that against Mystic. Because aura nullifies chip and the parry freezes D'Vorah's limbs.Which variation are you guys using against Venomous D'Vorah and Mystic Ermac?