ILuvFightGames
Noob
I've always thought HQT was a bad matchup for GM.
Can't any armor go right through it now though?Smart as in spam d4 clone until you win since it's god tier broken.
It's hard to react to unless it's a hard read or obvious, for the most part.Can't any armor go right through it now though?
This is why I trolled him in his profile. xDI think that M.D. secretly loves Sub Zero. There's no other explanation. How can he complain every time against Sub Zero if it is demonstrated that there are better characters than him. Tremor, Takeda, Ermac, Sonya demolition (grenades are an offensive and defensive better version of the ice Clone). Boraicho ( fart doesn't go away on hit). Alien Acidic. Cassie Cage with her 50/50's and meter less combo. Shinnock the easy execution man. Quan Chi looping 50/50's and so on. Admit it. You are in love with Sub Zero. Aren't you?.
At work, reading this Anti-Kenshi tech like:Anti Kenshi tech.
This Works only if you can touch him in the first place.
F4+ice bomb--back dash--slide.
Explanation:
F4+ ice bomb (The enhanced and the non enhanced have different back dash timings) + back dash (if Kenshi reversal the ice bomb with it's spirits, the back dash will make those specials to whiff) + slide (punish the spirits after the back dash) into a hard knockdown.
F4+ ex Ice clone leaves Sub Zero with an enough plus frames for a free Jump in, and if Kenshi do reversal with spirit push will whiff and you get a free combo.
That's all for now.
I also love M.Bison. And I'm a Bison main in SFV. Hahahahaha Loooool.At work, reading this Anti-Kenshi tech like:
Still waiting for Q to be revealed for SFV.I also love M.Bison. And I'm a Bison main in SFV. Hahahahaha Loooool.
GM still gets bent but I think Unbreakable might do okay. String into Kunai doesn't jail so we can launch him for a combo in Unbreakable, we don't take chip from his pressure, and can parry some stuff that the klone can't.Still waiting for Q to be revealed for SFV.
but in all seriousness: are there any good tech or advice on how to deal with Takeda? I'm not sure if 10/4 did anything to him but it still looks pretty much the same bs against GM.
Unbreakable bodies takedaStill waiting for Q to be revealed for SFV.
but in all seriousness: are there any good tech or advice on how to deal with Takeda? I'm not sure if 10/4 did anything to him but it still looks pretty much the same bs against GM.
Bodies Takeda? proof or it didn't happen.Unbreakable bodies takeda
Bodies Takeda? proof or it didn't happen.
ok mainly sr and some lasherBodies Takeda? proof or it didn't happen.
Bruh... I love this <3 I need to lab this.Tips in the Possessed match up.
Jump over push on a read, run past his other projectiles on a read.
D4 after overhead minion on hit when midscreen. It's +2 and you're faster than Kenshi from that range.
Don't klone or throw ice balls a lot midscreen. Kenshi's BF3 will destroy those, teleport will destroy ice balls. A good Kenshi will not do things that will constantly get him caught by klones or iceballs when midscreen. The only reason you should klone midscreen at all, is to give him something to think about when teleporting.
Properly space your B2. If you don't, he can punish it with various normals. From max range, he can only push. Great risk/reward for Sub Zero.
This one is important, and no Sub Zero does either of these. NJP or D2 teleports. I know it sounds silly. Sub Zero's D2 is buns. Just trust me. NJP it on a hard read, D2 it on reaction. His D2 lowers his hitbox, to where it will beat Kenshi's teleport, unless he teleports from 42. Standing 1 will sometimes get caught. If Kenshi teleports from 42, backdash. He's too plus to punish consistently.
In the corner, meaty properly. If you don't, Kenshi will wake up with meterless punish. Run up and poke, if you can't get there to B2 him in time, whether your klone is up or not.
EX slide punishes the regular overhead demon. This is really good in Unbreakable.
If Kenshi does his mids or lows into low demon, like 322, B1 or B32, there's a big enough gap to cross over and full combo punish him. It's not a bill like smoke bomb, you really will punish him 100% of the time with a cross over jump. 421 jails into low demon.
If you block EX overhead demon, he can push you, and all you can do about it is block or armor. He's +5 with push back. When he's not +5, like after EX push on block, you can jump the next push for a full combo, if he does it.
In the corner, if you have the close klone set up, you can full combo punish EX overhead demon, with a backdash followed by a slide. You can full combo punish EX push with a cross over jump.
Kenshi does not have quick enough mids or lows, to stop D1 into D1 on block from this verison's Sub Zero. He has to D1 back, so the risk on D1 into D1, is not that bad.
Kenshi has a good NJP and D2, do not jump too much. I mean you are Sub Zero, so jump, but just don't be too predictable.
I'm sorry but gm vs ronin is just a no go in my bookI'd use GM for Ronin and UB for lasher. SR either way at this point. opinion subject to change.
Holy shit have my childrenb2 b2 d1 d3 f12, perfect clone placement every time.. you're welcome
We're talking about post patch my friend. Even pre patch Hayatei didn't like the match. If anything it got worse for Ronin specificallyI'm sorry but gm vs ronin is just a no go in my book
nope still a no goWe're talking about post patch my friend. Even pre patch Hayatei didn't like the match. If anything it got worse for Ronin specifically