For sure. I was really looking forward to your comments on the Raiden changes during the The Common Cast, but you couldn't make it, so that would be a great thing to do instead. Probably even better now that you've had a couple of days to digest the changes.
For what is worth, just from playing for a couple of hours online, I don't think Thunder God is any worse, provided armored launchers being gone hurts the rest of the cast equally. The biggest adjustment for me is the lack of the (EX) DF+2 armored launcher, naturally, but other than that he feels the same to me, but then, again I don't do LRC, never even tried it (I know, I know, it's one of his best tools, but I don't have the time to play much these days, so whatever little time I have, I just go online and have a few casual matches for fun). The hitbox on his NJP seems larger now (although the animation looks weird), which helps a lot since that's one of my main tools for starting a combo and whiff punishing (Scorpion players that try to Teleport Punch out of the corner get caught by this consistently).
The less recovery on missed Electric Fly helps too. We can now escape from the corner with Air Electric Fly and not worry about whiff punishes. I like the fact Vicinity Burst leaves them standing there, but so far I have't really found any good follow-ups. The best I've been able to do is F1 into Throw, but I have a feeling some good set-ups would be possible from that.
Also, I've been having fun with 4, 4 ~ DF2. Easy execution, mid, and safe, plus a cool looking little combo.
All in all, from my limited experience, I don't think Thunder God is worse and my gut tells me he is better, we just need time to adjust our play styles and find all the new dirt.