Aqueous_Echo
Noob
The Elder God lives on, but only as long as we keep him alive! Raiden gained some great things over this patch, but also lost a tad in the process with stamina and armor. Nothing to stress over, the meta is just a bit different now and we just have to adapt to what's happened.
Please discuss anything Thunder God related, in terms of the new patch, below. Earthrealm isn't going to protect itself!
Post Patch Pros:
Below is the first episode of some of the Raiden changes, cancel bnbs, a bit of MU knowledge, and answers for situations like AAs, corner reverse, and optimal stamina/meter combos.
Please discuss anything Thunder God related, in terms of the new patch, below. Earthrealm isn't going to protect itself!
Post Patch Pros:
- Raiden - BK, BK is now +2 on block (up from -5) and can now be special cancelled
- Raiden - Down+FK is now -4 on block and adjusted the hit region
- Raiden - Vicinity Burst now has 2 hits of armor, hits mid, is -2 on block (down from 0), does 9 damage (up from 5), and no longer knocks down
- Raiden - Vicinity Blast now does 8 damage (up from 5) and has 10 less recovery frames
- Raiden - Electrocute & Shocker now hit mid
- Raiden - Thunder Fly & Air Thunder Fly now have 2 hits of armor
- Raiden - Electric Fly & Thunder Fly (air & ground) now recover 15 frames faster on miss
- Raiden (Master of Storms) - Directional Static Trap startup and recovery is more consistent now
- Raiden (Master of Storms) - Static Trap passive damage is now 0.5 (up from 0.2)
- Raiden (Master of Storms) - Static Trap now activates in 14 frames (down from 16)
- Raiden (Master of Storms) - Full Trap now activates in 11 frames (down from 12)
- Raiden - Thunder Strike & Shocker no longer has armor
- Raiden - Vicinity Burst now has 2 hits of armor, hits mid, is -2 on block (down from 0), does 9 damage (up from 5), and no longer knocks down
- No real option vs GM Sub and clones due to no armored move, outside of ex superman, to warrant sub to be afraid of unsafe clones.
- Projectile game is still pretty limited as his startup and recovery are really slow, therefore trades are hardly in his favor and is interrupted or punished for trying to make a presence full screen.
- Those who zone better, have safe/plus armored "get off me" tools are a threat to him no matter where on the screen while Raidens "get off me" tool is down from 0 to -2.
- Works very hard for advantage frames that dont guarantee anything and has to make the right reads to stay remotely close to the opponent (i.e. safe/plus armored moves that can come at any moment)
- Increased energy cost to start running to 25 (up from 15)
- Increased energy cost to cancel into a dash (where applicable) to 25 (up from 15)
- Getting hit while running will now drain 50 energy
Below is the first episode of some of the Raiden changes, cancel bnbs, a bit of MU knowledge, and answers for situations like AAs, corner reverse, and optimal stamina/meter combos.