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General/Other - Balanced Balanced became balanced? (10/04/16 changes)

ismael4790

Stay focused or get Caged
Balanced has a semi 50/50 use s4 staggers. You can do a 4d4 or 4xxdb4b or b4, b32.

Not bad.
EXoverhead slash is nice, yeah. But against good players, very few get caught by it. It's pretty slow sadly. It's one of those complementary buffs that he should have had long time ago.

And you are gonna need meter to push, without it Balanced is a punching bag.
 
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Immortal

Blind justice....
Nobody is getting hit by Ex OH Slash. It's so slow and pretty much everybody stand block after blocking low coz well Kenshi has no low,low string. This buff while nice on paper does very little for him.

My initial impressions on Kenshi after the patch are like pretty much any Kenshi player i talked to yesterday:

Kenshi feels even worse then before the patch.
 

Immortal

Blind justice....
So Balanced is still shiet? What about Kenju and Possessed?
Kenjutsu is also worse then he was before. He has no + frames (ex push is -13) but what hurt him more is that he lost the ability to armor launch on anything, blade nando and tele suspense. So no armoring throu gaps for any decent reward whats even more depressing you can get punish hard for even trying lol.

There is like 0 sense to play Kenjutsu now.

As for Possessed i have no opinion yet played mostly Balanced and Kenjutsu yesterday.
 

DR.Innuendo

Kitana, Kenshi, Triborg
Its been my experience that Balanced is far better than he wa sbefore patch, i do not feel Possesed and Kenjustsu got any good things out of this than slight changes if that.
Balanced is the best of Kenshi, and thats great to finally say. i know its early, but i thought id share my experience. Also im not the best player but im not the worst either. and i played everyone i could online, nomatter score or percentage to win. and i was sucessful more than i have ever been with Kenshi. better win % than i have evr got with him. the patches where great in my opinion for Kenshi Balanced

But balanced is Keeping players out. keep upw ith it, and keep practicing. together with Stamina Restrictions, run stop stamina steal, No armor launchers. and reduced Stamina and Stamina consumption going up, buffed Aa's and Universal tools. Zoning is now a thing in MKXL. It may take a while to find this out. but i have practiced quit a bit and it seems, KEnshi has half recovery on a couple Projectiles, EX push id the new thing, that move launches them full screen and is his Armor to save his life, He builds meter fairly quick now so its a real thing. On block it grants another Projectile or attack from kenshi. its a nice thing and great addition.

If your still having trouble give it time to adjust to the new Meta and new Swing of things. I am starting to see Rushdowns having to slowly etch there way in, and kenshi has fast enough Moves to do soemthing and half the recovery. and with Push its a godsend. you will be on your toes, because Rushdown and Zoning are very well blended, and its a fight for power and postition.

there are a small hand full that may have some broken tech but ill let others decide.


Just thought i would share my experiences so far.
 
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DR.Innuendo

Kitana, Kenshi, Triborg
to give you an idea of how it worked online, I used OH Slash at fullscreen becausemost can not fullscreen punish the nearly half recovery it has now on miss. if they get close in you have enough time to EX BF2(push) and that is Positive on block now, yes that is right, also vbery great in the corner when you have them trapped if you ever do off a combo launch. but then i use TF which is not bad on wiff anymore, and yes some definitely just duck that thing, but thats where the calculated OH Slashes come in, and eventually they get fearful of both of them (this was not the case pre 10-4) . if they run in, TF if they block scared of TF use OH Slash, close in use Push. Putting pressure on you, use EX Push and follow up off that advantage. always capitalize off each hit with each of them. If they jump in DB1 or use the great AA's this game now has, Standing 1 /D2/B1 all work well.
Lets just say i love the Stamina Change,a dn the Steal stamina when you D4 them, running or clutch a Push on there run, it puts them full screen and they have to wait for Stamina, and yep time to shine, throw as many as you like, they are not going anywhere atm:D
 
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Lokheit

Noob
Kenjutsu is also worse then he was before. He has no + frames (ex push is -13) but what hurt him more is that he lost the ability to armor launch on anything, blade nando and tele suspense. So no armoring throu gaps for any decent reward whats even more depressing you can get punish hard for even trying lol.

There is like 0 sense to play Kenjutsu now.

As for Possessed i have no opinion yet played mostly Balanced and Kenjutsu yesterday.
Yeah I agree 100% about Kenjutsu, when I read the notes I decided to try first, but he's just a pile of lacking.

Balanced at least got some options if he stays away, his only ranged option puts the enemy closer to you and the hit advantage is too small. Also hi meterless juggle is still too tigth and the meterburn one has almost a 50% damage penalty.
 

Immortal

Blind justice....
This is what I've been waiting a year and a half for.

Balance has been restored.
Literally.

No more excuses, boys.
This is like... wrong on so many levels.

Give us a call when you or anybody else actually gonna achieve with Balanced or Kenshi in general anything at tournaments.

Coz our (most Kenshi players i've spoken yesterday) initial thoughts on Kenshi after the patch:

He sucks, maybe even more then pre patch.
 

STB Sgt Reed

Online Warrior
Having played him vs Dink yesterday, I don't feel he's as bad as before the patch. Teleflurry and Push/Ex push are great for keeping people out as their recovery is much better. Also Ex Push on block allows a quick followup or another push.

As for AAing without ex RK, I was having great success with D2. And every now and then depending on their spacing was hitting regular RK into combo.

Ex Overhead Slash, while it sounded great... I think is kind of useless so far as no one gets hit by it and you waste a bar. Gonna have to find ways to mix it in to strings or such unpredictably or something.

I think balanced will be great against characters that have to get in via run/dash/jump. (Had great success vs alien last night with help from the new stamina nerfs) Highly mobile characters will still give him a problem and those are likely to be the top tier so tournament Kenshi is still gonna be improbable. But vs mid tier and less mobile he should be great.

Just my initial thoughts as I planned on picking him up.
 

ismael4790

Stay focused or get Caged
Having played him vs Dink yesterday, I don't feel he's as bad as before the patch. Teleflurry and Push/Ex push are great for keeping people out as their recovery is much better. Also Ex Push on block allows a quick followup or another push.

As for AAing without ex RK, I was having great success with D2. And every now and then depending on their spacing was hitting regular RK into combo.

Ex Overhead Slash, while it sounded great... I think is kind of useless so far as no one gets hit by hit and you waste a bar. Gonna have to find ways to mix it in to string or such unpredictably or something.

I think balanced will be great against characters that have to get in via run/dash/jump. (Had great success vs alien last night with help from the new stamina nerfs) Highly mobile characters will still give him a problem and those are likely to be the top tier so tournament Kenshi still gonna be improbable. But vs mid tier and less mobile he should be great.

Just my initial thoughts as I planned on picking him up.
Teleflurry has the same recovery, by the way. Ex Slash is a complementary buff that he should have been given ages ago, and also you are only catching with it people with bad reflexes, waste of bar most of the time, considering you are a punching bag that needs to use expush to be any kind of "threat".
Regular rising karma is still too slow for antiair unless it's on a semi read, if they are already in the air there is no time, THAT was the role of exrisking karma. d2 for antiair...we are saved.

This variation was built around meter management and taking smart armor risks (punishable) and good antiair. That is gone. Now remaining is a char with same bad close up game, same -43 tf, and pretty much same slow overhead slash.

Balanced has definitely become worse. Waiting for hotfix.
 

STB Sgt Reed

Online Warrior
Teleflurry has the same recovery, by the way. Ex Slash is a complementary buff that he should have been given ages ago, and also you are only catching with it people with bad reflexes, waste of bar most of the time, considering you are a punching bag that needs to use expush to be any kind of "threat".
Regular rising karma is still too slow for antiair unless it's on a semi read, if they are already in the air there is no time, THAT was the role of exrisking karma. d2 for antiair...we are saved.

This variation was built around meter management and taking smart armor risks (punishable) and good antiair. That is gone. Now remaining is a char with same bad close up game, same -43 tf, and pretty much same slow overhead slash.

Balanced has definitely become worse. Waiting for hotfix.
Teleflurry felt faster, but I hadn't played kenshi in a loooong time.

I literally said ex slash was pointless lol... not sure why you're responding saying it's bad.

You have to make a read to AA? oh no... MKX has this stupid mindset of everything being easy. If it's too late to RK then that's what d2 is for. I haven't tried it yet, but since the hurtboxes now activate just before the hitboxes on the jump attacks... AA could be standing normal into RK.

Was just sharing what I saw with him last night, on day 1.

I still don't think he's worse. Just different b/c you can't use ex RK.
 

ismael4790

Stay focused or get Caged
Teleflurry felt faster, but I hadn't played kenshi in a loooong time.

I literally said ex slash was pointless lol... not sure why you're responding saying it's bad.

You have to make a read to AA? oh no... MKX has this stupid mindset of everything being easy. If it's too late to RK then that's what d2 is for. I haven't tried it yet, but since the hurtboxes now activate just before the hitboxes on the jump attacks... AA could be standing normal into RK.

Was just sharing what I saw with him last night, on day 1.

I still don't think he's worse. Just different b/c you can't use ex RK.
Just summarizing, sorry if I repeated lol.

If you played first months of Mkx version of Kenshi, then he's better, yes. That was abysmal, like double digits negative teleflurry on block and stuff like that. We are comparing with xl patch Kenshi.

Yeah, people are saying give it time. People said the same to pig first weeks of the game when he saw he was already trash. No need to wait to see the obvious, but it's good to be optimistic.
I would LOVE that all the players that now start to think he's worse were wrong, but I have the feeling it's not the case.
 

STB Sgt Reed

Online Warrior
Just summarizing, sorry if I repeated lol.

If you played first months of Mkx version of Kenshi, then he's better, yes. That was abysmal, like double digits negative teleflurry on block and stuff like that. We are comparing with xl patch Kenshi.

Yeah, people are saying give it time. People said the same to pig first weeks of the game when he saw he was already trash. No need to wait to see the obvious, but it's good to be optimistic.
I would LOVE that all the players that now start to think he's worse were wrong, but I have the feeling it's not the case.
I think the first few weeks was a lot more clear that Kenshi was garbage than now. I feel like the new pushes are fairly good and the stamina nerfs are huge in matchups vs characters that have to run/dash/jump their way in.

Obviously I could be wrong, but I'm gonna keep playing him for now as I'm having fun with him and that hasn't been the case for the longest time in mkx.
 

MrProfDrPepper

NRS, Guilty Gear, and KI, the holy trinity
What the fuck is this downplaying? We literally got some incredible buffs that make his mid screen game incredibly strong. The only thing that was lost was ex rising karma no longer having armor and that is compensated by being -1 which means you have a safe way to end block strings that you are not fully confident in hit confirming without meter. He still has his staggers which is always nice. The universal nerf to stamina helps him greatly. I don't see the problem here. All you options open up at mid range, that is where kenshi gets all his mind games, all his advantage, where all his tools have excellent use, etc. Not to mention our meter building is still amazing. Is he top 10? Probably not, but to say he is worse than pre-patch is downplaying of the highest caliber. It is like you are going out of your way to try and convince yourself the character is trash while completely ignoring what the character does well.
 

STB Sgt Reed

Online Warrior
He still has his staggers which is always nice.
What are the strings you use for this? Like I said, I'm trying to pick him up and this is an area I'm not doing so well in right now. I'm using F21, but Idk what to mix that up with.

Also, glad I'm not the only one that thinks he's better now. lol
 

MrProfDrPepper

NRS, Guilty Gear, and KI, the holy trinity
What are the strings you use for this? Like I said, I'm trying to pick him up and this is an area I'm not doing so well in right now. I'm using F21, but Idk what to mix that up with.

Also, glad I'm not the only one that thinks he's better now. lol
11, 1, F21, 421, 42. The last 2 are more gimmicks but I like to toss them in there anyways
 

ismael4790

Stay focused or get Caged
What the fuck is this downplaying? We literally got some incredible buffs that make his mid screen game incredibly strong. The only thing that was lost was ex rising karma no longer having armor and that is compensated by being -1 which means you have a safe way to end block strings that you are not fully confident in hit confirming without meter. He still has his staggers which is always nice. The universal nerf to stamina helps him greatly. I don't see the problem here. All you options open up at mid range, that is where kenshi gets all his mind games, all his advantage, where all his tools have excellent use, etc. Not to mention our meter building is still amazing. Is he top 10? Probably not, but to say he is worse than pre-patch is downplaying of the highest caliber. It is like you are going out of your way to try and convince yourself the character is trash while completely ignoring what the character does well.

Ending strings in exrk is a waste of meter. Now we have to save meter for our precious push to get out of pressure and take a juicy 14% lol

Time will tell, hope you guys feel that optimistic about this castrated version of Balanced in a couple of months.
 

MrProfDrPepper

NRS, Guilty Gear, and KI, the holy trinity
Ending strings in exrk is a waste of meter. Now we have to save meter for our precious push to get out of pressure and take a juicy 14% lol

Time will tell, hope you guys feel that optimistic about this castrated version of Balanced in a couple of months.
We have some pretty damn good meter building so we can use exrk occasionally. Hell we can use telepush max range without worry of getting punished, hell we have a lot of options mid screen, and with rushdown getting nerfed, now is a better time than ever to play blanced since he is an ideal defensive wall right now
 

CrazyFingers

The Power of Lame Compels You
The character has a crazy good PLUS armored move. A long ranged launcher that combos with teleflurry so he can get more off of EX OH Slash. Good plus frames up close, decent pokes and REALLY good meterless damage. How the hell is he worse than he was before when he got nothing off of overhead slash, whiffed teleflurries were suicide and Ex push was a near useless special move.