I always laugh at the people who Claim the 50/50's are braindead, They are the ones left behind, its a full year and half into the games core, and we have had 50/50's the entire time, and its not as hard as reading 30/30's and mutiple guess situations that have astronomical chances at guessing right, and every fighter shares that aspect. just the acting like 50/50's is what makes the game unskillful is absurd. we know all fighting games 50/50's or not have a Read and Guess factor and its a big part of all fighters.
I genuinlly Love MKXL and how they made it, they did fuck up some patches, and some balances they went over board and took a wrong approach "with the Nerf in case approach" but all in all MKXL is the greatest game they have made bar none. and i love all of them, but this one is becoming the most balanced Fighter they have made so far. and could be one of the most balanced fighters if they change a few Game mechanics and focus on Defense in the upcomming patch oct 4th. like Breakers costing only 1 bar and buffing AA's and Nerfing some JIP's and Instant air JIP. stuff like that could do wonders for the games balance. and if they take a slower approach to Patching, this 6 months is a perfect break to patch a agme, and hope to gawd they only give slight 2-6 Buffs for Bottom where needed and 2-6 Nerfs where needed not this 27+ Buffs/Nerfs for one character and then wonder why Mileena Rockets to top tier or why Tekada goes from Bottom to A+ arguably S Tier in one patch.
I believe the same as you as in, its a mixture of all aspects of a character that makes them good, not a single tool like 50/50's or Cancel pressure, its all combined, Zoning, Footsies, Pressure, Blockstrings, Mixups, 30/30/30's, Air OS, Run OS, Mobility, Space Control and blah blah blah you know what i mean, but i 100% agree. None of the top characters are good just because of Cancel pressure its a combination off all of thier tools as well as Strong 50/50's.