Pan1cMode
AUS FGC represent!
So it seems everyone has come to the conclusion that offense in MKX is very strong. 50/50s often come under fire for being an easy, braindead way to initiate offense. Given their strength in MKX and the skewed risk reward, it seems as if everyone thinks 50/50s are what makes a character good.
However, for the majority of the game's life, I think it's been block string/stagger pressure has been the dominant offensive strategy.
Let's look at the current and previous top tiers of this game;
- Kung Lao
Dominated with staggers, block string pressure and great armour and plus frames
- Tanya
Dominated the game with great mobility, insane block pressure and very strong staggers with wreckers.
- Liu Kang
Block string pressure for days
- Alien
Acidic dominates with strong neutral tools, very good armour, spacing game and DOT
Tarkaten relies on the wrecker mind game along with spacing, armour and neutral dominance
- Mileena
Spacing, staggers, meter build, great neutral/pace control
- D'Vorah
Has 50/50s but staggers and run cancel pressure are a massive part of her game.
- Johnny Cage
Neutral and block string/stagger pressure
- Takeda
Block string pressure with ex kunai or staggers in ronin. Has hard to blockables, but majority of gameplan revolves around spacing and block string pressure.
The two characters which immediately contradict this are Sonya and Kano, but I think if you look at MKX overall, it's block pressure which has been the most dominant offensive strategy.
What are your thoughts?
However, for the majority of the game's life, I think it's been block string/stagger pressure has been the dominant offensive strategy.
Let's look at the current and previous top tiers of this game;
- Kung Lao
Dominated with staggers, block string pressure and great armour and plus frames
- Tanya
Dominated the game with great mobility, insane block pressure and very strong staggers with wreckers.
- Liu Kang
Block string pressure for days
- Alien
Acidic dominates with strong neutral tools, very good armour, spacing game and DOT
Tarkaten relies on the wrecker mind game along with spacing, armour and neutral dominance
- Mileena
Spacing, staggers, meter build, great neutral/pace control
- D'Vorah
Has 50/50s but staggers and run cancel pressure are a massive part of her game.
- Johnny Cage
Neutral and block string/stagger pressure
- Takeda
Block string pressure with ex kunai or staggers in ronin. Has hard to blockables, but majority of gameplan revolves around spacing and block string pressure.
The two characters which immediately contradict this are Sonya and Kano, but I think if you look at MKX overall, it's block pressure which has been the most dominant offensive strategy.
What are your thoughts?
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