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General/Other - Leatherface The Leatherface wanted buffs thread

Do you think Leatherface needs help?

  • Yes, I do

  • No, I don't

  • I don't know

  • I don't care


Results are only viewable after voting.

Indecisive

We'll burn you all—that is your fate!
Agree with @RM Indecisive. He doesn't need a whole lot, and some of the suggestions that I mentioned were pretty silly, I admit. Most of the changes he could do with are relating to hurt boxes.

- Pretty Lady needs the hurt box adjustments to hit consistently on all characters, on block & hit.

- Leatherface has fast pokes, 7f d1 & 6f d3. Both are not that great on hit when compared to most of the cast. Don't even get me started on the d4. 17f startup, -17 on block and... +4 on hit. It has a funky hurbox and good range, but you might as well use his other pokes considering how unsafe & slow it is. Can't think of an instance to use it to be honest.

- Standing 3 doesn't combo on hit on neutral crouching opponents, gotta be a bug. Needs to be fixed. Maybe faster start-up as well.


So that is really all he needs. Nothing dramatically changed to make him broken. He has some of the best damage output in the game, and giving him a mid might be overkill. He has a great mid in Killer (berserker stand 1) & Butcher (b1).

Hopefully NRS does change him for the better.
I forgot to add the Stand 3 thing. That needs to be fixed as well. ya his d4 is actually horrible lmao. His other pokes are so good very fast but if they added maybe 2 extra frames to hit advantage that would help so much. only having 3 frames to confirm f1 after hitting with a d3 is crazy.
 
If I understood everything correct, you guys want to create a 50/50 character with fast advancing mid, who always will be + on block. Seems like a great idea for Paulo.
You did not understand completely. For a character who gets beat by the majority of the roster, it only makes sense to speed up his overhead which is 27f. It doesn't need to be a fast one like his b2, just something that keeps our opponent on their toes. To block LF, just go low, high. It's that simple. He has no starting overhead threat or a low in mid string. It's not considered a true 50/50 if they keep the overhead above 16f. 17f is still reactable and fair. I guess it depends on the animation of the character. The animation for LF's overhead is obvious which allows u to react sooner than other moves at that frame.

The only thing that truly needs to be plus is his BS2 on hit. It being negative on hit baffles me.

EDIT: 17f is still reactable and fair, not 15f.
 
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Indecisive

We'll burn you all—that is your fate!
You did not understand completely. For a character who gets beat by the majority of the roster, it only makes sense to speed up his overhead which is 27f. It doesn't need to be a fast one like his b2, just something that keeps our opponent on their toes. To block LF, just go low, high. It's that simple. He has no starting overhead threat or a low in mid string. It's not considered a true 50/50 if they keep the overhead above 11f. 15f is still reactable and fair.

The only thing that truly needs to be plus is his BS2 on hit. It being negative on hit baffles me.
15F isn't reactable. 18F is pushing it. 20+ is reactable for Humans. BS2 is fine as -1. They don't want you to continue pressure with it is why its -1. Which isn't even that bad tbh. LF has the 6 frame poke to contest basically anything that they want to do.
 

CrazyFingers

The Power of Lame Compels You
Leatherface isn't about 50/50ing your opponent to death, excluding the whole "one variation has a vortex bit" he's about mind games, he wants to make his opponent become overwhelmed by all the shit he's throwing at you till you screw up and he hits you hard. Doesn't need his F2 speeded up, it does enough dirty shit without being a viable overhead
 
15F isn't reactable. 18F is pushing it. 20+ is reactable for Humans. BS2 is fine as -1. They don't want you to continue pressure with it is why its -1. Which isn't even that bad tbh. LF has the 6 frame poke to contest basically anything that they want to do.
15f is reactable if you watch the animation. BS2 needs to be at LEAST be neutral. Characters with 6f pokes get their turn after being hit doesn't make sense.
 

TommyKing5

But the saw... the saw is family
15f is the same speed as Quan's b2, which I can't react to for the life of me.

That would be way too quick considering the range of f2.
 
15f is the same speed as Quan's b2, which I can't react to for the life of me.

That would be way too quick considering the range of f2.
Okay, then a 16 or 17f overhead which I believe is the same as scorpions, which is most definitely reactable. He needs something like that. Or he'll continue to be a character who depends on whiff punishes and punishable moves in order to do damage. There is no out playing your opponent with LF for the most part. LF mostly wins because the player lacks that match up knowledge or the opponent having a bad day. LF just needs help man.
 
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Kokoko

Somehow
15f is still reactable and fair.
If it's true, everyone can react on Triborg b1/b3, Alien b3/f4, Erron f1/b3, Jacqui b2/b3, Cassie f3 etc.
These starters are 15f - 19f. But even SonicFox can't react.
Also, don't forget that we are not talking about ideal conditions when you can just focus on animation.
21-22 frames is already a good reaction for the average player.

And yeah, Butcher's f2/f3 is 19f and 17f. It's true 50/50.
 
If it's true, everyone can react on Triborg b1/b3, Alien b3/f4, Erron f1/b3, Jacqui b2/b3, Cassie f3 etc.
These starters are 15f - 19f. But even SonicFox can't react.
Also, don't forget that we are not talking about ideal conditions when you can just focus on animation.
21-22 frames is already a good reaction for the average player.

And yeah, Butcher's f2/f3 is 19f and 17f. It's true 50/50.
If it's true, everyone can react on Triborg b1/b3, Alien b3/f4, Erron f1/b3, Jacqui b2/b3, Cassie f3 etc.
These starters are 15f - 19f. But even SonicFox can't react.
Also, don't forget that we are not talking about ideal conditions when you can just focus on animation.
21-22 frames is already a good reaction for the average player.

And yeah, Butcher's f2/f3 is 19f and 17f. It's true 50/50.
Okay, then it's definitely the animation then. Scorpions overhead is less than 20f and it's reactable because of its animation. LF has the same telegraphed overhead which could still be reactable at 17f. Why else can people react to Scorpions overhead at 17f, but no one else's?
 
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STB Shujinkydink

Burning down in flames for kicks
D4 is great it low profiles lots of moves to mention it looks just like b2.

Both hits of ex chainsaw toss hit full screen. It's annoying when I use it and I only get 8% for a bar.

F12 up chainsaw bigger hitbox to hit females. Giggity

F1 11f mid.
 

Indecisive

We'll burn you all—that is your fate!
Okay, then it's definitely the animation then. Scorpions overhead is less than 20f and it's reactable because of its animation. LF has the same telegraphed overhead which could still be reactable at 17f. Why else can people react to Scorpions overhead at 17f, but no one else's?
Scorpion has a 17 frame OH that leads to nothing. But you want LF to have a 15 frame OH that leads into a big damage? Also scorpion has an 11 frame low so most people are probably fuzzy guarding it. Scorpions combo starting OH is 25 frame of start up.
 
Scorpion has a 17 frame OH that leads to nothing. But you want LF to have a 15 frame OH that leads into a big damage? Also scorpion has an 11 frame low so most people are probably fuzzy guarding it. Scorpions combo starting OH is 25 frame of start up.
Scorpion has a 17 frame OH that leads to nothing. But you want LF to have a 15 frame OH that leads into a big damage? Also scorpion has an 11 frame low so most people are probably fuzzy guarding it. Scorpions combo starting OH is 25 frame of start up.
I completely misread the frame data on that then. I'm on MK now and tested it myself. I was referencing a thread on TYM about his frame data that said his f4 was 17 frames. Nevermind. I guess anything below 22f is non-reactable then. You were right, my mistake.
 
I'm guessing this is a troll post, but if you're serious that's over stepping it lol.
I don't think f1 would ever be a mid, I would prefer the 7f high to be honest. Berserker stance 1 being +2? Never going to happen, it's already a great tool.

Leatherface isn't bad at all. Just you need to outplay your opponent and think more...
not a troll post at all. i'm not overstepping it. F1 10f mid > 7f high . BS1 being +2 would be fine. It is safe on block already. It would set up a mind game & way for Killer to pressure his opponent because right now he has no pressure tools.

Killer Leatherface is bad, really bad. you definitely need to outplay your opponent with Killer tho, you're right about that
 

Tweedy

Noob
15f is reactable if you watch the animation. BS2 needs to be at LEAST be neutral. Characters with 6f pokes get their turn after being hit doesn't make sense.
Honestly I don't even think 15 frames is reactable even if you're playing offline, on a nice monitor, and only looking for that one move.

If you're looking for a mix up with even slightly lag, no. Just no.
 
Honestly I don't even think 15 frames is reactable even if you're playing offline, on a nice monitor, and only looking for that one move.

If you're looking for a mix up with even slightly lag, no. Just no.
Yeah, I corrected myself after that post. 15f is too fast haha. 22f would be nice tho :)
 

TommyKing5

But the saw... the saw is family
not a troll post at all. i'm not overstepping it. F1 10f mid > 7f high . BS1 being +2 would be fine. It is safe on block already. It would set up a mind game & way for Killer to pressure his opponent because right now he has no pressure tools.

Killer Leatherface is bad, really bad. you definitely need to outplay your opponent with Killer tho, you're right about that
To be honest, what would a mid do for Killer anyway? He's got the godlike Berserker Stance 1, which is a great mid. If he was given another mid I think it'll be overkill. If Leatherface's pokes were buffed (hit advantage, not speed), I think he'll be fine.

If Berserker Stance 1 was +2... Well for a move that can do 38-40% raw that would be silly. Leatherface isn't a pressure character by any stretch of the imagination.

Killer isn't bad at all... His main weakness is not having a projectile, but he can absorb them with berserker stance cancels. If that window was increased a little bit that would be nice, but not vital. Most of the changes to Leatherface are universal.

Not trying to have a go at you at all but if he was given all these buffs he would be top 10 for sure. I just want a character that has a chance against everyone else in the cast. As @Kokoko put it, maybe when (if) NRS decides to nerf the current top tiers I think Leatherface will move up the tiers. All he needs is a few quality of life changes and he's good to go. I was overstepping myself with my initial suggestions and after the Leatherface community have discussed these changes I realised how silly they were.
 
To be honest, what would a mid do for Killer anyway? He's got the godlike Berserker Stance 1, which is a great mid. If he was given another mid I think it'll be overkill. If Leatherface's pokes were buffed (hit advantage, not speed), I think he'll be fine.

If Berserker Stance 1 was +2... Well for a move that can do 38-40% raw that would be silly. Leatherface isn't a pressure character by any stretch of the imagination.

Killer isn't bad at all... His main weakness is not having a projectile, but he can absorb them with berserker stance cancels. If that window was increased a little bit that would be nice, but not vital. Most of the changes to Leatherface are universal.

Not trying to have a go at you at all but if he was given all these buffs he would be top 10 for sure. I just want a character that has a chance against everyone else in the cast. As @Kokoko put it, maybe when (if) NRS decides to nerf the current top tiers I think Leatherface will move up the tiers. All he needs is a few quality of life changes and he's good to go. I was overstepping myself with my initial suggestions and after the Leatherface community have discussed these changes I realised how silly they were.
You trader! Haha
 

TommyKing5

But the saw... the saw is family
You trader! Haha
Haha, no, I know I said those things in my original post, but after a few days of pondering on those changes, I realise that I was wrong. Maybe I should update the post then. I didn't want this thread to be a war of words, but rather as a way to talk about what Leatherface could do with in a way that benefits everyone.

Hopefully NRS & specifically Paulo reads and listens to us. The Leatherface community is small and quiet, and he deserves a voice just as anyone else in the cast.
 

FutileDede

True Empress
This thread really scares me. How do you want to introduce a 50 - 50 option on a character that has a safe cancel with the option to spend meter on a confirm. I thought we were trying to steer away from that kind of broken play. How brain dead do we want the character.

Jump in or run in- 50/50 - beserker rush - hit spend meter ~ (otherwise repeat from jumpin try overhead this time)

Honestly I don't know the struggle but if a mid and overhead is so needed would you players switch that for making the BS1 full combo punishable. Cause the concept that on a 50- 50 guess u get 38% + into more gimics but if I guess right we are back to neutral is straight up stupid. I believe it is best to assume for an 11f mid or 50/50, BS1 will have to be toned down (millena roll kind of negative, I should be able to use my highest punish).

Imagine If cassie's flip kick was neutral on hit, she would be broken. and she only gets 24 -26% on that. 38%+ is a lot with the safety blanket it has.
 
This thread really scares me. How do you want to introduce a 50 - 50 option on a character that has a safe cancel with the option to spend meter on a confirm. I thought we were trying to steer away from that kind of broken play. How brain dead do we want the character.
His cancel is only safe on hit. Opening up his opponents is EXTREMELY difficult w/o a mid which make his cancels nothing more than a gimmick and highly punishable. A mid checks his opponent if they are mashing poke or any button for that matter. A mid demands respect where a high does not. If he is rejected of a mid and a good overhead then his pressure tools NEED to be buffed to encourage his opponent to hit a button. Otherwise LF is waiting for a whiff punish or a punishable move which is sad. He basically wins if you have a bad day, which means there's no out playing your opponent with him. He needs you to make a lot mistakes in order to get the W. That is ridiculous!

Tremor has better pressure than LF. He has safe cancels and a true 50/50 in Crystaline especially . If Tremor is worthy of getting buffs than LF should to.
 

FutileDede

True Empress
Tremor has better pressure than LF. He has safe cancels and a true 50/50 in Crystaline especially . If Tremor is worthy of getting buffs than LF should to.
You can Fuzzy tremor the low is safe in crystaline but he just spent a meter and is not plus. his overhead full pinishable and he he only gets 28% from that.

What you are asking for is for a 50/50 and if you miss your neutral. I think a mid and 50/ 50 is okay with maybe 3-5% damage reduction and BS1 being punishable.

What do u think?

BTW: Does butcher not have 50/50 with reduced damage? So maybe really a mid then?
 

Indecisive

We'll burn you all—that is your fate!
You can Fuzzy tremor the low is safe in crystaline but he just spent a meter and is not plus. his overhead full pinishable and he he only gets 28% from that.

What you are asking for is for a 50/50 and if you miss your neutral. I think a mid and 50/ 50 is okay with maybe 3-5% damage reduction and BS1 being punishable.

What do u think?
If you make Bs1 punishable you actually kill the character. He would have nothing to make his strings safe. Pretty lady has up saw and ex up saw to make it safe. Butcher has the pounce and even that has a gap. Killer doesn't need a 50/50. If you want to play a 50/50 character you have Butcher. Killer just needs a few tweaks which i listed in another post. making his pokes more plus on hit and his stand 3 10 frames would greatly help his game plan.
 
If you make Bs1 punishable you actually kill the character. He would have nothing to make his strings safe.
I agree and to add to that, if he had a better back dash and slightly faster moves like s3 and maybe d4 I'd be perfectly fine with that. But right now, he's highly punishable outside of bs1 and to easy to defend against. He's free.