This is feedback it's a poll.Let them work, not sure if there will be rekkas on the game or not, NRS gave us a voice to give them feed back, they learn as much as we do with each game, the ball its on their side, let them work and implement what they've learned with mkx.
Lol I played Raptor the other day and he was punishing my staggers with Takeda's standing 1. I had to call the wambulance. WHERE ARE MY GIMMICKSAlien's rekkas aren't even that bad anymore... Pre patch Tarkatan and Pre patch Tanya can suck a fat one tho
MK has plenty of shitty safe on block specials. Wether it's a rekka or not has nothing to do with it.
Rekkas already have a guessing game involved with them. Making them safe after the first hit just stacks the odds against the defender. Will you poke after the first rekka, after the second, or the third? Adding another layer of guessing to that is just dumb. That's exactly why Capcom doesn't allow the second or third hits to be safe on rekka characters - because they aren't dumb.people seem to want every special to be super shitty and unsafe on block.
Don't know what game your playin, but its not mk.
Lol I like that.I'd honestly like to see Flash gain rekkas just because it fits the character. If not Flash then maybe another speedster like Zoom or something. Either way, if they're gonna try it sometime I'd like to see it on a speedster themed guy.
Yo that would be cool.I'd honestly like to see Flash gain rekkas just because it fits the character. If not Flash then maybe another speedster like Zoom or something. Either way, if they're gonna try it sometime I'd like to see it on a speedster themed guy.
then how do rekka's work in other games then? if the first is neutral or close to that on block sure. but can it be hitconfirmed?Rekkas already have a guessing game involved with them. Making them safe after the first hit just stacks the odds against the defender. Will you poke after the first rekka, after the second, or the third? Adding another layer of guessing to that is just dumb. That's exactly why Capcom doesn't allow the second or third hits to be safe on rekka characters - because they aren't dumb.
100 punches for the first rekka, 500 punches for the second, 1000 more punches for the final rekka.I'd honestly like to see Flash gain rekkas just because it fits the character. If not Flash then maybe another speedster like Zoom or something. Either way, if they're gonna try it sometime I'd like to see it on a speedster themed guy.
Well, for Yang, the first hit of rekka was safe (-2), 2nd hit punishable (-5), 3rd hit very punishable. Ex version was like -1, -3, -8 etc.then how do rekka's work in other games then? if the first is neutral or close to that on block sure. but can it be hitconfirmed?
eitherway, my point is i think having rekka's be safe at the end if you space it right is fine, you still lose your turn for the most part.
also, keep your streetfighter/Kof out of my MK/Injustice
the thing about nrs rekkas is that they start out unsafe but get safer as it goes for the most part, especially the more you delay each part of the series, so its almost like NRS rekka's work the complete opposite from the games your describing. Which isnt a bad thing tho. Imo NRS should do NRS, i don't want to basically be playing streetfighter with an MK skin.Well, for Yang, the first hit of rekka was safe (-2), 2nd hit punishable (-5), 3rd hit very punishable. Ex version was like -1, -3, -8 etc.
Fei Long's rekka's were not safe at all unless you used ex version. Then You could make it pretty safe for the first 2 hits.
1 individual hit of rekka was not hit confirmable. You could maybe do cr. MK into a rekka and hit confirm the cr. MK and then complete the rekka sequence.
Rekkas are usually - on hit so you don't really get these rekkas on hit into more rekkas. They are pretty good for command grab resets with Yang though.
I was just trying to explain why NRS rekka shennanigans are so powerful compared to other fighting games. Plus on block rekkas are a pretty rare. Even with gaps, they are still very strong.
Which would be fine if the mechanic we are all currently discussing wasn't borrowed from a Street Fighter.the thing about nrs rekkas is that they start out unsafe but get safer as it goes for the most part, especially the more you delay each part of the series, so its almost like NRS rekka's work the complete opposite from the games your describing. Which isnt a bad thing tho. Imo NRS should do NRS, i don't want to basically be playing streetfighter with an MK skin.
It doesn't make much sense to have the rekkas get safer as they go. That's the whole point of my post. Capcom has made rekkas unsafe after the first hit because they understand how to balance the move. NRS hasn't shown that they understand how strong a rekka series can be.the thing about nrs rekkas is that they start out unsafe but get safer as it goes for the most part, especially the more you delay each part of the series, so its almost like NRS rekka's work the complete opposite from the games your describing. Which isnt a bad thing tho. Imo NRS should do NRS, i don't want to basically be playing streetfighter with an MK skin.
well it almost sounds like people want the whole damned thing unsafe, no exceptions, which would be horrible in a game with OS reversals.It doesn't make much sense to have the rekkas get safer as they go. That's the whole point of my post. Capcom has made rekkas unsafe after the first hit because they understand how to balance the move. NRS hasn't shown that they understand how strong a rekka series can be.
I would think having the first hit be safe is fine. It's when there's the ability to make them safe towards the end or blow up armor or do 50/50's where it gets kind of ridiculous.well it almost sounds like people want the whole damned thing unsafe, no exceptions, which would be horrible in a game with OS reversals.
as long as the ex version would be safer then sure.I would think having the first hit be safe is fine. It's when there's the ability to make them safe towards the end or blow up armor or do 50/50's where it gets kind of ridiculous.
Hay I'm cool with NRS doing their own spin on Rekkas (well.... Depending on what other tools the char has) but doesn't mean they should be as good as they are now.well it almost sounds like people want the whole damned thing unsafe, no exceptions, which would be horrible in a game with OS reversals.
MBF3/B3 look to still be armored launchers for every character in I2. Wouldn't say they're scarce.Another thing to note you said "armour" but that's more of an MKX thing (especially if it launches) but If Inj2 follows Inj1 of armour being super scarce to non existent which thankfully is really looking that way then I don't think it's fair to use OS as an argument. That would be more suited for an MKX argument.
Plus I'm assuming Inj has no invincible moves (outside of wake up) and you can't OS normals so Rekkas would actually be way more powerful in Inj 2 if they followers the same system as they did for MKX
Cheetah could use a rekka.I'd honestly like to see Flash gain rekkas just because it fits the character. If not Flash then maybe another speedster like Zoom or something. Either way, if they're gonna try it sometime I'd like to see it on a speedster themed guy.
Well they are usually slow but fair point in armour moves being scarceMBF3/B3 look to still be armored launchers for every character in I2. Wouldn't say they're scarce.
But with an affordable pushblock system in the Injustice series, I don't think rekkas will be as stupid to deal with if they do make it in!