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Discussion MY MKXL PATCH LIST FOR KP3 (Post Yours)

GOOD DRAGON

Awesometacular
just forget it buddy..

pretty sure a second ago your shit said you were 20, and you've known me all my life i guess and marked down the dates we played fighting games.

Tbh none of that whether it be true or not even matters. I don't judge based on your age so its okay if you are younger etc, but i really don't know how to make it anymore clear as to why this nerf is a justified thing and as to why it shouldn't even be possible for anyone to do that.

So TLDR i guess you are da bes man, keep doing your thing
Well you do know how to fumble a point your trying to make when someone doesn't take your shitty attitude lol.
I am pretty sure my profile doesn't say 20 and never did but you can go ahead and make stuff up if it helps. I was born in 1988 you can ask a tym staff member if iv altered anything in my profile in the last 5months. And the fact that you've shifted your point from johnny cage to mainly my age as if that has anything to do with the points we are trying to make shows your maturity or lack there of.

I'll be the bigger person shall i - in my honest opinion i am trying to see it from your point of view but it still doesn't seem like that much of a big deal to me. especially cuz you can punish him EVERYTIME on whiff before he can block and make it safe- i could even make a video to illustrate this if it would help you see what i am talking about.
 

A F0xy Grampa

Problem X Promotions
stahp ...

nobody has said you couldn't lol
all that's being said is canceling recovery frames off your commitment by using the normal shouldn't be there on wiff.
Same applies to Sonyas divekick on whiff, also full combo punishable if you practice it, so either way, the cancelled knee/whiffed divekick, doesn't matter, there's already heavily punishing answers for both in the game, so learn them.
 

Dankster Morgan

It is better this way
WEAPONS HAVING HURTBOXES IS GOING TO MAKE GRANDMASTER THE NEW BROKE TIER, I'm warning you all.
The only reason Grandcock isn't in top 5 is because of characters with disjointed hitboxes, take them away and GM is going to have a god like tier list.
On second thought, I wouldn't mind this happening since it would mean Kenshi would be the only character in the game who wins this MU soo... :DOGE
Cryomancer is even though imo
 

STRYKIE

Are ya' ready for MK11 kids?!
Can Kano's b1 please go back to being -2? Can we at least receive an explaination as to why it was nerfed in the 1st place?.
Kano's B1 was made more negative to accommodate letting it tick into commands grabs in Commando (B1 itself doesn't have a long enough duration to change the cancel advantage without it effecting the recovery).

NRS' patch agenda can be questionable at times, but every change that happened to Kano in the XL patch was literally asked for by the Kano forums. It isn't anybody's problem that they didn't understand what would have to be done to make those changes possible.
 

RM AtK!

aka - RM_AtK !
Same applies to Sonyas divekick on whiff, also full combo punishable if you practice it, so either way, the cancelled knee/whiffed divekick, doesn't matter, there's already heavily punishing answers for both in the game, so learn them.
soo yeah, anyways i forgot to walk my goldfish i'll be back maybe later and we can talk about punishes that nobody said didn't exist, or having to go through recovery of wiffed normals in footsies.

Well you do know how to fumble a point your trying to make when someone doesn't take your shitty attitude lol.
I am pretty sure my profile doesn't say 20 and never did but you can go ahead and make stuff up if it helps. I was born in 1988 you can ask a tym staff member if iv altered anything in my profile in the last 5months. And the fact that you've shifted your point from johnny cage to mainly my age as if that has anything to do with the points we are trying to make shows your maturity or lack there of.

I'll be the bigger person shall i - in my honest opinion i am trying to see it from your point of view but it still doesn't seem like that much of a big deal to me. especially cuz you can punish him EVERYTIME on whiff before he can block and make it safe- i could even make a video to illustrate this if it would help you see what i am talking about.
w/e you say honest abe lol i don't even know whats goin on anymore you're the one who brought up age etc.. pretty sure i'm in the twilight zone atm. So thanks for being the bigger man my dood. I don;t know what i was thinking so i tried to cover it up by comparing birth years. I apologize
 

Dankster Morgan

It is better this way
Hey REO, one of the changes im curious about is why you want to reduce the whiff recovery on Royal Storm's EX ass. Not that I disagree, I just didn't know it was bad enough to warrant a change.
 

Kamikaze_Highlander

PSN: Windude008
Just to weigh in on the D'vorah/JC cancel pressure.

Why not just reduce the frames on cancel and adjust the frames on strings so only a few normals/pokes are guaranteed like most of the rest of the cast (right? I'm thinking like F/T has +6 on the OH so d1 is guaranteed but neither launcher is, and Kotal's air grab ftrap guarantees the d1 but you can get out of b1) Force your opponent to respect the plus frames with a poke a few times, then it becomes a read between both players, seems much fairer to me.

And yes canceling on whiff is the dumbest and anyone who thinks its ok is also competing to be The Dumbest.

and make ferra torr's low scoop unsafe (cmon we don't need safe 50 50s man).
At first I was like noooooo. But yea, I mean we can already cancel it for ridiculous plus frames/safety, and b232+4 is safe in R/V, just keep it safe in Lackey maybe.
 

GOOD DRAGON

Awesometacular
soo yeah, anyways i forgot to walk my goldfish i'll be back maybe later and we can talk about punishes that nobody said didn't exist, or having to go through recovery of wiffed normals in footsies.


w/e you say honest abe lol i don't even know whats goin on anymore you're the one who brought up age etc.. pretty sure i'm in the twilight zone atm. So thanks for being the bigger man my dood. I don;t know what i was thinking so i tried to cover it up by comparing birth years. I apologize
Dude you really seem like you have some issues or can't seem to have a straight forward discussion. You started the age thing by assuming it was my first fighting game and then went on to educate me about footsie's - because your magical crystal ball revealed to you that i must be really young and it must be my first fighting game and i must not know what footsies are- right?... so ye keep embarrassing yourself and acting like an asshole i am sure its really helping your point- i am pretty sure i stuck with trying to make my point about f3.

Conclusion - I don't think its a big deal because even tho it makes f3 recovery less it can be consistently punished.
-your point is - you don't think it should be in the game cuz of footsie advantage and you either had problems with it or hadn't figured out you can punish it end.
 

TopTierHarley

Kytinn King
Just to weigh in on the D'vorah/JC cancel pressure.

Why not just reduce the frames on cancel and adjust the frames on strings so only a few normals/pokes are guaranteed like most of the rest of the cast (right? I'm thinking like F/T has +6 on the OH so d1 is guaranteed but neither launcher is, and Kotal's air grab ftrap guarantees the d1 but you can get out of b1) Force your opponent to respect the plus frames with a poke a few times, then it becomes a read between both players, seems much fairer to me.

And yes canceling on whiff is the dumbest and anyone who thinks its ok is also competing to be The Dumbest.



At first I was like noooooo. But yea, I mean we can already cancel it for ridiculous plus frames/safety, and b232+4 is safe in R/V, just keep it safe in Lackey maybe.
The cancel nerf (cancel being +10) for D'Vorah works fine, cause she still gets her guaranteed options after f112 cancel, which are s2 and d4. After conditioning, she can go for OH/Low/Throw mixups, like she does currently. (cancel being +12)
 
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Zionix

AKA Ponkster
Do you really think johnny is anything without his plus cancels and f3? I mean doesn't do great damage, he can only really zone full screen - i just think those plus cancels and that f3 is all he has
i do 34% meterless on cage mid screen from a f3.

no need to downplay his damage.
 

Kamikaze_Highlander

PSN: Windude008
They cancel nerf (cancel being +10) for D'Vorah works fine, cause she still gets her guaranteed options after f112 cancel, which are s2 and d4. After conditioning, she can go for OH/Low/Throw mixups, like she does currently. (cancel being +12)
Can you armour through either of those?? I think having a gap between s2 doesn't seem too heavy of a nerf?
 

Colest

Mid-Tier 'Mancer Main
On lunch break so don't have a lot of time to go over everything.

Teching a throw now adds full invincibility frames to both players during the full tech escape window animation.
RIP Brady. I don't feel the instances of this occuring are that egregious or unfair. In most instances the throw isn't guaranteed so if you read it you can poke out or duck out but maybe I'm missing something or people feel it's too oppressive in some matchups.

Hell Sparks can no longer be Meter Burned on block during the third projectile only.
Did Shinnok fuck your girlfriend? If you think it's super oppressive then lower the block advantage. Removing it entirely removes a lot of the teeth of the move since third hit whiffs a lot of the time on block so you're essentially removing the ability to MB it on block entirely.

The low on summoned fiend in Necro is nice but improved tracking would go a long way for that variation. Quicker startup on EX Backhand would be beneficial. The tracking might be enough though.

Judgment hand cancels are nice but its hitbox/active frames are super fucked. They don't match the animation very much. Judgment Fist forward will very often not catch running opponents and it won't catch people walking so what is the fucking point?

Cyromancer:
- Regular Frost Hammer is now 0 on block.
- The last hit of Quick Slice (1,1,1) is now an Overhead.
These are neat but Sub needs the ability to stagger more than anything. Raising block advantage on 1,1 (and it's a Cryo specific string so it won't affect other variations) would go a long way to helping out this variation. In conjunction with your changes it could possibly make Cryo viable.

I don't agree with putting hurtboxes on weapons. Oviposters and alien tail sure since it's part of their bodies but putting a hitbox on weapons, while potentially solving the priority issue on many moves, is gonna desync the animations from the hurtboxes too drastically. Punch Kotal's sword after an Overhead Sword Smash for a punish is silly IMO.

Some of your changes I don't know if they could even do it: examples being reflecting tracking projectiles, making stank and EX stank stack, etc.

Pretty good list overall though.
 
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RM AtK!

aka - RM_AtK !
Dude you really seem like you have some issues or can't seem to have a straight forward discussion. You started the age thing by assuming it was my first fighting game and then went on to educate me about footsie's - because your magical crystal ball revealed to you that i must be really young and it must be my first fighting game and i must not know what footsies are- right?... so ye keep embarrassing yourself and acting like an asshole i am sure its really helping your point- i am pretty sure i stuck with trying to make my point about f3.

Conclusion - I don't think its a big deal because even tho it makes f3 recovery less it can be consistently punished.
-your point is - you don't think it should be in the game cuz of footsie advantage and you either had problems with it or hadn't figured out you can punish it end.
Ok man, saying it's your first fighter doesn't say anything about how old you are. You brought up age not i, but i really am not trying to be an asshole so i do apologize if you think i was trying to be. I understand its punishable on wiff my friend that was never the reason we said nerf the cancel on wiff. it's only due to the fact you're still gettin around using that normal without going through the full recovery without it making contact for a cancel recovery. so in terms of footsies it's indeed the opposite basically.

if you don't agree if's fine then, you can have your opinions lol
 

SaSSolino

Soul Stealing Loyalist
Correct me if I'm wrong (I don't play Deceptive just yet) it's only the first hit where he doesn't take damage. If someone know the Deceptive MU they can use armor when the Reptile turns invisible.
he turns back visible once he gets hit, so we are saying the same thing really.

armor doesn't punish invisibility as Reptile can use the ex version to stay + after some strings, the armor might even get broken depending on Reptile's follow up. I'm no deceptive expert, but as far as I've seen, deceptive players tend to use invisibility only after strings (ex version) or in set ups.
 

ChaosTheory

A fat woman came into the shoe store today...
@YOMI REO

Can you explain your thoughts on Sonya's Stun Grenade going away when she's hit and why you separate that property from her Frags/Drones or D'Vorah's Puddle as other examples.

I've tried to understand this in the game recently and it just strikes me as weird to hit them and then eat a combo yourself.
 

TackyHaddock

Salty Mashers Krew
Weapons shouldn't have hit boxes. If Takeda whip had a hurt box wouldn't that be weird looking? You punish from half screen by touching the whip??
I tend to agree with this. This change would not necessarily be unfair, as Reo was consistent above in applying it to all characters that currently don't have a hurtbox on their weapons, but for certain characters like Jin and Takeda, their superior range on normals is essentially their number one strength, and if you were to add a hurtbox to the staff or whips, it would essentially nullify that as a differentiating factor. What good would their increased range be if it also exposed them to punishment?