General:
All NJP's now have an extra 10 recovery frames of whiff
no NJP's are plus and are a least -6
All JK's now are at least -10
Alien:
remove low in f134
tail flip is now -15
Jason:
Slasher

emove Armour off ex machete toss but now it's +15 on block.
Lao:
Hat trick: all hat throw are now what they were pre-patch
Jax:
energy wave now only +2 (down from +7)
gotcha grab now -6 (up from -4)
Sonya:
Fixed an issue where dive kick was only punishable if blocked low (now leaves Sonya closer to opponent)
Dive kick now uses 1 bar of stamina
Kenshi:
Balanced: ex teleflurry hits mid but is - 30 on block
Kenjutsu: overhead sword is now -6
Kitana:
B12 leaves kitana closer to opponent
b14 is now -10
b144 is now -15
throat slice is now an overhead
back 2 is now 15 frames
Assassin: assassin strike is now an overhead
Scorpion:
gains new 12 frame f4 which launches upwards for a full combo but is not special
cancel-able
Sub zero:
Back 2 is now -20 on block
Grand master:
ex clone does not go away on block
Unbreakable:
regularfreeze aura shortened
regular freeze aura now reduces damage
Ex freeze aura now has longer duration
Mileena:
Cannot cancel teleport into sai on block
Takeda:
down 3 is now -3
held kunais now hit mid
Ronin:
ex beam no longer takes away other projectiles
fixed a hitbox issue on the last hit of b2 1 24
Cassie:
ex glow kick now leaves a standing opponent full combo able after ex glow kick
Kung jin:
Ancestral:
Freeze arrow no longer has a timer
Shaolin:
Fixed an issue where there wasn't always a gap in low chakram
Tanya:
34 has been given back it's original juggle potential
air teleport can now be meter burned for invicibility
Kobjutsu:
Ex tonfa throw is now +5 on block
Bo rai cho:
f2 is now a mid
down 1 is now 6 frames
ex fart goes away if bo rai cho is hit
Bartitsu:
ex db1 and ex db2 now have a hit of armour
bf4 can now be meter burned for a hit of armour
Drunken master:
bo now has access to db1 and df1 when not drunk (but not as effective)
ex chug now lasts for 20 seconds
the puke (not df2) now hits in-front of bo rai cho leading to a knockdown
Leather face:
Slightly increase damage scaling
Shinnok:
back 3 is now -30
Kano:
Ex upball now loses armour
ex kano ball now easier to punish
d4 is 10 frames
air kano ball now only hit's overhead
Cut throat:
b121 is now -15 on block
b12 is not -15 on block
b1 is now -15 on block
anything cancelled into b121, b12, or b1 has a gap
Johnny cage:
regular force ball is now a high
fisticuffs:
fist bum can be meter burned for plus on block scenarios (not off 113) and increased duration
reptile:
when reptile is hit slime ball goes away
back 2 is now - 4 on block
back 34 no longer low profiles
Ferra torr:
Ex db4 removed
Dvorah:
Brooh mother:
ex df1 now hit mid
ex df1 can now extend combos (like df1 ex ex )
Quan chi:
Summoner:
gains ex bat which has two bats and lasts twice as long
Tremor:
d1 is now 7 frames
Triborg:
3 has vanilla plus frames
Cyber sub zero:
b3 ice ball and b1 iceball now combo mid screen
Liu kang:
bicycle kicks (and punches) input now bf4
Dualist:
light stance fireball now launches upwards for a full combo mid screens
meter burning bicycle kick into a launcher is no longer just for dragon's fire