Eddy Wang
Skarlet scientist
It gave the impression that REO thinks that Disjointed Hitboxes are bad for the game, damn you AAAQUAMAAAN! 
My suggestion would be
The juggle difference really needs to go at once, standing or crouching the height should be the same.
No d1 can low profile standing highs anymore
better recover and distance coverage to many of the bad backdashes.
All jump attacks are now -3 when blocked, can still be canceled into strings, but its not guaranteed anymore
Every single projectile or special move disappears when a character gets hit.
Bo' Rai Cho
Slightly better run speed
Drunken Master
Drinking now stacks, instead of 10 seconds with each drink, it now adds 10 seconds to the additional remaining time.
Able to Drink while in meditate stance
New command Drink and sleep: d,d1hold down (bo' Rai Cho takes a sip on his drink, and goes into meditate stance)
DB2 can now be canceled into drinking
able to drink cancel F3,1+3 even after lvl1 of drunkness is activated, making him go into meditate stance if down is held after the throw.
F2 now hits mid.
Kung Lao
Slightly Better walkback speed.
better hitbox on 11212 to prevent whiffing when blocked.
better hitbox on 112124 to prevent whiffing
(Hatless) DU2 has less air stall after it hits for easy conversion
Less air restriction to land ud3 has a combo starter.
ex DU can now be consistently activacted when canceled off of a jump attack on hit
ex DU when delayed now can be held back to emerge away from the opponent, or held Forward to emerge close if he moves, if stand still, emerges from the opposite side.
Buzzsaw
Ex BF2 now launches opponents when it hits them on the ground
DF2 and BF2 now stalls the opponents longer if the hat hits them in the air to guarantee conversions followups.
Hat Trick (Sorry, but this var needs a lot of work)
New command dd2F (allows to place the above trap in front of Kung Lao)
New command dd2B (allows to place the above trap Behind Kung Lao)
Call Back is now -5 on block down from -7 (come on, KL can reversal punish it)
Better hitbox on hat to hit breathing and crouching hurtboxes when HCB is activated.
(Hatless) 11212~HCB(away/above/ In front but no guaranteed hit) now allows to connect 44, F32, and run cancel 11212 on hit.
Jacqui
better height on some of her juggles
Liu Kang
Dualist
stance button now detonates the dark balls from the level 1 to level 3 when on screen.

My suggestion would be
The juggle difference really needs to go at once, standing or crouching the height should be the same.
No d1 can low profile standing highs anymore
better recover and distance coverage to many of the bad backdashes.
All jump attacks are now -3 when blocked, can still be canceled into strings, but its not guaranteed anymore
Every single projectile or special move disappears when a character gets hit.
Bo' Rai Cho
Slightly better run speed
Drunken Master
Drinking now stacks, instead of 10 seconds with each drink, it now adds 10 seconds to the additional remaining time.
Able to Drink while in meditate stance
New command Drink and sleep: d,d1hold down (bo' Rai Cho takes a sip on his drink, and goes into meditate stance)
DB2 can now be canceled into drinking
able to drink cancel F3,1+3 even after lvl1 of drunkness is activated, making him go into meditate stance if down is held after the throw.
F2 now hits mid.
Kung Lao
Slightly Better walkback speed.
better hitbox on 11212 to prevent whiffing when blocked.
better hitbox on 112124 to prevent whiffing
(Hatless) DU2 has less air stall after it hits for easy conversion
Less air restriction to land ud3 has a combo starter.
ex DU can now be consistently activacted when canceled off of a jump attack on hit
ex DU when delayed now can be held back to emerge away from the opponent, or held Forward to emerge close if he moves, if stand still, emerges from the opposite side.
Buzzsaw
Ex BF2 now launches opponents when it hits them on the ground
DF2 and BF2 now stalls the opponents longer if the hat hits them in the air to guarantee conversions followups.
Hat Trick (Sorry, but this var needs a lot of work)
New command dd2F (allows to place the above trap in front of Kung Lao)
New command dd2B (allows to place the above trap Behind Kung Lao)
Call Back is now -5 on block down from -7 (come on, KL can reversal punish it)
Better hitbox on hat to hit breathing and crouching hurtboxes when HCB is activated.
(Hatless) 11212~HCB(away/above/ In front but no guaranteed hit) now allows to connect 44, F32, and run cancel 11212 on hit.
Jacqui
better height on some of her juggles
Liu Kang
Dualist
stance button now detonates the dark balls from the level 1 to level 3 when on screen.