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Street Fighter V General Discussion

Aramonde

Noob
Give it time bro, also I've said this before and I'll say it now, you don't need a stick to play this game. There's not one thing I can't do on pad that I do on stick, I grew up playing on arcade sticks, the transition was smooth to me, pad is great imo. Remember there was a SF player (Luffy) that won EVO 2014 on an old ps1 pad.
I know about Luffy, Smug, Snakeyes and others play on pad but it just seems the motions seem easier to do idk.

Also i want to welcome @Braindead back ! WB fucked you over but Capcom didn't :)

I'll be on for an hour or two if anyone wants to play. My CFN and PSN are Aramonde
 

StormGoddess

Your mind tricks won't harm me!!!
from Gamespot...
How Capcom Plans to Fix Street Fighter 5

I played the first hour or so of the Story mode and I was happy to see it was taking a page from Mortal Kombat's books with these cinematic story moments. I did have a couple of concerns, the first of which was I was watching more than playing. Can you speak to how much active participation people have across the mode, versus watching?

Peter Rosas: You have to take into account that you played the first chapter, which sets up the entire story. There's characters that are missing from that chapter, such as Ken, Laura, and others. They haven't fought their fights yet, so in later chapters they will be doing a lot more fighting. When it comes toward the end, there's a lot of fighting and less talking. I've played all the way through it and it really ramps up.

The other concern was the AI. Arcade mode was criticised for having braindead AI that didn't really fight back and it felt the same for Story mode. Do enemy fighters become more difficult as the mode progresses?

PR: It does get a little harder, but in addition to that, if you want more of a challenge you can replay it in a hard mode once it's unlocked.

I'm not convinced people will want to replay a Story mode a second time. Why wouldn't you have the first time be the most optimal experience that presents a good challenge? Where's the value in playing a second time?

PR: We want everyone to have an enjoyable experience. Going through the story and finding out what happens to all the Street Fighters and what their motivations are is the reward. I feel like that's what people want. The second time you go through it, you earn more Fight Money. You will get a big payout, so there's a lot on the line if you do it again.

MD: As a person brand new to the series, the story also functions as a way of giving the player an understanding of every character in the game. You cycle through the core roster at different intervals and it also serves as a preview of testing out the DLC characters. So the first playthrough isn't necessarily supposed to be a huge challenge; it's a broad overview of the universe. If they want a more significant single-player challenge they can go through it a second time.

Ono-san recently said that the Story mode is designed to lower the barrier to entry and get casual players. For longtime players, they might not understand why it's important to you to pursue this goal, can you explain it?

MD: Fighting games are a difficult genre for players to grasp. It's difficult in the beginning to just hop online, so providing a low barrier of entry with entertaining single-player content is a good way for players to get their feet wet for the first time and and get the confidence to transition to playing online or competitively.

Ono also said that if Story mode doesn't have the desired effect and get new casuals in, the team will come up with a new way to do it.

MD: Yeah, we're fulfilling our promise of a constantly evolving service. And if you look at most competitive platforms that are out there, they continuously grow over time. We're going have a look at more metrics on what our players want, we're not going anywhere soon, we're very committed to this product with future updates.


At what point do you let go of that fixation on getting a casual audience? It feels like Street Fighter V runs the risk of losing its core fanbase while the dev team is chasing a new casual one. In particular as there's Injustice 2,KOF XIV, and Tekken 7 that could steal some of that audience.

MD: I think you can focus on both [audiences] at the same time. I do not think that integrating more casual-oriented modes necessarily alienates hardcore fans. If anything one of the biggest success stories for Street Fighter V this year has been the massive growth that we've been seeing on the Capcom Pro Tour. Just about every tournament has literally doubled in size, including Evo, which has record-breaking attendance this year. That's a good sign of our competitive base being very happy with the product, and we're going to continue to support them.

This is still just the first year of our game. It hasn't even been out for a full six months yet, and we have a very long tail strategy in place. We plan to continuously build this up over time, and hardcore players are the core of our playerbase.

Sony has confirmed it will launch a new iteration of the PS4. You've previously said you're not going to release a Super or Ultra Street Fighter V, but doing so for this new console could be a second chance for the game. Have you reconsidered the idea of re-releasing the game in a more complete package?

MD: So, there's a ton of possibilities of what could happen. What's important is that we retain the promise that we made up front; that this is the only disc that you need to own. We're not necessarily against doing compilation packages or something else in the future, but if you are an early adopter of that first version of Street Fighter V, you can still get all of the content throughout its lifespan without ever having to purchase another disc. That, unequivocally, will remain true throughout the lifecycle of the product.

What would you say to the people out there that have Street Fighter V, but may still be left wanting. Then seeing Injustice 2, a new Guilty Gear, a new King of Fighters, and a new Tekken on the way, and thinking about making the switch? Why should they be confident that you'll be able to turn it around?

MD: First off would be: please check out our cinematic story. I think it is some of the highest-quality content that we've delivered for Street Fighter yet. And then if you're still wanting more on top of that, let your voice be heard. Give us constructive criticism of what you'd like to see next; this is a service we are building for our playerbase and we need to know what you want for the future. Please work with us collaboratively. We know some of you were frustrated up front but if you give us good suggestions we are listening and working as hard as possible to deliver the best possible experience.

http://www.gamespot.com/articles/how-capcom-plans-to-fix-street-fighter-5/1100-6440989/?ftag=GSS-05-10aaa0b
 
No it's just the lower level of competition. Xian has already stated that he is going to travel to easier tournaments to pick up CPT points with F.A.N.G
yeah you're right. Will2pac is definitely worse than the people you're playing against online. As were the people xian beat to get his 6 other top 8s and 2 9th places in other cpt events.
 

@MylesWright_

I'll be back 3ing
Totally. The ranked matches that you play are way tougher and render Fang unviable.
yeah you're right. Will2pac is definitely worse than the people you're playing against online. As were the people xian beat to get his 6 other top 8s and 2 9th places in other cpt events.
The man was interviewed and said he is going to easier events... No one in Europe is reaction dping him through untrue blockstrings like Momochi