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Discussion MKXL Post 3/29/16 Tier List Thread

MsMiharo

Kuff Bano
The threads were merged because the topic was the same: post-29/3/16-patch tier discussion. Akromaniac's list, as controversial as it may be, isn't doing anything worth closing a thread over. Why were people even crying that that thread should've been closed anyway? And for the record, no, I'm not the one that merged it.

Wait what? That's not right at all lol, Sub, Smoke, BRC and Cyber Sub all give him moves he can use to vortex which aren't useless at all. Jacqui's is hard to convert from but is a meterless launcher which is great for Shinnok.
With a bar or from a 112 punish. They're harder moves to get rid of than errorn sand for instance. You can't just throw them out and not get punished so you can end up stuck with them.
 

YoloRoll1stHit

Publicly Educated
With a bar or from a 112 punish. They're harder moves to get rid of than errorn sand for instance. You can't just throw them out and not get punished so you can end up stuck with them.
The only thing that matters is that he steals a LAUNCHER from them. They replace the mimicry, which is an extremely unsafe launcher and usually used in 1 bar combo after hell spark anyway. I don't see any difference between a Shinnok with ice ball and a Shinnok with mimicry at all
 

MsMiharo

Kuff Bano
The only thing that matters is that he steals a LAUNCHER from them. They replace the mimicry, which is an extremely unsafe launcher and usually used in 1 bar combo after hell spark anyway. I don't see any difference between a Shinnok with ice ball and a Shinnok with mimicry at all
You can get a mimicry meterlessly from f4 mimicry (usafe), b3, njp or a punish. The same isn't true for those.
 

xxFalcon Loverxx

Ignorant slaves, how quickly you forget.
hey i herd that Tremor has an unblockable, and i figured id ask about it, since i don't main him, and really don't know if it was an uneducated post or if its been proven incorrect? so is he capable of Unblockable in corner now?
Yes, the EX DB3 HTB is still possible.
 
Only thing id change is putting sonya and dvora in A+ only reason being is no wake up armored launchers like the rest above them.
 

Youphemism

Gunslinger since pre patch (sh/out to The Farmer)
With a bar or from a 112 punish. They're harder moves to get rid of than errorn sand for instance. You can't just throw them out and not get punished so you can end up stuck with them.
So? You don't want to get rid of them, you're making them sound like bad moves when they're actually better than the ones he gets that don't lead to vortex. You're not "stuck" with them, you want them for vortex purposes. And for the record you don't want to get rid of Erron's grenade either because you can vortex him too.
 

SOULWARRIOR 71K

XBL: SOULWARRIOR 71K PSN: SOULWARRIOR71K
Someone said it earlier in the thread: Tri-Borg should be split into the 4 different characters respectively. No way in hell do I believe that Cyrax places higher than Kung Lao.
 

MsMiharo

Kuff Bano
So? You don't want to get rid of them, you're making them sound like bad moves when they're actually better than the ones he gets that don't lead to vortex. You're not "stuck" with them, you want them for vortex purposes. And for the record you don't want to get rid of Erron's grenade either because you can vortex him too.
Sub's scaling means the combos you get are pretty low compared to in other MU's (low 28%, OH 29%, 1 bar). Say you go for a throw instead, then you have to either end your next combo in the iceball, lose your oki and damage to just get rid of it. The only way to combo with ice ball is to use a bar or from F2 or 112 iirc, or B3, F4 in the corner. Bear in mind though that I still use Shinnok for this MU because of how tele gets rid of clone. I'm not saying it's bad just not his best.

Same is true for CSZ, but you get 30% off the OH (I might remember it incorrectly). BRC is a pretty similar situation as well.

Smoke's bomb is really hard to hit consistently, but I had forgotten it hits from f4 so I'll hold that.

I didn't know you could vortex Erron midscreen so I'll hold that too I guess. The thing is these vortexes are pretty dependant on meter. If you find yourself not having it you're just gonna throw the move away at the end of a combo or saving it for a punish. I personally prefer the moves that grant you a good ender over something that gimps my damage and might force me to hold on to the move until I get a combo. For instance if I get a f4 punish with Sub's ball on deck I can't combo that so either I have to go for 112 which is slower and a high, I also have to end in HS or shoulder which is no where near as advantageous. Maybe it's a preference thing but I prefer strong enders or strong vortexes over really gimmicky ones.
 

errormacro7

Official Sonya simp
Only thing id change is putting sonya and dvora in A+ only reason being is no wake up armored launchers like the rest above them.
Except that when Demolition Sonya has at least two grenades, she has access to a meterless invincible wake-up that does almost 20% and she can combo off if she's in the corner/the opponent is in the corner. It's one of the best wake-ups in the game.

And don't even get me started on D'vorah. A character doesn't move down in tiers for not having a certain tool when everything else they have is 10/10.
 

Marinjuana

Up rock incoming, ETA 5 minutes
Someone said it earlier in the thread: Tri-Borg should be split into the 4 different characters respectively. No way in hell do I believe that Cyrax places higher than Kung Lao.
Why? They are variations. People should stop acting like they aren't. They cover different MUs just like almost any other character.

nah it wasn't an HTB i herd it was an unblockable
It's a hard to blockable. Some people call those unblockable.
 

MadeOfMetal

Kenshi Srubtastic,Cyrax, Special Forces Mains
Why? They are variations. People should stop acting like they aren't. They cover different MUs just like almost any other character.



It's a hard to blockable. Some people call those unblockable.
ohh then nevermind, with practice it can be blocked, my bad for even asking :p
 

SOULWARRIOR 71K

XBL: SOULWARRIOR 71K PSN: SOULWARRIOR71K
Why? They are variations. People should stop acting like they aren't. They cover different MUs just like almost any other character.
Couldn't disagree more. I'm all ears for you to explain how the borgs are merely variations of one another as opposed to completely different characters (especially considering the fact that prior to MKX they were all separate characters).
 

MsMiharo

Kuff Bano
Couldn't disagree more. I'm all ears for you to explain how the borgs are merely variations of one another as opposed to completely different characters (especially considering the fact that prior to MKX they were all separate characters).
The fact that they were pre-MKX is not an argument.

Arguments for being variations:
* They share normals.
* They share X-Ray
* They share brutalities/fatalities
* They share intros/outros
* They are picked like variations (not different characters)
* In reality they don't differ THAT much compared to other variations in the game for instance Kano, Shinnok, Takeda, Kung Lao, Kung Jin etc all have different BnB's, gameplan etc between each variation.

Arguments against being variations:
* Uh, they were different characters before?
* They have different colors I guess, but so does Kano sort of?
* Their specials are unique to each variation I guess?
 

SOULWARRIOR 71K

XBL: SOULWARRIOR 71K PSN: SOULWARRIOR71K
The fact that they were pre-MKX is not an argument.

Arguments for being variations:
* They share normals.
* They share X-Ray
* They share brutalities/fatalities
* They share intros/outros
* They are picked like variations (not different characters)
* In reality they don't differ THAT much compared to other variations in the game for instance Kano, Shinnok, Takeda, Kung Lao, Kung Jin etc all have different BnB's, gameplan etc between each variation.

Arguments against being variations:
* Uh, they were different characters before?
* They have different colors I guess, but so does Kano sort of?
* Their specials are unique to each variation I guess?
The fact that they were pre-MKX is not an argument.

Arguments for being variations:
* They share normals.
* They share X-Ray
* They share brutalities/fatalities
* They share intros/outros
* They are picked like variations (not different characters)
* In reality they don't differ THAT much compared to other variations in the game for instance Kano, Shinnok, Takeda, Kung Lao, Kung Jin etc all have different BnB's, gameplan etc between each variation.

Arguments against being variations:
* Uh, they were different characters before?
* They have different colors I guess, but so does Kano sort of?
* Their specials are unique to each variation I guess?
I'm just curious, have you played with all of Tri-borg's variations?