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SALTY Bradycast - The Alien Outcry & Various Game Balance Thoughts

Invincible Salads

Seeker of knowledge
Up rock gave a HTB, Plus on block pressure, and armor breaking oki on his most common combo ender. It needed fixed, as does the puddle. IMO, it doesn't wreck the character it just forces new set ups for less damage.
and now uprock is practically useless, they fixed it the wrong way, initially he didnt have a HTB, it was always overhead low in quick succession, nerfing the up rock the first time is what gave it the HTB property, and it was still pretty useless midscreen then after the first nerf, after the 2nd nerf it was even more useless and punishable on reaction midscreen and basically pointless in the corner outside of a few matchups. Your almost always better off going for flex in the corner now in crystaline variation. so no, her puddle does not need to be nerfed to uprock status just because u can't stand the character.
 

JerzeyReign

PSN: JerzeyReign
The why seems obvious to me. No teleport move should be safe (or have a shot at being safe) on block.
I had a response but I'll swallow it because we're saying the same thing (kind of). Plus @God Confirm seems to not see I'm just casually speaking not writing things in stone. Just trying to have a cool conversation on TYM without bickering and whatnot. Plus, its a 35 minute video and its not all about Mileena so no point in dragging her through 59 pages.

Cool conversation though breh. I enjoyed it.
 

WakeUp DP

GT MK OshTekk.
@WakeUp DP it won't combo on hit, but I'm referring to block advantage. Using Ermac as an example of a character with a 6 frame d1. There is no reason why after blocking the supposedly +2 ji1 that my 6 frame poke should get crushed by a 17 frame overhead even with the +2 advantage.
Agreed. Block stunt is weird.
 

xSamuel

Player of All, Master of None.
and now uprock is practically useless, they fixed it the wrong way, initially he didnt have a HTB, it was always overhead low in quick succession, nerfing the up rock the first time is what gave it the HTB property, and it was still pretty useless midscreen then after the first nerf, after the 2nd nerf it was even more useless and punishable on reaction midscreen and basically pointless in the corner outside of a few matchups. Your almost always better off going for flex in the corner now in crystaline variation. so no, her puddle does not need to be nerfed to uprock status just because u can't stand the character.
I'll respond to this later. I'm currently busy but I'm letting you know out of respect so you don't think I'm blowing off your argument.

EDIT: A hard to blockable is just that, a low to overhead or overhead to low in a quick succession. Midscreen he could throw it out and have an easy way in vs zoners or allow him to start up his own zoning. I agree, his armor set up is much more viable and that isn't a disadvantage in my eyes. It's still a buffer for user errors. My problem with Tremor's treatment is the change to normals, not the uprock. Dvorah's puddle DOES need to go on hit and block just like other set ups: Grandmaster's clone, Predator's Disc/Self Detonation/Trap(On hit), Invisibility Set Ups, Jason's Red Screen thing, etc. and/or a longer recovery time on the puddle.
 
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God Confirm

We're all from Earthrealm. If not, cool pic brah.
yes, but its just about the same result is it not? like i said, d2 works wonders against that schtick.

if anything, being able to do x-ray off of a blocked telekick is whats stupid, not the sai. unlike the sai option you can't d2 her if she decides to do this, and i may be wrong but i think her x-ray is safe on block too. sure its an x-ray, but that shit can easily close out a round and win you the game with pretty much 0 risk.
i dont know if it was good design in MK9 or not but i do know we shouldn't point to that game when discussing balance, as it was far worse than MKX even in its current state

I just don't think that TP's that lead to full combo should be made safe

I had a response but I'll swallow it because we're saying the same thing (kind of). Plus @God Confirm seems to not see I'm just casually speaking not writing things in stone. Just trying to have a cool conversation on TYM without bickering and whatnot. Plus, its a 35 minute video and its not all about Mileena so no point in dragging her through 59 pages.

Cool conversation though breh. I enjoyed it.
I saw exactly what you were saying I was just continuing on the hypothetical example you gave, with the intention of encouraging you to come with a better example or drop that point. Because just saying "we shouldn't remove this because its unfair if it exists somewhere else in the game... even though I can't tell you where else it exists" is silly and is an argument that could be made for anything, and cannot be countered as it may not even exist, do you see?
 

Invincible Salads

Seeker of knowledge
i dont know if it was good design in MK9 or not but i do know we shouldn't point to that game when discussing balance, as it was far worse than MKX even in its current state

I just don't think that TP's that lead to full combo should be made safe


I saw exactly what you were saying I was just continuing on the hypothetical example you gave, with the intention of encouraging you to come with a better example or drop that point. Because just saying "we shouldn't remove this because its unfair if it exists somewhere else in the game... even though I can't tell you where else it exists" is silly and is an argument that could be made for anything, and cannot be countered as it may not even exist, do you see?
her ex telekick leads to full combo, her normal telekick doesnt, so a sai after a blocked normal telekick is fine, its not so much to make it safe as it is to mitigate damage, you can chance a try at getting a full combo punish, but a d2 is pretty much guaranteed everytime u block it. so its up to you to try and get a full combo, or play it safe and get your 12%. either way after eating 2 or 3 of those their gonna definitely think twice about doing it.
 
Am I the only one that has faith in NRS to at least hotfix the alien glitches? I mean no they don't always patch things, but in injustice they hot fixed batgirl's dp infinite after all the patches. I think they'll have a hotfix otherwise it just looks bad on the game and NRS is smart enough to realize this.
 
I don't agree with the Mileena nerfs/changes for the following reasons: 1. B1 can be low profiled and checked nicely with d4. Or Sub Zero can slide it as well as Reptile. Moves like that destroy it. You can also NJP it (well those characters with the insane NJPs) or armor the entire thing. I just don't agree. I can't see it as an all empowering move that carries players. The one player who uses it frequently just happens to be top two in the world. 2. Air sai after tk is fine. You can d1 it for a conversion and punish. Using it outside of anti zoning is a bigger risk for the Mileena player more than her opponent. I don't see what you're getting at there. Gonna continue the video and see if you elaborate later on regarding it.

Edit: You're doing what I explained above in the video. I can see what you're saying but still don't agree with it needing to be touched as you timed it correctly several times in your example. A reason I feel that way is that no pro players were making videos complaining about it completely whiffing haha. Gonna push play on the video breh.

Edit #2: Just went into the lab with Sub and I'm no Sub main but that air sai after the blocked telekick can be neutral ducked and punished.
D1 will NOT punish telekick with no sai. Great punish, i get a D1.
 
Ah, well there would be a very easy explanation for that, and that would be because the Mileena community refuses to learn the actual game, as Scorp cannot cancel a blocked Slide into Teleport.

All purely in your hypothetical example of course.
I believe @JerzeyReign is touching on the fact of a -26 special being able to special cancel while still negative. Something I brought up earlier and I mained Mileena since launch and never thought about how negative telekick is while still being able to throw a sai out... In my example I brought up earlier it'd be like Raiden being able to df2 out of a blocked superman... it's a very weird property with her telekick really. I punish telekick easily but I've played as her when she was "bad" and labbed against her cause I hate mirror matches. With her hitbox fixed on sais (not going through opponents heads) I see why there's an uprise in her being toned down...

However, I really think a lot of this new witch hunt for Mileena is because only "online noobs" played her and no one really took the time to properly lab against her and see her options. Especially since last September when b12 became a thing
 

God Confirm

We're all from Earthrealm. If not, cool pic brah.
her ex telekick leads to full combo, her normal telekick doesnt, so a sai after a blocked normal telekick is fine, its not so much to make it safe as it is to mitigate damage, you can chance a try at getting a full combo punish, but a d2 is pretty much guaranteed everytime u block it. so its up to you to try and get a full combo, or play it safe and get your 12%. either way after eating 2 or 3 of those their gonna definitely think twice about doing it.
ok cool, well in that case you'd have no complaints if I could cancel Scorpion's Teleport into a safe fireball right, since it doesn't combo on hit without meter, and hes much lower tier than Mileena who its fine on?

Of course not, its bad design on him too, saying that it doesn't combo without meter doesn't justify it, its a way in from fullscreen meterless lets you get your shit started on hit. D2 is not a big enough punish for such a massive misread.
 
I disagree with you in every way possible, if you guess wrong between Low, OH, Throw, Stagger, Jumps Ins, Armor, ETC after you press the block button correctly or when you get knockdown then you deserve to die! ... same goes for people who play lottery ;)
 
I love mortal kombat but im glad I stopped playing nrs games shortly after mk9. This sounds like the mk9 discussions all over again. A bunch of people complaining about what's wrong and broken about the nrs game they are playing.
 

Invincible Salads

Seeker of knowledge
Especially since D2 is an unsafe punish and only works 50/50?
why would it only work 50% of the time? just d2 as soon as u block her telekick, there you go. and scorpion being able to cancel his blocked teleport into fireball would be broke because he can then run cancel his fireball and could probably make it safe everytime, and even if he couldnt run cancel it on just that one special, it would be completely pointless as you could react to it and full combo punish. So thats a terrible argument because being able to cancel 1 special into another special which in turn could be run canceled is nothing like whats going on with mileena.
 

the.hamburglar

Alien keeps me up at night
As much as I enjoy playing Cutthroat Kano, I think he desereves a mention in here. Safe or even plus 50/50s crazy good corner damage. (53% with buff off a low and a bar or meter, 47% of the overhead and I just picked him up this afternoon) maybe im missing something but didnt Quan get nerfed hard because of safe unreactable 50/50s and insane corner damage aka 1hit god? Idk thats just my opinion. Again, I just pickrd him up today so I could be missing something important here but if he stays like this, he could easily be top5
 

Invincible Salads

Seeker of knowledge
As much as I enjoy playing Cutthroat Kano, I think he desereves a mention in here. Safe or even plus 50/50s crazy good corner damage. (53% with buff off a low and a bar or meter, 47% of the overhead and I just picked him up this afternoon) maybe im missing something but didnt Quan get nerfed hard because of safe 50/50s and insane corner damage aka 1hit god? Idk thats just my opinion
quan could basically do 50/50's and be + enough on block to guarantee another 50/50 attempt simply by spending a bar of meter, on top of that he had his hard to blockables and his crazy damage, so it was a storm of factors, though i think kano could possibly have his damage nerfed a bit?
 

the.hamburglar

Alien keeps me up at night
quan could basically do 50/50's and be + enough on block to guarantee another 50/50 attempt simply by spending a bar of meter, on top of that he had his hard to blockables and his crazy damage, so it was a storm of factors, though i think kano could possibly have his damage nerfed a bit?
I agree, i beat a couple people who obviously were better than me because of these unreactable 50/50s. While i say this again, he is very fun to play, he isnt fun to be on the receiving end of it. You could combo in to buff and continue the combo. Wtf is that? But hel probably be swept under the rug
 
Lol I love tym threads so many people try to justify broken shit. It's sad people who play fighting games need damn near unblock ables or damn near block infinites to win I don't even like playing my main anymore which is cut throat kano because the tier whore in this game are on his dick after he got buffed. Sad I don't even like street fighter and I play sfv over this game now. Mkx is dieing already and it's no surprise why