LiangHuBBB
Warrior
winning 90% of all my ranked and casual matches and every single of my losses end up on youtube lol
it's ok I guess GGs to everyone
it's ok I guess GGs to everyone
Oh I know that, I meant like a down, forward input.gief has it too lol u can do like half circle forward to up and ull get the spd
Everyone wants to be like daigo but not in the annoying parts.winning 90% of all my ranked and casual matches and every single of my losses end up on youtube lol
it's ok I guess GGs to everyone
me. combo> medium spinning mixer (2 button presses not the max) then medium whirlwind on landing, for normal and back recovery. if it hits, you can link a down medium kick to eagle strike. if they don't recover you can either jump in to go crossup(medium kick) or non crossup(early heavy punch) or do another medium whirlwind.Anyone here play rashid?
Interesting I tend to do whirlwind in the corner when I know they're going to delay wakeup never thought of using it the way you said I'll give it a try thanks manme. combo> medium spinning mixer (2 button presses not the max) then medium whirlwind on landing, for normal and back recovery. if it hits, you can link a down medium kick to eagle strike. if they don't recover you can either jump in to go crossup(medium kick) or non crossup(early heavy punch) or do another medium whirlwind.
also after ex eagle spike you can do the follow up the heavy spinning mixer (2 button presses) then medium whirlwind. however this land you close and I think medium DP or something similar will get through.
How negative is spinning mixer on block?me. combo> medium spinning mixer (2 button presses not the max) then medium whirlwind on landing, for normal and back recovery. if it hits, you can link a down medium kick to eagle strike. if they don't recover you can either jump in to go crossup(medium kick) or non crossup(early heavy punch) or do another medium whirlwind.
also after ex eagle spike you can do the follow up the heavy spinning mixer (2 button presses) then medium whirlwind. however this land you close and I think medium DP or something similar will get through.
30-40 something. he spins a long time after landing. the ground spinning mixer is -2 if it's one spin.How negative is spinning mixer on block?
Ok cool thanks, I always wondered when to interrupt his blockstring.30-40 something. he spins a long time after landing. the ground spinning mixer is -2 if it's one spin.
Here's a Google Doc of mine that has a number of meatie timings I've developed. Some of it's still in beta, but most of it is tested and useful. I wrote it for me so the notations and slang might not make sense, let me know if you have any questions though.He is super fun he is the perfect going ham character but I think played conservative and patient he can be very scary I just wanted to see if anyone had any meatie setups on knockdown I got a bunch of sick combos and other setups just struggling on that part
I would love Akuma,sagat,fei long!When are we going to get a cool guest character in SFV?
I personally want to see a Game of Thrones character like Aria Stark or
House of Cards Frank Underwood.
breaking the 4th wall superEven though frank underwood would be beyond fucking hype fuck guest characters
Nah push you infront of a train superbreaking the 4th wall super
killing you with carbon monoxide poisoning in a car CANah push you infront of a train super
Question to everyone here if y'all wanna answer, the supers (critical arts), I can land them in combos 10/10 times if I do the motion slow, as in I don't rush the 2QCF/QCB, if I input the super fast I only get it about 6/10 times. So I'd like to hear how all you guys do your supers? Do you also do the fireball motion slowish or do you do the motions rapidly? And if you do it rapidly do you guys also get some inconsistencies?
Thanks for replying, yea I know how to cancel a move into a super, I know how to buffer a super also but what I'm trying to find out is how you guys perform the super motion raw? As in if you're just standing there and do it are your movements rapid or are they slow? I've noticed that if I do the motion 2QCF/B slowish they come out every single time, but if I do the motions fast I'll sometimes get a DP instead of the super.Work on your muscle memory and use FATs to learn frames so you know exactly how much space you have to do an input in order to cancel another.
alot of times what I do is buffer the inputs.Thanks for replying, yea I know how to cancel a move into a super, I know how to buffer a super also but what I'm trying to find out is how you guys perform the super motion raw? As in if you're just standing there and do it are your movements rapid or are they slow? I've noticed that if I do the motion 2QCF/B slowish they come out every single time, but if I do the motions fast I'll sometimes get a DP instead of the super.
I've been messing with some setups for Rashid. Trying to get stuff with the same buttons for quick recovery and delayed.Here's a Google Doc of mine that has a number of meatie timings I've developed. Some of it's still in beta, but most of it is tested and useful. I wrote it for me so the notations and slang might not make sense, let me know if you have any questions though.
https://docs.google.com/document/d/1edt2ROLtG1HbxM6rH9hHbj6EM7f-J9KK97EHSbSOzkc/edit?usp=sharing
Ah ok thanks for your input bro. Yea I tend to want to do the the supers fast also but I guess I get the DP instead sometimes because I either don't finish the full motion as I do d,df, and press the punch or kick button instead of finishing the motion with a forward, or I do the whole fireball QCF/B but I press the button before the motion is complete. Guess it's just repetition but I do wish SF V had the shortcut input for supers like all other SF's had.alot of times what I do is buffer the inputs.
For example- if i think someone is going to jump in on Master Bison I'll start doing down forward down forward so
as soon as they jump all i have to do is push the punch button and the CA comes out.
(obviously good players smell that coming a mile away so they don't jump)...
Or with Ryu I can hit-confirm Cr. Medium kickxxHadoken into CA by buffering down forward down forward as I input the
D4xxHadoken so the hitconfirm gets turned into 1 button press making it much easier.
as for speed of inputs i guess im doing them fast