What's new

Street Fighter V General Discussion

pogse

Ruthlesss Mayhem
Anyone here play rashid?
me. combo> medium spinning mixer (2 button presses not the max) then medium whirlwind on landing, for normal and back recovery. if it hits, you can link a down medium kick to eagle strike. if they don't recover you can either jump in to go crossup(medium kick) or non crossup(early heavy punch) or do another medium whirlwind.

also after ex eagle spike you can do the follow up the heavy spinning mixer (2 button presses) then medium whirlwind. however this land you close and I think medium DP or something similar will get through.
 

Ninequads93

Beware your Fears
me. combo> medium spinning mixer (2 button presses not the max) then medium whirlwind on landing, for normal and back recovery. if it hits, you can link a down medium kick to eagle strike. if they don't recover you can either jump in to go crossup(medium kick) or non crossup(early heavy punch) or do another medium whirlwind.

also after ex eagle spike you can do the follow up the heavy spinning mixer (2 button presses) then medium whirlwind. however this land you close and I think medium DP or something similar will get through.
Interesting I tend to do whirlwind in the corner when I know they're going to delay wakeup never thought of using it the way you said I'll give it a try thanks man

I've also messed with things like double st.mp cross up mk or cr.lk st.hp jump in is a safe jump against some characters and catches quick rise jabs
 

JJvercetti

Warrior
me. combo> medium spinning mixer (2 button presses not the max) then medium whirlwind on landing, for normal and back recovery. if it hits, you can link a down medium kick to eagle strike. if they don't recover you can either jump in to go crossup(medium kick) or non crossup(early heavy punch) or do another medium whirlwind.

also after ex eagle spike you can do the follow up the heavy spinning mixer (2 button presses) then medium whirlwind. however this land you close and I think medium DP or something similar will get through.
How negative is spinning mixer on block?
 

Sultan

Kitana, Scorpion
He is super fun he is the perfect going ham character but I think played conservative and patient he can be very scary I just wanted to see if anyone had any meatie setups on knockdown I got a bunch of sick combos and other setups just struggling on that part
Here's a Google Doc of mine that has a number of meatie timings I've developed. Some of it's still in beta, but most of it is tested and useful. I wrote it for me so the notations and slang might not make sense, let me know if you have any questions though.

https://docs.google.com/document/d/1edt2ROLtG1HbxM6rH9hHbj6EM7f-J9KK97EHSbSOzkc/edit?usp=sharing
 
When are we going to get a cool guest character in SFV?
I personally want to see a Game of Thrones character like Aria Stark or
House of Cards Frank Underwood.
 

EMPRESS_SunFire

Regina George of discord
I don't know if this is known but I can't find it on youtube.
I found a guaranteed reset for Alex off CC with V-trigger. It beats 3F jabs, neutral jump, back/forward jump and crushes guard, DPs get you out of it BUT he remains safe since the DP whiffs.

I would make a video but I suck at editing so here's the set-up:
CC sweep~V trigger on hit, walk one step back into charged V-trigger. If they try to do anything other than block/DP they will eat a 427 damage/705 stun combo for one bar, or 560 damage/600 stun with Critical Art. If they block they will eat a free command grab/hit.

This seems to be useless against characters with meterless reversals, and it's something that would work once in a while and it seems like it would be great to end rounds because of how badly the damage scales after his guard break.

Cr. Hk~V-trigger is +4 on block also. If you already have V-trigger activated and land a CC sweep it works exactly the same way but you don't have to make a step after the sweep hits, just start charging his V-trigger move as soon as it hits.
 

Scott The Scot

Where there is smoke, there is cancer.
Why is disconnecting still a thing? I haven't played ranked since mid-march and the very first match I play on it somebody rage quits. What the hell? Who do I report these RQ'ers?
 
There is a thread on SRK where you can post videos of RQ.

I dont really see the point, though, since anyone with a modicum of video editing skills can fabricate one of these things and me it look like mememe RQ on them.
 
Question to everyone here if y'all wanna answer, the supers (critical arts), I can land them in combos 10/10 times if I do the motion slow, as in I don't rush the 2QCF/QCB, if I input the super fast I only get it about 6/10 times. So I'd like to hear how all you guys do your supers? Do you also do the fireball motion slowish or do you do the motions rapidly? And if you do it rapidly do you guys also get some inconsistencies?

Work on your muscle memory and use FATs to learn frames so you know exactly how much space you have to do an input in order to cancel another.
 
Work on your muscle memory and use FATs to learn frames so you know exactly how much space you have to do an input in order to cancel another.
Thanks for replying, yea I know how to cancel a move into a super, I know how to buffer a super also but what I'm trying to find out is how you guys perform the super motion raw? As in if you're just standing there and do it are your movements rapid or are they slow? I've noticed that if I do the motion 2QCF/B slowish they come out every single time, but if I do the motions fast I'll sometimes get a DP instead of the super.
 
Thanks for replying, yea I know how to cancel a move into a super, I know how to buffer a super also but what I'm trying to find out is how you guys perform the super motion raw? As in if you're just standing there and do it are your movements rapid or are they slow? I've noticed that if I do the motion 2QCF/B slowish they come out every single time, but if I do the motions fast I'll sometimes get a DP instead of the super.
alot of times what I do is buffer the inputs.

For example- if i think someone is going to jump in on Master Bison I'll start doing down forward down forward so
as soon as they jump all i have to do is push the punch button and the CA comes out.
(obviously good players smell that coming a mile away so they don't jump)...

Or with Ryu I can hit-confirm Cr. Medium kickxxHadoken into CA by buffering down forward down forward as I input the
D4xxHadoken so the hitconfirm gets turned into 1 button press making it much easier.

as for speed of inputs i guess im doing them fast
 

Rip Torn

ALL I HAVE IS THE GREEN.
Here's a Google Doc of mine that has a number of meatie timings I've developed. Some of it's still in beta, but most of it is tested and useful. I wrote it for me so the notations and slang might not make sense, let me know if you have any questions though.

https://docs.google.com/document/d/1edt2ROLtG1HbxM6rH9hHbj6EM7f-J9KK97EHSbSOzkc/edit?usp=sharing
I've been messing with some setups for Rashid. Trying to get stuff with the same buttons for quick recovery and delayed.

Corner

After forward throw:
st.HK, st.HP, st.HP (crush counter frame kill setup, works on any recovery into reversal jab)

Midscreen

After MP spinning mixer (fully mash)

cr.HP, st.HP (crush counters quick recovery, both)
cr.HP, st.HP, cr.MP, st. HP (crush counter long recovery)

Throw Loops (these were copied from Japan, through Art's discord chat):

Quick Rise: (lose to 3 frame)
Rashid: Throw, Forward Dash(+1), Throw
Rashid: Throw, Forward Dash, Throw Whiff, LP mixer whiff(+2), Throw

Throw/mixups from a sweep crush counter
Rashid: Sweep, Forward Dash, LP Mixer whiff, Forward Dash, Throw

Big damage combo:

Full Screen V-trigger, ex eagle spike, LK eagle spike, ex eagle spike, mp spinning mixer
 
alot of times what I do is buffer the inputs.

For example- if i think someone is going to jump in on Master Bison I'll start doing down forward down forward so
as soon as they jump all i have to do is push the punch button and the CA comes out.
(obviously good players smell that coming a mile away so they don't jump)...

Or with Ryu I can hit-confirm Cr. Medium kickxxHadoken into CA by buffering down forward down forward as I input the
D4xxHadoken so the hitconfirm gets turned into 1 button press making it much easier.

as for speed of inputs i guess im doing them fast
Ah ok thanks for your input bro. Yea I tend to want to do the the supers fast also but I guess I get the DP instead sometimes because I either don't finish the full motion as I do d,df, and press the punch or kick button instead of finishing the motion with a forward, or I do the whole fireball QCF/B but I press the button before the motion is complete. Guess it's just repetition but I do wish SF V had the shortcut input for supers like all other SF's had.