Zhidoreptiloid
Watcher from the sky
U mad, broB1 still ticks? YES
U mad, broB1 still ticks? YES
That made my peepee hard.
Lol I met a similar guy yesterday. He didn't do anything but air teleport and probably was laughing on me that I couldn't hit him after block.WHATS THE MOST RELIABLE ANTI-AIR ON IMPOSTER SHINNOKS WHO DONT STOP WITH AIR TELEPORTS?
Oh, I didn't know about B14. For 1 bar it is guarranted 19% (and possible 26%) choke. Unless the opponent chooses to armor out.That made my peepee hard.
Not just show but big damage. "Funny".I don't feel I should have much trouble with tryborgs but every once in a while I get a really annoying one. Cyber sub is the worst for me lol then Cyrax and his endless keep you in the air juggle show. ;/
Other than the finish him screen, not that I have found.Anyone find a reason to use Big Leg now since the buff?
LOLOLOLOLOLOLOther than the finish him screen, not that I have found.
Wait.. Kenshi's 114 has a gap?
Not just show but big damage. "Funny".
Cyber corner setup is "funny" too.
That's weird. The parry doesn't parry the gap.
Ok.War God is top tier.
Sun and Blood are not.
War God has armor for everything with meter, high-lows mixups accessible anytime, an unblockable attack, and is just as mobile as the other two variations despite carrying a sword that looks like it weighs 200 pounds.
Sun God has a throw. It helps with his damage and gives him one extra tool.
Blood God has tomes. It helps with damage and meter and mitigates damage, but its not a tool.
Sun and Blood are much harder to play. Now, they do more damage than War God - but that doesn't make up for all War God's options.
Plus, War God is the most generic and boring of his variations.
Slow War God down, to the speed KK was before his speed was buffed. WG should have never gotten that speed increase.
Give BG and SG something to work with. Some kind of tool to make them viable.
Then, we'll see all three variations at tournaments and in high level play - rather than all War Gods - Madzin representing Blood God - and no Sun Gods to speak of.
Tremor isn't dead. Its almost necessary to choose his Earthshaker variation though and play the run away game to land a hit, then run up to maximize the damage off of it.Well Tremor is dead with 1.13, time to join the Sun God tribe. Teach me.
lolWar God is top tier.
Sun and Blood are not.
War God has armor for everything with meter, high-lows mixups accessible anytime, an unblockable attack, and is just as mobile as the other two variations despite carrying a sword that looks like it weighs 200 pounds.
Sun God has a throw. It helps with his damage and gives him one extra tool.
Blood God has tomes. It helps with damage and meter and mitigates damage, but its not a tool.
Sun and Blood are much harder to play. Now, they do more damage than War God - but that doesn't make up for all War God's options.
Plus, War God is the most generic and boring of his variations.
Slow War God down, to the speed KK was before his speed was buffed. WG should have never gotten that speed increase.
Give BG and SG something to work with. Some kind of tool to make them viable.
Then, we'll see all three variations at tournaments and in high level play - rather than all War Gods - Madzin representing Blood God - and no Sun Gods to speak of.