Alien Substance
Evanesce
This is the general discussion thread for the fair and balanced Killer variation for Leatherface.
Yestthe BS2 restand is -1 right?
You can poke out.so when you have them re stood in the corner and end with 12 into the berserk stance 4, what are their options? So far it looks like it beats forward jump, back jump, neutral jump, and backdash so is armor really their only option against it? If so, damn that's dirty lol
i dont think that is right, i believe it is 1 frame start up yes but BS stance itself has (i think) 12 recovery frames. after that you can do a move extension. I could be wrong thoughI think BS1 has potential.
It´s only 6f (1+5) so it can be used to punish everything,even midscreen, and perhaps a good AA.
It can hitconfirm the MB for biiiiiiig damage and corner carry
Also, it can punish zoners because BS(1f) absorbs the proyectile and then the 1(5f) makes you run to punish him
You can cancel the BS animation with the 1,2 or 4 move. And the 1 move has only 5f to begin so 1+5 is correct. It depends on how fast you cancel the stance into the 1 move,but you dont need to wait the 12 recovery frames to perform the follow upi dont think that is right, i believe it is 1 frame start up yes but BS stance itself has (i think) 12 recovery frames. after that you can do a move extension. I could be wrong though
Awesome! Been playing with Killer since KP2 game out and this looks like a true quitality move. Thanks for sharing the tech!Ok, guys, I want to show you something. Hope, it will be useful. Also, I understand that some of you already know this stuff. Anyway, I'll post it for everyone.
I want to talk about BS4 cancel. We already know that Killer can finish his combos with bd4, jip, 22 or f3 to get some advantage. There is a third way to build your pressure and meter. End your combo with bd4 jip 12~BS4, immediately cancel it and press f12~BS1. If you do it correct, you can land your attack after BS4 cancel and there is no gap. So their only option - block. If they don't respect your frames, you'll get another combo.
For example, if you make your bnb f12~BS1mb, njp, rc, 12~bd4, ji2, 12~BS4(cancel), f12~BS1 and they block f12~BS1, you'll get 0,48-0,49% of your meter and 39% of damage. Otherwise, your minimum damage will be 52% and you can build 0,27-0.28% of your meter.
Don't forget, that only Reptile can punish BS1 with his slide. In other MU BS1 is safe on block I believe.
Watch this short video. Only block can help your opponent, but it gives you a lot of meter.
1. P2 didn't press any buttons
2. P2 tried to block
3. P2 tried to crouch
4. P2 tried to backdash
Maybe BS2?After doing the bd4 I like to do Jip-f12-BS1
fixed.Maybe BS2?
I am cancelling the BS with a move. I have gone through moves that are -6 all the way to -20. I would do reversal stance with a buffered 1 so it would come out on the first possible frame. The first move i was able to punish was jax's overhead punch which was -17You can cancel the BS animation with the 1,2 or 4 move. And the 1 move has only 5f to begin so 1+5 is correct. It depends on how fast you cancel the stance into the 1 move,but you dont need to wait the 12 recovery frames to perform the follow up
UMMmmm....it seems faster than this....well...then you are right. Damn, so it´s not viable as a punisher moveI am cancelling the BS with a move. I have gone through moves that are -6 all the way to -20. I would do reversal stance with a buffered 1 so it would come out on the first possible frame. The first move i was able to punish was jax's overhead punch which was -17
http://xboxdvr.com/gamer/TokiWartoothxDK/video/15451172